1 /*********************************************************************
2 Copyright 2013 Karl Jones
5 Redistribution and use in source and binary forms, with or without
6 modification, are permitted provided that the following conditions are met:
8 1. Redistributions of source code must retain the above copyright notice, this
9 list of conditions and the following disclaimer.
10 2. Redistributions in binary form must reproduce the above copyright notice,
11 this list of conditions and the following disclaimer in the documentation
12 and/or other materials provided with the distribution.
14 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
15 ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
16 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
17 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
18 ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
19 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
20 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
21 ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
23 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 For Further Information Please Contact me at
27 http://p.sf.net/kdis/UserGuide
28 *********************************************************************/
30 #include "./GuidedMunitionsAppearance.h"
33 using namespace DATA_TYPE
;
34 using namespace ENUMS
;
36 //////////////////////////////////////////////////////////////////////////
38 //////////////////////////////////////////////////////////////////////////
40 void GuidedMunitionsAppearance::SetEntityDamage( EntityDamage ED
)
45 //////////////////////////////////////////////////////////////////////////
47 EntityDamage
GuidedMunitionsAppearance::GetEntityDamage() const
49 return ( EntityDamage
)m_Damage
;
52 //////////////////////////////////////////////////////////////////////////
54 void GuidedMunitionsAppearance::SetEntitySmoke( EntitySmoke ES
)
59 //////////////////////////////////////////////////////////////////////////
61 EntitySmoke
GuidedMunitionsAppearance::GetEntitySmoke() const
63 return ( EntitySmoke
)m_Smoke
;
66 //////////////////////////////////////////////////////////////////////////
68 void GuidedMunitionsAppearance::SetEntityTrailingEffect( EntityTrailingEffect ETE
)
70 m_TrailingEffect
= ETE
;
73 //////////////////////////////////////////////////////////////////////////
75 EntityTrailingEffect
GuidedMunitionsAppearance::GetEntityTrailingEffect() const
77 return ( EntityTrailingEffect
)m_TrailingEffect
;
80 //////////////////////////////////////////////////////////////////////////
82 void GuidedMunitionsAppearance::SetEntityFlamingEffect( KBOOL EFE
)
84 m_FlamingEffectField
= EFE
;
87 //////////////////////////////////////////////////////////////////////////
89 KBOOL
GuidedMunitionsAppearance::IsEntityFlaming() const
91 return m_FlamingEffectField
;
94 //////////////////////////////////////////////////////////////////////////
96 void GuidedMunitionsAppearance::SetLaunchFlashPresent( KBOOL LF
)
101 //////////////////////////////////////////////////////////////////////////
103 KBOOL
GuidedMunitionsAppearance::IsLaunchFlashPresent() const
105 return m_LaunchFlash
;
108 //////////////////////////////////////////////////////////////////////////
110 void GuidedMunitionsAppearance::SetEntityFrozenStatus( KBOOL EFS
)
112 m_FrozenStatus
= EFS
;
115 //////////////////////////////////////////////////////////////////////////
117 KBOOL
GuidedMunitionsAppearance::IsEntityFrozen() const
119 return m_FrozenStatus
;
122 //////////////////////////////////////////////////////////////////////////
124 void GuidedMunitionsAppearance::SetEntityPowerPlantOn( KBOOL EPPS
)
126 m_PowerPlantStatus
= EPPS
;
129 //////////////////////////////////////////////////////////////////////////
131 KBOOL
GuidedMunitionsAppearance::IsEntityPowerPlantOn() const
133 return m_PowerPlantStatus
;
136 //////////////////////////////////////////////////////////////////////////
138 void GuidedMunitionsAppearance::SetEntityStateActive( KBOOL ES
)
143 //////////////////////////////////////////////////////////////////////////
145 KBOOL
GuidedMunitionsAppearance::IsEntityStateActive() const
150 //////////////////////////////////////////////////////////////////////////
152 void GuidedMunitionsAppearance::SetCoverShroudStatus( CoverShroudStatus CSS
)
154 m_CoverShroudStatus
= CSS
;
157 //////////////////////////////////////////////////////////////////////////
159 CoverShroudStatus
GuidedMunitionsAppearance::GetCoverShroudStatus() const
161 return static_cast<CoverShroudStatus
>(m_CoverShroudStatus
);
164 //////////////////////////////////////////////////////////////////////////
166 void GuidedMunitionsAppearance::SetMaskedCloaked( KBOOL MC
)
168 m_MaskedCloaked
= MC
;
171 //////////////////////////////////////////////////////////////////////////
173 KBOOL
GuidedMunitionsAppearance::IsMaskedCloaked() const
175 return m_MaskedCloaked
;
178 //////////////////////////////////////////////////////////////////////////
180 KString
GuidedMunitionsAppearance::GetAsString() const
184 ss
<< "Guided Munitions Appearance:"
185 << "\n\tDamage: " << GetEnumAsStringEntityDamage( m_Damage
)
186 << "\n\tSmoke: " << GetEnumAsStringEntitySmoke( m_Smoke
)
187 << "\n\tTrailing Effect: " << GetEnumAsStringEntityTrailingEffect( m_TrailingEffect
)
188 << "\n\tFlaming Effect: " << m_FlamingEffectField
189 << "\n\tLaunch Flash: " << m_LaunchFlash
190 << "\n\tFrozen Status: " << m_FrozenStatus
191 << "\n\tPower Plant: " << m_PowerPlantStatus
192 << "\n\tState: " << m_State
193 << "\n\tCover/Shroud Status: " << GetEnumAsStringCoverShroudStatus( m_CoverShroudStatus
)
194 << "\n\tMasked/Cloaked: " << m_MaskedCloaked
200 //////////////////////////////////////////////////////////////////////////
202 KBOOL
GuidedMunitionsAppearance::operator == ( const GuidedMunitionsAppearance
& Value
) const
204 // Lets do a single comparison instead of checking every field.
205 // This struct is basically a KUINT32 so lets cast it to one and compare.
207 KUINT32 a
= *( KUINT32
* )this;
208 KUINT32 b
= *( KUINT32
* )&Value
;
210 if( a
!= b
)return false;
214 //////////////////////////////////////////////////////////////////////////
216 KBOOL
GuidedMunitionsAppearance::operator != ( const GuidedMunitionsAppearance
& Value
) const
218 return !( *this == Value
);
221 //////////////////////////////////////////////////////////////////////////