Branch libreoffice-5-0-4
[LibreOffice.git] / include / drawinglayer / attribute / sdrlightingattribute3d.hxx
blob48e9cd710786b9676c7fb2e94a8b9c9def9d0db8
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX
21 #define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX
23 #include <drawinglayer/drawinglayerdllapi.h>
24 #include <o3tl/cow_wrapper.hxx>
26 #include <vector>
29 // predefines
31 namespace basegfx {
32 class BColor;
33 class B3DVector;
36 namespace drawinglayer { namespace attribute {
37 class ImpSdrLightingAttribute;
38 class Sdr3DLightAttribute;
43 namespace drawinglayer
45 namespace attribute
47 class DRAWINGLAYER_DLLPUBLIC SdrLightingAttribute
49 public:
50 typedef o3tl::cow_wrapper< ImpSdrLightingAttribute > ImplType;
52 private:
53 ImplType mpSdrLightingAttribute;
55 public:
56 /// constructors/assignmentoperator/destructor
57 SdrLightingAttribute(
58 const basegfx::BColor& rAmbientLight,
59 const ::std::vector< Sdr3DLightAttribute >& rLightVector);
60 SdrLightingAttribute();
61 SdrLightingAttribute(const SdrLightingAttribute& rCandidate);
62 SdrLightingAttribute& operator=(const SdrLightingAttribute& rCandidate);
63 ~SdrLightingAttribute();
65 // checks if the incarnation is default constructed
66 bool isDefault() const;
68 // compare operator
69 bool operator==(const SdrLightingAttribute& rCandidate) const;
71 // data read access
72 const ::std::vector< Sdr3DLightAttribute >& getLightVector() const;
74 // color model solver
75 basegfx::BColor solveColorModel(
76 const basegfx::B3DVector& rNormalInEyeCoordinates,
77 const basegfx::BColor& rColor, const basegfx::BColor& rSpecular,
78 const basegfx::BColor& rEmission, sal_uInt16 nSpecularIntensity) const;
80 } // end of namespace attribute
81 } // end of namespace drawinglayer
85 #endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX
87 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */