bump product version to 6.4.0.3
[LibreOffice.git] / drawinglayer / source / attribute / sdrlightattribute3d.cxx
blob6f33b0c1c044b5f79e572963e3399d3583d3d694
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #include <drawinglayer/attribute/sdrlightattribute3d.hxx>
21 #include <basegfx/color/bcolor.hxx>
22 #include <basegfx/vector/b3dvector.hxx>
23 #include <rtl/instance.hxx>
26 namespace drawinglayer
28 namespace attribute
30 class ImpSdr3DLightAttribute
32 public:
33 // 3D light attribute definitions
34 basegfx::BColor maColor;
35 basegfx::B3DVector maDirection;
37 bool mbSpecular : 1;
39 ImpSdr3DLightAttribute(
40 const basegfx::BColor& rColor,
41 const basegfx::B3DVector& rDirection,
42 bool bSpecular)
43 : maColor(rColor),
44 maDirection(rDirection),
45 mbSpecular(bSpecular)
49 // data read access
50 const basegfx::BColor& getColor() const { return maColor; }
51 const basegfx::B3DVector& getDirection() const { return maDirection; }
52 bool getSpecular() const { return mbSpecular; }
54 bool operator==(const ImpSdr3DLightAttribute& rCandidate) const
56 return (getColor() == rCandidate.getColor()
57 && getDirection() == rCandidate.getDirection()
58 && getSpecular() == rCandidate.getSpecular());
62 namespace
64 struct theGlobalDefault :
65 public rtl::Static< Sdr3DLightAttribute::ImplType, theGlobalDefault > {};
68 Sdr3DLightAttribute::Sdr3DLightAttribute(
69 const basegfx::BColor& rColor,
70 const basegfx::B3DVector& rDirection,
71 bool bSpecular)
72 : mpSdr3DLightAttribute(ImpSdr3DLightAttribute(
73 rColor, rDirection, bSpecular))
77 Sdr3DLightAttribute::Sdr3DLightAttribute(const Sdr3DLightAttribute&) = default;
79 Sdr3DLightAttribute::~Sdr3DLightAttribute() = default;
81 Sdr3DLightAttribute& Sdr3DLightAttribute::operator=(const Sdr3DLightAttribute&) = default;
83 bool Sdr3DLightAttribute::operator==(const Sdr3DLightAttribute& rCandidate) const
85 return rCandidate.mpSdr3DLightAttribute == mpSdr3DLightAttribute;
88 const basegfx::BColor& Sdr3DLightAttribute::getColor() const
90 return mpSdr3DLightAttribute->getColor();
93 const basegfx::B3DVector& Sdr3DLightAttribute::getDirection() const
95 return mpSdr3DLightAttribute->getDirection();
98 bool Sdr3DLightAttribute::getSpecular() const
100 return mpSdr3DLightAttribute->getSpecular();
103 } // end of namespace attribute
104 } // end of namespace drawinglayer
106 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */