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20 #ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSHADOWATTRIBUTE_HXX
21 #define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSHADOWATTRIBUTE_HXX
23 #include <drawinglayer/drawinglayerdllapi.h>
24 #include <o3tl/cow_wrapper.hxx>
34 namespace drawinglayer
{ namespace attribute
{
35 class ImpSdrShadowAttribute
;
40 namespace drawinglayer
44 class DRAWINGLAYER_DLLPUBLIC SdrShadowAttribute
47 typedef o3tl::cow_wrapper
< ImpSdrShadowAttribute
> ImplType
;
50 ImplType mpSdrShadowAttribute
;
53 /// constructors/assignmentoperator/destructor
55 const basegfx::B2DVector
& rOffset
,
57 const basegfx::BColor
& rColor
);
59 SdrShadowAttribute(const SdrShadowAttribute
& rCandidate
);
60 SdrShadowAttribute
& operator=(const SdrShadowAttribute
& rCandidate
);
61 ~SdrShadowAttribute();
63 // checks if the incarnation is default constructed
64 bool isDefault() const;
67 bool operator==(const SdrShadowAttribute
& rCandidate
) const;
70 const basegfx::B2DVector
& getOffset() const;
71 double getTransparence() const;
72 const basegfx::BColor
& getColor() const;
74 } // end of namespace attribute
75 } // end of namespace drawinglayer
79 #endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSHADOWATTRIBUTE_HXX
81 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */