merged tag ooo/OOO330_m14
[LibreOffice.git] / offapi / com / sun / star / rendering / XSpriteCanvas.idl
blobcc534013861ad0b41565beaa610b8a3cb70eec16
1 /*************************************************************************
3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
5 * Copyright 2000, 2010 Oracle and/or its affiliates.
7 * OpenOffice.org - a multi-platform office productivity suite
9 * This file is part of OpenOffice.org.
11 * OpenOffice.org is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU Lesser General Public License version 3
13 * only, as published by the Free Software Foundation.
15 * OpenOffice.org is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU Lesser General Public License version 3 for more details
19 * (a copy is included in the LICENSE file that accompanied this code).
21 * You should have received a copy of the GNU Lesser General Public License
22 * version 3 along with OpenOffice.org. If not, see
23 * <http://www.openoffice.org/license.html>
24 * for a copy of the LGPLv3 License.
26 ************************************************************************/
27 #ifndef __com_sun_star_rendering_XSpriteCanvas_idl__
28 #define __com_sun_star_rendering_XSpriteCanvas_idl__
30 #ifndef __com_sun_star_lang_IllegalArgumentException_idl__
31 #include <com/sun/star/lang/IllegalArgumentException.idl>
32 #endif
33 #ifndef __com_sun_star_rendering_XBitmapCanvas_idl__
34 #include <com/sun/star/rendering/XBitmapCanvas.idl>
35 #endif
36 #ifndef __com_sun_star_rendering_XAnimation_idl__
37 #include <com/sun/star/rendering/XAnimation.idl>
38 #endif
39 #ifndef __com_sun_star_rendering_VolatileContentDestroyedException_idl__
40 #include <com/sun/star/rendering/VolatileContentDestroyedException.idl>
41 #endif
43 module com { module sun { module star { module rendering {
45 interface XSprite;
46 interface XAnimatedSprite;
47 interface XCustomSprite;
49 /** Specialization of a XBitmapCanvas, where moving, animated objects
50 (called sprites) are supported.<p>
52 @attention The screen output of canvas drawing operations is
53 undefined, unless XSpriteCanvas::updateScreen() is called. This is
54 because a sprite canvas might choose to employ double buffering to
55 reduce animation flicker, and cannot know the instant suitable to
56 display the newly rendered canvas content. When using external
57 double-buffering via XBufferController on a sprite canvas, the
58 implementation takes care of this issue, and in this case is able
59 to render correctly even without explicit updateScreen() calls
60 (because there's a defined moment in time where content display
61 can happen, namely the XBufferController::showBuffer()) call. If
62 you don't need sprite functionality, and don't want the
63 updateScreen hassle, simply use the XBitmapCanvas.
65 interface XSpriteCanvas : XBitmapCanvas
67 /** Create a sprite object from the specified animation
68 sequence. A sprite is a back-buffered object with its own,
69 independent animation.
71 XAnimatedSprite createSpriteFromAnimation( [in] XAnimation animation )
72 raises (com::sun::star::lang::IllegalArgumentException);
74 /** Create a sprite object from the specified animation
75 sequence.
77 A sprite is a back-buffered object with its own,
78 independent animation.
80 @param animationBitmaps
81 Sequence of bitmaps. The bitmaps don't need to have the same
82 size, but they are all rendered with their left, top edges
83 aligned.
85 @param interpolationMode
86 Value of <type>InterpolationMode</type>, to determine whether
87 and how to interpolate between the provided bitmaps, if
88 animation runs fast enough.
90 @throws <type>VolatileContentDestroyedException</type>
91 if at least one of the bitmap is volatile, and its content has been destroyed by the system.
93 XAnimatedSprite createSpriteFromBitmaps( [in] sequence<XBitmap> animationBitmaps, [in] byte interpolationMode )
94 raises (com::sun::star::lang::IllegalArgumentException,
95 VolatileContentDestroyedException);
97 /** Create a custom, user-handles-it-all sprite object.
99 A sprite is a back-buffered object with its own, independent
100 animation.
102 @param spriteSize
103 The required size of the sprite in device
104 coordinates. Everything that is rendered outside this area
105 might be clipped on output. Both components of the size must
106 be greater than zero.
108 @return an interface to a custom sprite object.
110 XCustomSprite createCustomSprite( [in] ::com::sun::star::geometry::RealSize2D spriteSize )
111 raises (com::sun::star::lang::IllegalArgumentException);
113 /** Create a cloned version of an already existing sprite
114 object.
116 The cloned sprite always shows the same content as its
117 original. Furthermore, cloned copies of a hidden original are
118 never visible, although cloned copies of a visible original
119 can of course be invisible.
121 @param original
122 The original sprite to copy the content from. This sprite must
123 have been created by the same XSpriteCanvas instance as this
124 method is called on. Other sprite instances will generate an
125 IllegalArgumentException.
127 @return an interface to a sprite object.
129 XSprite createClonedSprite( [in] XSprite original )
130 raises (com::sun::star::lang::IllegalArgumentException);
132 /** Tells the sprite canvas to now update the screen
133 representation.
135 Required to display rendered changes to the canvas, and
136 updates to stopped animations and XCustomSprites in
137 general. This method will return only after the screen update
138 is done, or earlier if an error happened.<p>
140 If double buffering is enabled via XBufferController, no
141 explicit call of updateScreen() is necessary, since the
142 XBufferController methods will automatically notify all
143 associated XSpriteCanvas instances.<p>
145 @param bUpdateAll
146 When <TRUE/>, update the whole screen. When <FALSE/>,
147 implementation is permitted to restrict update to areas the
148 canvas itself changed (e.g. because of render operations, or
149 changes on the sprites). The former is useful for updates
150 after window expose events. the latter for animation display.
152 @return <TRUE/>, if the screen update was successfully
153 performed
155 boolean updateScreen( [in] boolean bUpdateAll );
158 }; }; }; };
160 #endif