Replace Tmem_nasm.asm with C++ code. Patch by pyro.
[Glide64.git] / DepthBufferRender.h
blob6a3a04b7cc64acfa9eea828875131ed48e632608
1 /*
2 * Glide64 - Glide video plugin for Nintendo 64 emulators.
3 * Copyright (c) 2002 Dave2001
5 * This program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2 of the License, or
8 * any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software
17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 //****************************************************************
22 // Glide64 - Glide Plugin for Nintendo 64 emulators (tested mostly with Project64)
23 // Project started on December 29th, 2001
25 // To modify Glide64:
26 // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
27 // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
29 // Official Glide64 development channel: #Glide64 on EFnet
31 //****************************************************************
33 // Created by Gonetz, Dec 2004
35 //****************************************************************
37 #ifndef DEPTH_BUFFER_RENDER_H
38 #define DEPTH_BUFFER_RENDER_H
40 struct vertexi
42 long x,y; // Screen position in 16:16 bit fixed point
43 long z; // z value in 16:16 bit fixed point
46 extern WORD * zLUT;
47 void ZLUT_init();
48 void ZLUT_release();
50 void Rasterize(vertexi * vtx, int vertices, int dzdx);
52 #endif //DEPTH_BUFFER_RENDER_H