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14 * ownership. The ASF licenses this file to you under the Apache
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21 #include <canvas/debug.hxx>
22 #include <tools/diagnose_ex.h>
23 #include <canvas/verbosetrace.hxx>
24 #include <canvas/canvastools.hxx>
26 #include <vcl/canvastools.hxx>
27 #include <vcl/outdev.hxx>
28 #include <vcl/window.hxx>
29 #include <vcl/bitmapex.hxx>
31 #include <basegfx/range/b2drectangle.hxx>
32 #include <basegfx/tools/canvastools.hxx>
34 #include <boost/cast.hpp>
36 #include "spritecanvashelper.hxx"
37 #include "canvascustomsprite.hxx"
39 using namespace ::com::sun::star
;
41 #define FPS_BOUNDS Rectangle(0,0,130,90)
42 #define INFO_COLOR COL_RED
48 /** Sprite redraw at original position
50 Used to repaint the whole canvas (background and all
53 void spriteRedraw( OutputDevice
& rOutDev
,
54 const ::canvas::Sprite::Reference
& rSprite
)
56 // downcast to derived vclcanvas::Sprite interface, which
57 // provides the actual redraw methods.
58 ::boost::polymorphic_downcast
< Sprite
* >(rSprite
.get())->redraw(rOutDev
,
62 double calcNumPixel( const ::canvas::Sprite::Reference
& rSprite
)
64 const ::basegfx::B2DSize
& rSize(
65 ::boost::polymorphic_downcast
< Sprite
* >(rSprite
.get())->getSizePixel() );
67 return rSize
.getX() * rSize
.getY();
70 void repaintBackground( OutputDevice
& rOutDev
,
71 OutputDevice
& rBackBuffer
,
72 const ::basegfx::B2DRange
& rArea
)
74 const ::Point
& rPos( vcl::unotools::pointFromB2DPoint( rArea
.getMinimum()) );
75 const ::Size
& rSize( vcl::unotools::sizeFromB2DSize( rArea
.getRange()) );
77 rOutDev
.DrawOutDev( rPos
, rSize
, rPos
, rSize
, rBackBuffer
);
80 void opaqueUpdateSpriteArea( const ::canvas::Sprite::Reference
& rSprite
,
81 OutputDevice
& rOutDev
,
82 const ::basegfx::B2IRange
& rArea
)
84 const Rectangle
& rRequestedArea(
85 vcl::unotools::rectangleFromB2IRectangle( rArea
) );
87 // clip output to actual update region (otherwise a)
88 // wouldn't save much render time, and b) will clutter
89 // scrolled sprite content outside this area)
90 rOutDev
.EnableMapMode( false );
91 rOutDev
.SetAntialiasing( AntialiasingFlags::EnableB2dDraw
);
92 rOutDev
.SetClipRegion(vcl::Region(rRequestedArea
));
94 // repaint affected sprite directly to output device (at
95 // the actual screen output position)
96 ::boost::polymorphic_downcast
< Sprite
* >(
97 rSprite
.get() )->redraw( rOutDev
,
103 /** Repaint sprite at original position
105 Used for opaque updates, which render directly to the
108 void spriteRedrawStub( OutputDevice
& rOutDev
,
109 const ::canvas::Sprite::Reference
& rSprite
)
113 ::boost::polymorphic_downcast
< Sprite
* >(
114 rSprite
.get() )->redraw( rOutDev
,
119 /** Repaint sprite at given position
121 Used for generic update, which renders into vdev of
124 void spriteRedrawStub2( OutputDevice
& rOutDev
,
125 const ::basegfx::B2DPoint
& rOutPos
,
126 const ::canvas::Sprite::Reference
& rSprite
)
130 Sprite
* pSprite
= ::boost::polymorphic_downcast
< Sprite
* >(
133 // calc relative sprite position in rUpdateArea (which
134 // need not be the whole screen!)
135 const ::basegfx::B2DPoint
& rSpriteScreenPos( pSprite
->getPosPixel() );
136 const ::basegfx::B2DPoint
& rSpriteRenderPos( rSpriteScreenPos
- rOutPos
);
138 pSprite
->redraw( rOutDev
, rSpriteRenderPos
, true );
142 /** Repaint sprite at original position
144 Used for opaque updates from scrollUpdate(), which render
145 directly to the front buffer.
147 void spriteRedrawStub3( OutputDevice
& rOutDev
,
148 const ::canvas::SpriteRedrawManager::AreaComponent
& rComponent
)
150 const ::canvas::Sprite::Reference
& rSprite( rComponent
.second
.getSprite() );
154 ::boost::polymorphic_downcast
< Sprite
* >(
155 rSprite
.get() )->redraw( rOutDev
,
160 void renderInfoText( OutputDevice
& rOutDev
,
161 const OUString
& rStr
,
165 aVCLFont
.SetHeight( 20 );
166 aVCLFont
.SetColor( Color( INFO_COLOR
) );
168 rOutDev
.SetTextAlign(ALIGN_TOP
);
169 rOutDev
.SetTextColor( Color( INFO_COLOR
) );
170 rOutDev
.SetFont( aVCLFont
);
172 rOutDev
.DrawText( rPos
, rStr
);
177 SpriteCanvasHelper::SpriteCanvasHelper() :
178 mpRedrawManager( NULL
),
179 mpOwningSpriteCanvas( NULL
),
180 maVDev(VclPtr
<VirtualDevice
>::Create()),
182 mbShowFrameInfo( false ),
183 mbShowSpriteBounds( false ),
184 mbIsUnsafeScrolling( false )
186 #if OSL_DEBUG_LEVEL > 2
187 // inverse defaults for verbose debug mode
188 mbShowSpriteBounds
= mbShowFrameInfo
= true;
192 SpriteCanvasHelper::~SpriteCanvasHelper()
194 SolarMutexGuard aGuard
;
195 maVDev
.disposeAndClear();
198 void SpriteCanvasHelper::init( const OutDevProviderSharedPtr
& rOutDev
,
199 SpriteCanvas
& rOwningSpriteCanvas
,
200 ::canvas::SpriteRedrawManager
& rManager
,
204 mpOwningSpriteCanvas
= &rOwningSpriteCanvas
;
205 mpRedrawManager
= &rManager
;
207 CanvasHelper::init(rOwningSpriteCanvas
,rOutDev
,bProtect
,bHaveAlpha
);
210 void SpriteCanvasHelper::disposing()
212 mpRedrawManager
= NULL
;
213 mpOwningSpriteCanvas
= NULL
;
216 CanvasHelper::disposing();
219 uno::Reference
< rendering::XAnimatedSprite
> SpriteCanvasHelper::createSpriteFromAnimation(
220 const uno::Reference
< rendering::XAnimation
>& )
222 return uno::Reference
< rendering::XAnimatedSprite
>();
225 uno::Reference
< rendering::XAnimatedSprite
> SpriteCanvasHelper::createSpriteFromBitmaps(
226 const uno::Sequence
< uno::Reference
< rendering::XBitmap
> >& ,
229 return uno::Reference
< rendering::XAnimatedSprite
>();
232 uno::Reference
< rendering::XCustomSprite
> SpriteCanvasHelper::createCustomSprite( const geometry::RealSize2D
& spriteSize
)
234 if( !mpRedrawManager
|| !mpDevice
)
235 return uno::Reference
< rendering::XCustomSprite
>(); // we're disposed
237 return uno::Reference
< rendering::XCustomSprite
>(
238 new CanvasCustomSprite( spriteSize
,
240 mpOwningSpriteCanvas
,
241 mpOwningSpriteCanvas
->getFrontBuffer(),
242 mbShowSpriteBounds
) );
245 uno::Reference
< rendering::XSprite
> SpriteCanvasHelper::createClonedSprite( const uno::Reference
< rendering::XSprite
>& )
247 return uno::Reference
< rendering::XSprite
>();
250 bool SpriteCanvasHelper::updateScreen( bool bUpdateAll
,
251 bool& io_bSurfaceDirty
)
253 if( !mpRedrawManager
||
254 !mpOwningSpriteCanvas
||
255 !mpOwningSpriteCanvas
->getFrontBuffer() ||
256 !mpOwningSpriteCanvas
->getBackBuffer() )
258 return false; // disposed, or otherwise dysfunctional
261 // commit to backbuffer
264 OutputDevice
& rOutDev( mpOwningSpriteCanvas
->getFrontBuffer()->getOutDev() );
265 BackBufferSharedPtr
pBackBuffer( mpOwningSpriteCanvas
->getBackBuffer() );
266 OutputDevice
& rBackOutDev( pBackBuffer
->getOutDev() );
268 // actual OutputDevice is a shared resource - restore its
270 tools::OutDevStateKeeper
aStateKeeper( rOutDev
);
272 const Size
aOutDevSize( rBackOutDev
.GetOutputSizePixel() );
273 const Point
aEmptyPoint(0,0);
275 vcl::Window
* pTargetWindow
= NULL
;
276 if( rOutDev
.GetOutDevType() == OUTDEV_WINDOW
)
278 pTargetWindow
= &static_cast<vcl::Window
&>(rOutDev
); // TODO(Q3): Evil downcast.
280 // we're double-buffered, thus no need for paint area-limiting
281 // clips. besides that, will interfere with animations (as for
282 // Window-invalidate repaints, only parts of the window will
283 // be redrawn otherwise)
284 const vcl::Region
aFullWindowRegion( Rectangle(aEmptyPoint
,
286 pTargetWindow
->ExpandPaintClipRegion(aFullWindowRegion
);
289 // TODO(P1): Might be worthwile to track areas of background
291 if( !bUpdateAll
&& !io_bSurfaceDirty
)
293 if( mbShowFrameInfo
)
295 // also repaint background below frame counter (fake
296 // that as a sprite vanishing in this area)
297 mpRedrawManager
->updateSprite( ::canvas::Sprite::Reference(),
298 ::basegfx::B2DPoint(),
299 ::basegfx::B2DRectangle( 0.0, 0.0,
301 FPS_BOUNDS
.Bottom() ) );
304 // background has not changed, so we're free to optimize
305 // repaint to areas where a sprite has changed
307 // process each independent area of overlapping sprites
309 mpRedrawManager
->forEachSpriteArea( *this );
313 // background has changed, so we currently have no choice
314 // but repaint everything (or caller requested that)
316 maVDev
->SetOutputSizePixel( aOutDevSize
);
317 maVDev
->EnableMapMode( false );
318 maVDev
->DrawOutDev( aEmptyPoint
, aOutDevSize
,
319 aEmptyPoint
, aOutDevSize
,
322 // repaint all active sprites on top of background into
324 mpRedrawManager
->forEachSprite(
327 ::boost::ref( *maVDev
.get() ),
331 rOutDev
.EnableMapMode( false );
332 rOutDev
.SetAntialiasing( AntialiasingFlags::EnableB2dDraw
);
333 rOutDev
.SetClipRegion();
334 rOutDev
.DrawOutDev( aEmptyPoint
, aOutDevSize
,
335 aEmptyPoint
, aOutDevSize
,
339 // change record vector must be cleared, for the next turn of
340 // rendering and sprite changing
341 mpRedrawManager
->clearChangeRecords();
343 io_bSurfaceDirty
= false;
345 if( mbShowFrameInfo
)
347 renderFrameCounter( rOutDev
);
348 renderSpriteCount( rOutDev
);
349 renderMemUsage( rOutDev
);
352 #if OSL_DEBUG_LEVEL > 2
353 static ::canvas::tools::ElapsedTime aElapsedTime
;
355 // log time immediately after surface flip
356 OSL_TRACE( "SpriteCanvasHelper::updateScreen(): flip done at %f",
357 aElapsedTime
.getElapsedTime() );
360 // sync output with screen, to ensure that we don't queue up
361 // render requests (calling code might rely on timing,
362 // i.e. assume that things are visible on screen after
363 // updateScreen() returns).
367 pTargetWindow
->Sync();
373 void SpriteCanvasHelper::backgroundPaint( const ::basegfx::B2DRange
& rUpdateRect
)
375 ENSURE_OR_THROW( mpOwningSpriteCanvas
&&
376 mpOwningSpriteCanvas
->getBackBuffer() &&
377 mpOwningSpriteCanvas
->getFrontBuffer(),
378 "SpriteCanvasHelper::backgroundPaint(): NULL device pointer " );
380 OutputDevice
& rOutDev( mpOwningSpriteCanvas
->getFrontBuffer()->getOutDev() );
381 BackBufferSharedPtr
pBackBuffer( mpOwningSpriteCanvas
->getBackBuffer() );
382 OutputDevice
& rBackOutDev( pBackBuffer
->getOutDev() );
384 repaintBackground( rOutDev
, rBackOutDev
, rUpdateRect
);
387 void SpriteCanvasHelper::scrollUpdate( const ::basegfx::B2DRange
& rMoveStart
,
388 const ::basegfx::B2DRange
& rMoveEnd
,
389 const ::canvas::SpriteRedrawManager::UpdateArea
& rUpdateArea
)
391 ENSURE_OR_THROW( mpOwningSpriteCanvas
&&
392 mpOwningSpriteCanvas
->getBackBuffer() &&
393 mpOwningSpriteCanvas
->getFrontBuffer(),
394 "SpriteCanvasHelper::scrollUpdate(): NULL device pointer " );
396 OutputDevice
& rOutDev( mpOwningSpriteCanvas
->getFrontBuffer()->getOutDev() );
397 BackBufferSharedPtr
pBackBuffer( mpOwningSpriteCanvas
->getBackBuffer() );
398 OutputDevice
& rBackOutDev( pBackBuffer
->getOutDev() );
400 const Size
& rTargetSizePixel( rOutDev
.GetOutputSizePixel() );
401 const ::basegfx::B2IRange
aOutputBounds( 0,0,
402 rTargetSizePixel
.Width(),
403 rTargetSizePixel
.Height() );
405 // round rectangles to integer pixel. Note: have to be
406 // extremely careful here, to avoid off-by-one errors for
407 // the destination area: otherwise, the next scroll update
408 // would copy pixel that are not supposed to be part of
410 ::basegfx::B2IRange
aSourceRect(
411 ::canvas::tools::spritePixelAreaFromB2DRange( rMoveStart
) );
412 const ::basegfx::B2IRange
& rDestRect(
413 ::canvas::tools::spritePixelAreaFromB2DRange( rMoveEnd
) );
414 ::basegfx::B2IPoint
aDestPos( rDestRect
.getMinimum() );
416 ::std::vector
< ::basegfx::B2IRange
> aUnscrollableAreas
;
418 // Since strictly speaking, this scroll algorithm is plain
419 // buggy, the scrolled area might actually lie _below_ another
420 // window - we've made this feature configurable via
421 // mbIsUnsafeScrolling.
423 // clip to output bounds (cannot properly scroll stuff
424 // _outside_ our screen area)
425 if( !mbIsUnsafeScrolling
||
426 !::canvas::tools::clipScrollArea( aSourceRect
,
431 // fully clipped scroll area: cannot simply scroll
432 // then. Perform normal opaque update (can use that, since
433 // one of the preconditions for scrollable update is
434 // opaque sprite content)
436 // repaint all affected sprites directly to output device
437 ::std::for_each( rUpdateArea
.maComponentList
.begin(),
438 rUpdateArea
.maComponentList
.end(),
441 ::boost::ref( rOutDev
),
446 // scroll rOutDev content
447 rOutDev
.CopyArea( vcl::unotools::pointFromB2IPoint( aDestPos
),
448 vcl::unotools::pointFromB2IPoint( aSourceRect
.getMinimum() ),
449 // TODO(Q2): use numeric_cast to check range
450 ::Size( static_cast<sal_Int32
>(aSourceRect
.getRange().getX()),
451 static_cast<sal_Int32
>(aSourceRect
.getRange().getY()) ) );
453 const ::canvas::SpriteRedrawManager::SpriteConnectedRanges::ComponentListType::const_iterator
454 aFirst( rUpdateArea
.maComponentList
.begin() );
456 ENSURE_OR_THROW( aFirst
->second
.getSprite().is(),
457 "VCLCanvas::scrollUpdate(): no sprite" );
459 // repaint uncovered areas from sprite. Need to actually
460 // clip here, since we're only repainting _parts_ of the
462 rOutDev
.Push( PushFlags::CLIPREGION
);
463 ::std::for_each( aUnscrollableAreas
.begin(),
464 aUnscrollableAreas
.end(),
465 ::boost::bind( &opaqueUpdateSpriteArea
,
466 ::boost::cref(aFirst
->second
.getSprite()),
467 ::boost::ref(rOutDev
),
472 // repaint uncovered areas from backbuffer - take the
473 // _rounded_ rectangles from above, to have the update
474 // consistent with the scroll above.
475 ::std::vector
< ::basegfx::B2DRange
> aUncoveredAreas
;
476 ::basegfx::computeSetDifference( aUncoveredAreas
,
477 rUpdateArea
.maTotalBounds
,
478 ::basegfx::B2DRange( rDestRect
) );
479 ::std::for_each( aUncoveredAreas
.begin(),
480 aUncoveredAreas
.end(),
481 ::boost::bind( &repaintBackground
,
482 ::boost::ref(rOutDev
),
483 ::boost::ref(rBackOutDev
),
487 void SpriteCanvasHelper::opaqueUpdate( SAL_UNUSED_PARAMETER
const ::basegfx::B2DRange
&,
488 const ::std::vector
< ::canvas::Sprite::Reference
>& rSortedUpdateSprites
)
490 ENSURE_OR_THROW( mpOwningSpriteCanvas
&&
491 mpOwningSpriteCanvas
->getBackBuffer() &&
492 mpOwningSpriteCanvas
->getFrontBuffer(),
493 "SpriteCanvasHelper::opaqueUpdate(): NULL device pointer " );
495 OutputDevice
& rOutDev( mpOwningSpriteCanvas
->getFrontBuffer()->getOutDev() );
497 // no need to clip output to actual update region - there will
498 // always be ALL sprites contained in the rectangular update
499 // area containd in rTotalArea (that's the way
500 // B2DConnectedRanges work). If rTotalArea appears to be
501 // smaller than the sprite - then this sprite carries a clip,
502 // and the update will be constrained to that rect.
504 // repaint all affected sprites directly to output device
505 ::std::for_each( rSortedUpdateSprites
.begin(),
506 rSortedUpdateSprites
.end(),
509 ::boost::ref( rOutDev
),
513 void SpriteCanvasHelper::genericUpdate( const ::basegfx::B2DRange
& rRequestedArea
,
514 const ::std::vector
< ::canvas::Sprite::Reference
>& rSortedUpdateSprites
)
516 ENSURE_OR_THROW( mpOwningSpriteCanvas
&&
517 mpOwningSpriteCanvas
->getBackBuffer() &&
518 mpOwningSpriteCanvas
->getFrontBuffer(),
519 "SpriteCanvasHelper::genericUpdate(): NULL device pointer " );
521 OutputDevice
& rOutDev( mpOwningSpriteCanvas
->getFrontBuffer()->getOutDev() );
522 BackBufferSharedPtr
pBackBuffer( mpOwningSpriteCanvas
->getBackBuffer() );
523 OutputDevice
& rBackOutDev( pBackBuffer
->getOutDev() );
525 // limit size of update VDev to target outdev's size
526 const Size
& rTargetSizePixel( rOutDev
.GetOutputSizePixel() );
528 // round output position towards zero. Don't want to truncate
529 // a fraction of a sprite pixel... Clip position at origin,
530 // otherwise, truncation of size below might leave visible
531 // areas uncovered by VDev.
532 const ::Point
aOutputPosition(
533 ::std::max( sal_Int32( 0 ),
534 static_cast< sal_Int32
>(rRequestedArea
.getMinX()) ),
535 ::std::max( sal_Int32( 0 ),
536 static_cast< sal_Int32
>(rRequestedArea
.getMinY()) ) );
537 // round output size towards +infty. Don't want to truncate a
538 // fraction of a sprite pixel... Limit coverage of VDev to
539 // output device's area (i.e. not only to total size, but to
540 // cover _only_ the visible parts).
541 const ::Size
aOutputSize(
542 ::std::max( sal_Int32( 0 ),
543 ::std::min( static_cast< sal_Int32
>(rTargetSizePixel
.Width() - aOutputPosition
.X()),
544 ::canvas::tools::roundUp( rRequestedArea
.getMaxX() - aOutputPosition
.X() ))),
545 ::std::max( sal_Int32( 0 ),
546 ::std::min( static_cast< sal_Int32
>(rTargetSizePixel
.Height() - aOutputPosition
.Y()),
547 ::canvas::tools::roundUp( rRequestedArea
.getMaxY() - aOutputPosition
.Y() ))));
549 // early exit for empty output area.
550 if( aOutputSize
.Width() == 0 &&
551 aOutputSize
.Height() == 0 )
556 const Point
aEmptyPoint(0,0);
557 const Size
aCurrOutputSize( maVDev
->GetOutputSizePixel() );
559 // adapt maVDev's size to the area that actually needs the
561 if( aCurrOutputSize
.Width() < aOutputSize
.Width() ||
562 aCurrOutputSize
.Height() < aOutputSize
.Height() )
564 // TODO(P1): Come up with a clever tactic to reduce maVDev
565 // from time to time. Reduction with threshold (say, if
566 // maVDev is more than twice too large) is not wise, as
567 // this might then toggle within the same updateScreen(),
568 // but for different disjunct sprite areas.
569 maVDev
->SetOutputSizePixel( aOutputSize
);
573 maVDev
->EnableMapMode( false );
574 maVDev
->SetAntialiasing( AntialiasingFlags::EnableB2dDraw
);
575 maVDev
->SetClipRegion();
576 maVDev
->DrawOutDev( aEmptyPoint
, aOutputSize
,
577 aOutputPosition
, aOutputSize
,
580 // repaint all affected sprites on top of background into
582 ::std::for_each( rSortedUpdateSprites
.begin(),
583 rSortedUpdateSprites
.end(),
584 ::boost::bind( &spriteRedrawStub2
,
585 ::boost::ref( *maVDev
.get() ),
586 vcl::unotools::b2DPointFromPoint(
591 rOutDev
.EnableMapMode( false );
592 rOutDev
.SetAntialiasing( AntialiasingFlags::EnableB2dDraw
);
593 rOutDev
.DrawOutDev( aOutputPosition
, aOutputSize
,
594 aEmptyPoint
, aOutputSize
,
598 void SpriteCanvasHelper::renderFrameCounter( OutputDevice
& rOutDev
)
600 const double denominator( maLastUpdate
.getElapsedTime() );
601 maLastUpdate
.reset();
603 OUString
text( ::rtl::math::doubleToUString( denominator
== 0.0 ? 100.0 : 1.0/denominator
,
604 rtl_math_StringFormat_F
,
607 // pad with leading space
608 while( text
.getLength() < 6 )
613 renderInfoText( rOutDev
,
620 template< typename T
> struct Adder
622 typedef void result_type
;
624 Adder( T
& rAdderTarget
,
626 mpTarget( &rAdderTarget
),
627 mnIncrement( nIncrement
)
631 void operator()() { *mpTarget
+= mnIncrement
; }
632 void operator()( const ::canvas::Sprite::Reference
& ) { *mpTarget
+= mnIncrement
; }
633 void operator()( T nIncrement
) { *mpTarget
+= nIncrement
; }
639 template< typename T
> Adder
<T
> makeAdder( T
& rAdderTarget
,
642 return Adder
<T
>(rAdderTarget
, nIncrement
);
646 void SpriteCanvasHelper::renderSpriteCount( OutputDevice
& rOutDev
)
648 if( mpRedrawManager
)
652 mpRedrawManager
->forEachSprite( makeAdder(nCount
,sal_Int32(1)) );
653 OUString
text( OUString::number(nCount
) );
655 // pad with leading space
656 while( text
.getLength() < 3 )
659 text
= "Sprites: " + text
;
661 renderInfoText( rOutDev
,
667 void SpriteCanvasHelper::renderMemUsage( OutputDevice
& rOutDev
)
669 BackBufferSharedPtr
pBackBuffer( mpOwningSpriteCanvas
->getBackBuffer() );
671 if( mpRedrawManager
&&
676 // accumulate pixel count for each sprite into fCount
677 mpRedrawManager
->forEachSprite( ::boost::bind(
678 makeAdder(nPixel
,1.0),
683 static const int NUM_VIRDEV(2);
684 static const int BYTES_PER_PIXEL(3);
686 const Size
& rVDevSize( maVDev
->GetOutputSizePixel() );
687 const Size
& rBackBufferSize( pBackBuffer
->getOutDev().GetOutputSizePixel() );
689 const double nMemUsage( nPixel
* NUM_VIRDEV
* BYTES_PER_PIXEL
+
690 rVDevSize
.Width()*rVDevSize
.Height() * BYTES_PER_PIXEL
+
691 rBackBufferSize
.Width()*rBackBufferSize
.Height() * BYTES_PER_PIXEL
);
693 OUString
text( ::rtl::math::doubleToUString( nMemUsage
/ 1048576.0,
694 rtl_math_StringFormat_F
,
697 // pad with leading space
698 while( text
.getLength() < 4 )
701 text
= "Mem: " + text
+ "MB";
703 renderInfoText( rOutDev
,
710 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */