2 * Copyright (C) 2009 David Conrad
4 * This file is part of Libav.
6 * Libav is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * Libav is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with Libav; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 #include "libavutil/attributes.h"
25 #include "libavutil/cpu.h"
26 #include "libavcodec/vp3dsp.h"
30 #include "libavutil/ppc/types_altivec.h"
31 #include "libavutil/ppc/util_altivec.h"
32 #include "dsputil_altivec.h"
34 static const vec_s16 constants
=
35 {0, 64277, 60547, 54491, 46341, 36410, 25080, 12785};
36 static const vec_u8 interleave_high
=
37 {0, 1, 16, 17, 4, 5, 20, 21, 8, 9, 24, 25, 12, 13, 28, 29};
40 vec_s16 A, B, C, D, Ad, Bd, Cd, Dd, E, F, G, H;\
41 vec_s16 Ed, Gd, Add, Bdd, Fd, Hd;\
42 vec_s16 eight = vec_splat_s16(8);\
43 vec_u16 four = vec_splat_u16(4);\
45 vec_s16 C1 = vec_splat(constants, 1);\
46 vec_s16 C2 = vec_splat(constants, 2);\
47 vec_s16 C3 = vec_splat(constants, 3);\
48 vec_s16 C4 = vec_splat(constants, 4);\
49 vec_s16 C5 = vec_splat(constants, 5);\
50 vec_s16 C6 = vec_splat(constants, 6);\
51 vec_s16 C7 = vec_splat(constants, 7);\
53 vec_s16 b0 = vec_ld(0x00, block);\
54 vec_s16 b1 = vec_ld(0x10, block);\
55 vec_s16 b2 = vec_ld(0x20, block);\
56 vec_s16 b3 = vec_ld(0x30, block);\
57 vec_s16 b4 = vec_ld(0x40, block);\
58 vec_s16 b5 = vec_ld(0x50, block);\
59 vec_s16 b6 = vec_ld(0x60, block);\
60 vec_s16 b7 = vec_ld(0x70, block);
62 // these functions do (a*C)>>16
63 // things are tricky because a is signed, but C unsigned.
64 // M15 is used if C fits in 15 bit unsigned (C6,C7)
65 // M16 is used if C requires 16 bits unsigned
66 static inline vec_s16
M15(vec_s16 a
, vec_s16 C
)
68 return (vec_s16
)vec_perm(vec_mule(a
,C
), vec_mulo(a
,C
), interleave_high
);
70 static inline vec_s16
M16(vec_s16 a
, vec_s16 C
)
72 return vec_add(a
, M15(a
, C
));
75 #define IDCT_1D(ADD, SHIFT)\
76 A = vec_add(M16(b1, C1), M15(b7, C7));\
77 B = vec_sub(M15(b1, C7), M16(b7, C1));\
78 C = vec_add(M16(b3, C3), M16(b5, C5));\
79 D = vec_sub(M16(b5, C3), M16(b3, C5));\
81 Ad = M16(vec_sub(A, C), C4);\
82 Bd = M16(vec_sub(B, D), C4);\
87 E = ADD(M16(vec_add(b0, b4), C4));\
88 F = ADD(M16(vec_sub(b0, b4), C4));\
90 G = vec_add(M16(b2, C2), M15(b6, C6));\
91 H = vec_sub(M15(b2, C6), M16(b6, C2));\
96 Add = vec_add(F, Ad);\
97 Bdd = vec_sub(Bd, H);\
100 Hd = vec_add(Bd, H);\
102 b0 = SHIFT(vec_add(Gd, Cd));\
103 b7 = SHIFT(vec_sub(Gd, Cd));\
105 b1 = SHIFT(vec_add(Add, Hd));\
106 b2 = SHIFT(vec_sub(Add, Hd));\
108 b3 = SHIFT(vec_add(Ed, Dd));\
109 b4 = SHIFT(vec_sub(Ed, Dd));\
111 b5 = SHIFT(vec_add(Fd, Bdd));\
112 b6 = SHIFT(vec_sub(Fd, Bdd));
115 #define ADD8(a) vec_add(a, eight)
116 #define SHIFT4(a) vec_sra(a, four)
118 static void vp3_idct_put_altivec(uint8_t *dst
, int stride
, int16_t block
[64])
123 // pixels are signed; so add 128*16 in addition to the normal 8
124 vec_s16 v2048
= vec_sl(vec_splat_s16(1), vec_splat_u16(11));
125 eight
= vec_add(eight
, v2048
);
128 TRANSPOSE8(b0
, b1
, b2
, b3
, b4
, b5
, b6
, b7
);
129 IDCT_1D(ADD8
, SHIFT4
)
132 t = vec_packsu(a, a);\
133 vec_ste((vec_u32)t, 0, (unsigned int *)dst);\
134 vec_ste((vec_u32)t, 4, (unsigned int *)dst);
136 PUT(b0
) dst
+= stride
;
137 PUT(b1
) dst
+= stride
;
138 PUT(b2
) dst
+= stride
;
139 PUT(b3
) dst
+= stride
;
140 PUT(b4
) dst
+= stride
;
141 PUT(b5
) dst
+= stride
;
142 PUT(b6
) dst
+= stride
;
144 memset(block
, 0, sizeof(*block
) * 64);
147 static void vp3_idct_add_altivec(uint8_t *dst
, int stride
, int16_t block
[64])
152 vec_u8 vdst_mask
= vec_mergeh(vec_splat_u8(-1), vec_lvsl(0, dst
));
157 TRANSPOSE8(b0
, b1
, b2
, b3
, b4
, b5
, b6
, b7
);
158 IDCT_1D(ADD8
, SHIFT4
)
161 vdst = vec_ld(0, dst);\
162 vdst_16 = (vec_s16)vec_perm(vdst, zero_u8v, vdst_mask);\
163 vdst_16 = vec_adds(a, vdst_16);\
164 t = vec_packsu(vdst_16, vdst_16);\
165 vec_ste((vec_u32)t, 0, (unsigned int *)dst);\
166 vec_ste((vec_u32)t, 4, (unsigned int *)dst);
168 ADD(b0
) dst
+= stride
;
169 ADD(b1
) dst
+= stride
;
170 ADD(b2
) dst
+= stride
;
171 ADD(b3
) dst
+= stride
;
172 ADD(b4
) dst
+= stride
;
173 ADD(b5
) dst
+= stride
;
174 ADD(b6
) dst
+= stride
;
176 memset(block
, 0, sizeof(*block
) * 64);
179 #endif /* HAVE_ALTIVEC */
181 av_cold
void ff_vp3dsp_init_ppc(VP3DSPContext
*c
, int flags
)
184 if (av_get_cpu_flags() & AV_CPU_FLAG_ALTIVEC
) {
185 c
->idct_put
= vp3_idct_put_altivec
;
186 c
->idct_add
= vp3_idct_add_altivec
;
187 c
->idct_perm
= FF_TRANSPOSE_IDCT_PERM
;