Replace Tmem_nasm.asm with C++ code. Patch by pyro.
[Glide64.git] / TexLoad.h
bloba606f731f4514bb20136dc05e996b9f51531f95f
1 /*
2 * Glide64 - Glide video plugin for Nintendo 64 emulators.
3 * Copyright (c) 2002 Dave2001
5 * This program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2 of the License, or
8 * any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software
17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 //****************************************************************
22 // Glide64 - Glide Plugin for Nintendo 64 emulators (tested mostly with Project64)
23 // Project started on December 29th, 2001
25 // To modify Glide64:
26 // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
27 // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
29 // Official Glide64 development channel: #Glide64 on EFnet
31 // Original author: Dave2001 (Dave2999@hotmail.com)
32 // Other authors: Gonetz, Gugaman
34 //****************************************************************
36 #include "TexLoad4b.h"
37 #include "TexLoad8b.h"
38 #include "TexLoad16b.h"
39 #include "TexLoad32b.h"
41 #ifndef _WIN32
42 #include <string.h>
43 #endif // _WIN32
45 DWORD LoadNone (unsigned char * dst, unsigned char * src, int wid_64, int height, int line, int real_width, int tile)
47 memset (texture, 0xFF, sizeof(texture));
48 return GR_TEXFMT_ARGB_1555;
51 typedef DWORD (*texfunc)(unsigned char *, unsigned char *, int, int, int, int, int);
52 texfunc load_table [4][5] = { // [size][format]
53 { Load4bSelect, LoadNone, Load4bCI, Load4bIA, Load4bI},
54 { Load8bCI, LoadNone, Load8bCI, Load8bIA, Load8bI},
55 { Load16bRGBA, LoadNone, LoadNone, Load16bIA, LoadNone},
56 { Load32bRGBA, LoadNone, LoadNone, LoadNone, LoadNone}