Replace Tmem_nasm.asm with C++ code. Patch by pyro.
[Glide64.git] / 3dmath.h
blob885ba3134542913a9409c3252204d94c20c8161c
1 /*
2 * Glide64 - Glide video plugin for Nintendo 64 emulators.
3 * Copyright (c) 2002 Dave2001
5 * This program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2 of the License, or
8 * any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software
17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 //****************************************************************
22 // Glide64 - Glide Plugin for Nintendo 64 emulators (tested mostly with Project64)
23 // Project started on December 29th, 2001
25 // To modify Glide64:
26 // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
27 // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
29 // Official Glide64 development channel: #Glide64 on EFnet
31 // Original author: Dave2001 (Dave2999@hotmail.com)
32 // Other authors: Gonetz, Gugaman
34 //****************************************************************
36 __inline float DotProduct(register float *v1, register float *v2)
38 register float result;
39 result = v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
40 return(result);
43 __inline void NormalizeVector(float *v)
45 register float len;
46 len = sqrtf(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
47 if (len > 0.0f)
49 v[0] /= len;
50 v[1] /= len;
51 v[2] /= len;
55 __inline void InverseTransformVector (float *src, float *dst, float mat[4][4])
57 dst[0] = mat[0][0]*src[0] + mat[0][1]*src[1] + mat[0][2]*src[2];
58 dst[1] = mat[1][0]*src[0] + mat[1][1]*src[1] + mat[1][2]*src[2];
59 dst[2] = mat[2][0]*src[0] + mat[2][1]*src[1] + mat[2][2]*src[2];
62 void calc_light (VERTEX *v);
63 void calc_linear (VERTEX *v);
64 void calc_sphere (VERTEX *v);
66 void math_init();
68 typedef void (__stdcall *MULMATRIX)(float m1[4][4],float m2[4][4],float r[4][4]);
69 extern MULMATRIX MulMatrices;