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20 #ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX
21 #define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX
23 #include <drawinglayer/drawinglayerdllapi.h>
24 #include <o3tl/cow_wrapper.hxx>
36 namespace drawinglayer
{ namespace attribute
{
37 class ImpSdrLightingAttribute
;
38 class Sdr3DLightAttribute
;
43 namespace drawinglayer
47 class DRAWINGLAYER_DLLPUBLIC SdrLightingAttribute
50 typedef o3tl::cow_wrapper
< ImpSdrLightingAttribute
> ImplType
;
53 ImplType mpSdrLightingAttribute
;
56 /// constructors/assignmentoperator/destructor
58 const basegfx::BColor
& rAmbientLight
,
59 const ::std::vector
< Sdr3DLightAttribute
>& rLightVector
);
60 SdrLightingAttribute();
61 SdrLightingAttribute(const SdrLightingAttribute
& rCandidate
);
62 SdrLightingAttribute
& operator=(const SdrLightingAttribute
& rCandidate
);
63 ~SdrLightingAttribute();
65 // checks if the incarnation is default constructed
66 bool isDefault() const;
69 bool operator==(const SdrLightingAttribute
& rCandidate
) const;
72 const ::std::vector
< Sdr3DLightAttribute
>& getLightVector() const;
75 basegfx::BColor
solveColorModel(
76 const basegfx::B3DVector
& rNormalInEyeCoordinates
,
77 const basegfx::BColor
& rColor
, const basegfx::BColor
& rSpecular
,
78 const basegfx::BColor
& rEmission
, sal_uInt16 nSpecularIntensity
) const;
80 } // end of namespace attribute
81 } // end of namespace drawinglayer
85 #endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX
87 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */