1 uniform float4 gl_HalfPixel;
3 static float4 gl_Position;
7 struct SPIRV_Cross_Input
9 float4 attr_int4 : TEXCOORD0;
10 float attr_int1 : TEXCOORD1;
13 struct SPIRV_Cross_Output
15 float4 gl_Position : POSITION;
20 gl_Position.x = float(attr_int4[attr_int1]);
24 gl_Position.x = gl_Position.x - gl_HalfPixel.x * gl_Position.w;
25 gl_Position.y = gl_Position.y + gl_HalfPixel.y * gl_Position.w;
28 SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
30 attr_int4 = stage_input.attr_int4;
31 attr_int1 = stage_input.attr_int1;
33 SPIRV_Cross_Output stage_output;
34 stage_output.gl_Position = gl_Position;