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20 #ifndef INCLUDED_CANVAS_SOURCE_VCL_WINDOWOUTDEVHOLDER_HXX
21 #define INCLUDED_CANVAS_SOURCE_VCL_WINDOWOUTDEVHOLDER_HXX
23 #include <com/sun/star/uno/Reference.hxx>
24 #include <com/sun/star/awt/XWindow.hpp>
25 #include <vcl/window.hxx>
27 #include "outdevprovider.hxx"
29 #include <boost/utility.hpp>
33 class WindowOutDevHolder
: public OutDevProvider
,
34 private ::boost::noncopyable
37 explicit WindowOutDevHolder( const ::com::sun::star::uno::Reference
<
38 ::com::sun::star::awt::XWindow
>& xWin
);
41 virtual OutputDevice
& getOutDev() SAL_OVERRIDE
{ return mrOutputWindow
; }
42 virtual const OutputDevice
& getOutDev() const SAL_OVERRIDE
{ return mrOutputWindow
; }
44 // TODO(Q2): Lifetime issue. Though WindowGraphicDeviceBase
45 // now listenes to the window component, I still consider
46 // holding a naked reference unsafe here (especially as we
47 // pass it around via getOutDev). This _only_ works reliably,
48 // if disposing the SpriteCanvas correctly disposes all
49 // entities which hold this pointer.
50 // So: as soon as the protocol inside
51 // vcl/source/window/window.cxx is broken, that disposes the
52 // canvas during window deletion, we're riding a dead horse
54 vcl::Window
& mrOutputWindow
;
58 #endif // INCLUDED_CANVAS_SOURCE_VCL_WINDOWOUTDEVHOLDER_HXX
60 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */