Added Mingw support.
[Igo3d.git] / IGo3d / room.h
blob1aa889bb1dbb4a40b779b84e98dc9a71f6a2bd5e
1 #ifndef ROOM_H
2 #define ROOM_H
4 #include <QSound>
5 #include <Ogre.h>
7 class Room
9 public:
10 Room( Ogre::SceneManager * sceneMgr );
12 private:
13 Ogre::SceneManager *mSceneMgr;
15 Ogre::SceneNode *roomNode;
16 Ogre::Entity *roomMesh;
17 Ogre::SceneNode *chairNode1; //Chairs not used yet.
18 Ogre::Entity *chairmesh1;
19 Ogre::SceneNode *chairNode2;
20 Ogre::Entity *chairmesh2;
23 #endif // ROOM_H