2 * Glide64 - Glide video plugin for Nintendo 64 emulators.
3 * Copyright (c) 2002 Dave2001
5 * This program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2 of the License, or
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software
17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 //****************************************************************
22 // Glide64 - Glide Plugin for Nintendo 64 emulators (tested mostly with Project64)
23 // Project started on December 29th, 2001
26 // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
27 // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
29 // Official Glide64 development channel: #Glide64 on EFnet
31 // Original author: Dave2001 (Dave2999@hotmail.com)
32 // Other authors: Gonetz, Gugaman
34 //****************************************************************
45 void clip_tri (WORD linew
= 0);
47 BOOL
cull_tri (VERTEX
**v
);
48 void DrawTri (VERTEX
**v
, WORD linew
= 0);
49 void do_triangle_stuff (WORD linew
= 0);
50 void do_triangle_stuff_2 (WORD linew
= 0);
51 void add_tri (VERTEX
*v
, int n
, int type
);
52 void apply_shade_mods (VERTEX
*v
);
55 void update_scissor ();
57 void set_message_combiner ();
59 void fix_tex_coord (VERTEX
**v
);
61 // positional and texel coordinate clipping
62 #define CCLIP(ux,lx,ut,lt,uc,lc) \
63 if (ux > lx || lx < uc || ux > lc) { rdp.tri_n += 2; return; } \
65 float p = (uc-ux)/(lx-ux); \
70 float p = (lc-ux)/(lx-ux); \
75 #define CCLIP2(ux,lx,ut,lt,un,ln,uc,lc) \
76 if (ux > lx || lx < uc || ux > lc) { rdp.tri_n += 2; return; } \
78 float p = (uc-ux)/(lx-ux); \
84 float p = (lc-ux)/(lx-ux); \
90 #endif // ifndef Util_H