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20 #ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSCENEATTRIBUTE3D_HXX
21 #define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSCENEATTRIBUTE3D_HXX
23 #include <drawinglayer/drawinglayerdllapi.h>
25 #include <com/sun/star/drawing/ProjectionMode.hpp>
26 #include <com/sun/star/drawing/ShadeMode.hpp>
27 #include <o3tl/cow_wrapper.hxx>
32 namespace drawinglayer
{ namespace attribute
{
33 class ImpSdrSceneAttribute
;
38 namespace drawinglayer
42 class DRAWINGLAYER_DLLPUBLIC SdrSceneAttribute
45 typedef o3tl::cow_wrapper
< ImpSdrSceneAttribute
> ImplType
;
48 ImplType mpSdrSceneAttribute
;
51 /// constructors/assignmentoperator/destructor
55 ::com::sun::star::drawing::ProjectionMode aProjectionMode
,
56 ::com::sun::star::drawing::ShadeMode aShadeMode
,
57 bool bTwoSidedLighting
);
59 SdrSceneAttribute(const SdrSceneAttribute
& rCandidate
);
60 SdrSceneAttribute
& operator=(const SdrSceneAttribute
& rCandidate
);
63 // checks if the incarnation is default constructed
64 bool isDefault() const;
67 bool operator==(const SdrSceneAttribute
& rCandidate
) const;
70 double getShadowSlant() const;
71 ::com::sun::star::drawing::ProjectionMode
getProjectionMode() const;
72 ::com::sun::star::drawing::ShadeMode
getShadeMode() const;
73 bool getTwoSidedLighting() const;
75 } // end of namespace attribute
76 } // end of namespace drawinglayer
80 #endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSCENEATTRIBUTE3D_HXX
82 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */