1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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20 #ifndef INCLUDED_SVX_CAMERA3D_HXX
21 #define INCLUDED_SVX_CAMERA3D_HXX
23 #include <svx/viewpt3d.hxx>
24 #include <svx/svxdllapi.h>
26 /*************************************************************************
30 \************************************************************************/
32 class SVX_DLLPUBLIC SAL_WARN_UNUSED Camera3D
: public Viewport3D
35 basegfx::B3DPoint aResetPos
;
36 basegfx::B3DPoint aResetLookAt
;
37 double fResetFocalLength
;
38 double fResetBankAngle
;
40 basegfx::B3DPoint aPosition
;
41 basegfx::B3DPoint aLookAt
;
45 bool bAutoAdjustProjection
;
48 Camera3D(const basegfx::B3DPoint
& rPos
, const basegfx::B3DPoint
& rLookAt
,
49 double fFocalLen
= 35.0, double fBankAng
= 0);
52 void SetDefaults(const basegfx::B3DPoint
& rPos
, const basegfx::B3DPoint
& rLookAt
,
53 double fFocalLen
= 35.0, double fBankAng
= 0);
55 void SetViewWindow(double fX
, double fY
, double fW
, double fH
);
57 void SetPosition(const basegfx::B3DPoint
& rNewPos
);
58 const basegfx::B3DPoint
& GetPosition() const { return aPosition
; }
59 void SetLookAt(const basegfx::B3DPoint
& rNewLookAt
);
60 const basegfx::B3DPoint
& GetLookAt() const { return aLookAt
; }
61 void SetPosAndLookAt(const basegfx::B3DPoint
& rNewPos
, const basegfx::B3DPoint
& rNewLookAt
);
64 void SetFocalLength(double fLen
);
65 double GetFocalLength() const { return fFocalLength
; }
67 // Bank angle links/rechts
68 void SetBankAngle(double fAngle
);
69 double GetBankAngle() const { return fBankAngle
; }
71 void SetAutoAdjustProjection(bool bAdjust
= true)
72 { bAutoAdjustProjection
= bAdjust
; }
73 bool IsAutoAdjustProjection() const { return bAutoAdjustProjection
; }
76 #endif // INCLUDED_SVX_CAMERA3D_HXX
78 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */