2 * Glide64 - Glide video plugin for Nintendo 64 emulators.
3 * Copyright (c) 2002 Dave2001
5 * This program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2 of the License, or
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software
17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 //****************************************************************
22 // Glide64 - Glide Plugin for Nintendo 64 emulators (tested mostly with Project64)
23 // Project started on December 29th, 2001
26 // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
27 // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
29 // Official Glide64 development channel: #Glide64 on EFnet
31 // Original author: Dave2001 (Dave2999@hotmail.com)
32 // Other authors: Gonetz, Gugaman
34 //****************************************************************
36 __inline
float DotProduct(register float *v1
, register float *v2
)
38 register float result
;
39 result
= v1
[0]*v2
[0] + v1
[1]*v2
[1] + v1
[2]*v2
[2];
43 __inline
void NormalizeVector(float *v
)
46 len
= sqrtf(v
[0]*v
[0] + v
[1]*v
[1] + v
[2]*v
[2]);
55 __inline
void InverseTransformVector (float *src
, float *dst
, float mat
[4][4])
57 dst
[0] = mat
[0][0]*src
[0] + mat
[0][1]*src
[1] + mat
[0][2]*src
[2];
58 dst
[1] = mat
[1][0]*src
[0] + mat
[1][1]*src
[1] + mat
[1][2]*src
[2];
59 dst
[2] = mat
[2][0]*src
[0] + mat
[2][1]*src
[1] + mat
[2][2]*src
[2];
62 void calc_light (VERTEX
*v
);
63 void calc_linear (VERTEX
*v
);
64 void calc_sphere (VERTEX
*v
);
68 typedef void (__stdcall
*MULMATRIX
)(float m1
[4][4],float m2
[4][4],float r
[4][4]);
69 extern MULMATRIX MulMatrices
;