1 #pragma clang diagnostic ignored "-Wmissing-prototypes"
2 #pragma clang diagnostic ignored "-Wmissing-braces"
4 #include <metal_stdlib>
9 template<typename T, size_t Num>
12 T elements[Num ? Num : 1];
14 thread T& operator [] (size_t pos) thread
18 constexpr const thread T& operator [] (size_t pos) const thread
23 device T& operator [] (size_t pos) device
27 constexpr const device T& operator [] (size_t pos) const device
32 constexpr const constant T& operator [] (size_t pos) const constant
37 threadgroup T& operator [] (size_t pos) threadgroup
41 constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
49 float4 gl_Position [[position]];
52 static inline __attribute__((always_inline))
53 float4 read_tess_levels(thread spvUnsafeArray<float, 4>& gl_TessLevelOuter, thread spvUnsafeArray<float, 2>& gl_TessLevelInner)
55 return float4(gl_TessLevelOuter[0], gl_TessLevelOuter[1], gl_TessLevelOuter[2], gl_TessLevelOuter[3]) + float2(gl_TessLevelInner[0], gl_TessLevelInner[1]).xyxy;
58 [[ patch(triangle, 0) ]] vertex main0_out main0(uint gl_PrimitiveID [[patch_id]], const device MTLTriangleTessellationFactorsHalf* spvTessLevel [[buffer(26)]])
61 spvUnsafeArray<float, 4> gl_TessLevelOuter = {};
62 spvUnsafeArray<float, 2> gl_TessLevelInner = {};
63 gl_TessLevelOuter[0] = spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0];
64 gl_TessLevelOuter[1] = spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1];
65 gl_TessLevelOuter[2] = spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2];
66 gl_TessLevelInner[0] = spvTessLevel[gl_PrimitiveID].insideTessellationFactor;
67 out.gl_Position = read_tess_levels(gl_TessLevelOuter, gl_TessLevelInner);