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28 // MARKER(update_precomp.py): autogen include statement, do not remove
29 #include "precompiled_chart2.hxx"
31 #include "BaseGFXHelper.hxx"
32 #include <com/sun/star/drawing/DoubleSequence.hpp>
34 using namespace ::com::sun::star
;
35 using namespace ::com::sun::star::drawing
;
36 using namespace ::basegfx
;
40 namespace BaseGFXHelper
43 ::basegfx::B3DRange
getBoundVolume( const drawing::PolyPolygonShape3D
& rPolyPoly
)
45 ::basegfx::B3DRange aRet
;
48 sal_Int32 nPolyCount
= rPolyPoly
.SequenceX
.getLength();
49 for(sal_Int32 nPoly
= 0; nPoly
< nPolyCount
; nPoly
++)
51 sal_Int32 nPointCount
= rPolyPoly
.SequenceX
[nPoly
].getLength();
52 for( sal_Int32 nPoint
= 0; nPoint
< nPointCount
; nPoint
++)
56 aRet
= ::basegfx::B3DRange(::basegfx::B3DTuple(
57 rPolyPoly
.SequenceX
[nPoly
][nPoint
]
58 , rPolyPoly
.SequenceY
[nPoly
][nPoint
]
59 , rPolyPoly
.SequenceZ
[nPoly
][nPoint
]));
64 aRet
.expand( ::basegfx::B3DTuple(
65 rPolyPoly
.SequenceX
[nPoly
][nPoint
]
66 , rPolyPoly
.SequenceY
[nPoly
][nPoint
]
67 , rPolyPoly
.SequenceZ
[nPoly
][nPoint
]));
75 B2IRectangle
makeRectangle( const awt::Point
& rPos
, const awt::Size
& rSize
)
77 return B2IRectangle(rPos
.X
,rPos
.Y
,rPos
.X
+rSize
.Width
,rPos
.Y
+rSize
.Height
);
80 awt::Point
B2IRectangleToAWTPoint( const ::basegfx::B2IRectangle
& rB2IRectangle
)
82 return awt::Point( rB2IRectangle
.getMinX(), rB2IRectangle
.getMinY() );
85 awt::Size
B2IRectangleToAWTSize( const ::basegfx::B2IRectangle
& rB2IRectangle
)
87 return awt::Size( static_cast< sal_Int32
>( rB2IRectangle
.getWidth()),
88 static_cast< sal_Int32
>( rB2IRectangle
.getHeight()));
91 awt::Rectangle
B2IRectangleToAWTRectangle(
92 const ::basegfx::B2IRectangle
& rB2IRectangle
)
94 return awt::Rectangle( rB2IRectangle
.getMinX(), rB2IRectangle
.getMinY(),
95 static_cast< sal_Int32
>( rB2IRectangle
.getWidth()),
96 static_cast< sal_Int32
>( rB2IRectangle
.getHeight()));
99 B3DVector
Direction3DToB3DVector( const Direction3D
& rDirection
)
102 rDirection
.DirectionX
103 , rDirection
.DirectionY
104 , rDirection
.DirectionZ
108 Direction3D
B3DVectorToDirection3D( const B3DVector
& rB3DVector
)
117 B3DVector
Position3DToB3DVector( const Position3D
& rPosition
)
121 , rPosition
.PositionY
122 , rPosition
.PositionZ
126 Position3D
B3DVectorToPosition3D( const B3DVector
& rB3DVector
)
135 B3DHomMatrix
HomogenMatrixToB3DHomMatrix( const HomogenMatrix
& rHomogenMatrix
)
137 B3DHomMatrix aResult
;
139 aResult
.set( 0, 0, rHomogenMatrix
.Line1
.Column1
);
140 aResult
.set( 0, 1, rHomogenMatrix
.Line1
.Column2
);
141 aResult
.set( 0, 2, rHomogenMatrix
.Line1
.Column3
);
142 aResult
.set( 0, 3, rHomogenMatrix
.Line1
.Column4
);
144 aResult
.set( 1, 0, rHomogenMatrix
.Line2
.Column1
);
145 aResult
.set( 1, 1, rHomogenMatrix
.Line2
.Column2
);
146 aResult
.set( 1, 2, rHomogenMatrix
.Line2
.Column3
);
147 aResult
.set( 1, 3, rHomogenMatrix
.Line2
.Column4
);
149 aResult
.set( 2, 0, rHomogenMatrix
.Line3
.Column1
);
150 aResult
.set( 2, 1, rHomogenMatrix
.Line3
.Column2
);
151 aResult
.set( 2, 2, rHomogenMatrix
.Line3
.Column3
);
152 aResult
.set( 2, 3, rHomogenMatrix
.Line3
.Column4
);
154 aResult
.set( 3, 0, rHomogenMatrix
.Line4
.Column1
);
155 aResult
.set( 3, 1, rHomogenMatrix
.Line4
.Column2
);
156 aResult
.set( 3, 2, rHomogenMatrix
.Line4
.Column3
);
157 aResult
.set( 3, 3, rHomogenMatrix
.Line4
.Column4
);
162 HomogenMatrix
B3DHomMatrixToHomogenMatrix( const B3DHomMatrix
& rB3DMatrix
)
164 HomogenMatrix aResult
;
166 aResult
.Line1
.Column1
= rB3DMatrix
.get( 0, 0 );
167 aResult
.Line1
.Column2
= rB3DMatrix
.get( 0, 1 );
168 aResult
.Line1
.Column3
= rB3DMatrix
.get( 0, 2 );
169 aResult
.Line1
.Column4
= rB3DMatrix
.get( 0, 3 );
171 aResult
.Line2
.Column1
= rB3DMatrix
.get( 1, 0 );
172 aResult
.Line2
.Column2
= rB3DMatrix
.get( 1, 1 );
173 aResult
.Line2
.Column3
= rB3DMatrix
.get( 1, 2 );
174 aResult
.Line2
.Column4
= rB3DMatrix
.get( 1, 3 );
176 aResult
.Line3
.Column1
= rB3DMatrix
.get( 2, 0 );
177 aResult
.Line3
.Column2
= rB3DMatrix
.get( 2, 1 );
178 aResult
.Line3
.Column3
= rB3DMatrix
.get( 2, 2 );
179 aResult
.Line3
.Column4
= rB3DMatrix
.get( 2, 3 );
181 aResult
.Line4
.Column1
= rB3DMatrix
.get( 3, 0 );
182 aResult
.Line4
.Column2
= rB3DMatrix
.get( 3, 1 );
183 aResult
.Line4
.Column3
= rB3DMatrix
.get( 3, 2 );
184 aResult
.Line4
.Column4
= rB3DMatrix
.get( 3, 3 );
189 B3DTuple
GetRotationFromMatrix( const B3DHomMatrix
& rB3DMatrix
)
191 B3DTuple aScale
, aTranslation
, aRotation
, aShearing
;
192 rB3DMatrix
.decompose( aScale
, aTranslation
, aRotation
, aShearing
);
196 B3DTuple
GetScaleFromMatrix( const B3DHomMatrix
& rB3DMatrix
)
198 B3DTuple aScale
, aTranslation
, aRotation
, aShearing
;
199 rB3DMatrix
.decompose( aScale
, aTranslation
, aRotation
, aShearing
);
203 void ReduceToRotationMatrix( ::basegfx::B3DHomMatrix
& rB3DMatrix
)
205 B3DTuple
aR( GetRotationFromMatrix( rB3DMatrix
) );
206 ::basegfx::B3DHomMatrix aRotationMatrix
;
207 aRotationMatrix
.rotate(aR
.getX(),aR
.getY(),aR
.getZ());
208 rB3DMatrix
= aRotationMatrix
;
211 double Deg2Rad( double fDegrees
)
213 return fDegrees
* ( F_PI
/ 180.0 );
216 double Rad2Deg( double fRadians
)
218 return fRadians
* ( 180.0 / F_PI
);
221 } // namespace BaseGFXHelper