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14 * ownership. The ASF licenses this file to you under the Apache
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20 #ifndef INCLUDED_SVX_DEFLT3D_HXX
21 #define INCLUDED_SVX_DEFLT3D_HXX
23 #include <basegfx/point/b3dpoint.hxx>
24 #include <basegfx/vector/b3dvector.hxx>
25 #include <svx/svxdllapi.h>
26 #include <tools/color.hxx>
28 /*************************************************************************
30 |* Class for managing the 3D default attributes
32 \************************************************************************/
34 class SVX_DLLPUBLIC SAL_WARN_UNUSED E3dDefaultAttributes
38 Color aDefaultAmbientColor
;
39 bool bDefaultCreateNormals
;
40 bool bDefaultCreateTexture
;
43 basegfx::B3DPoint aDefaultCubePos
;
44 basegfx::B3DVector aDefaultCubeSize
;
45 sal_uInt16 nDefaultCubeSideFlags
;
46 bool bDefaultCubePosIsCenter
;
49 basegfx::B3DPoint aDefaultSphereCenter
;
50 basegfx::B3DVector aDefaultSphereSize
;
53 long nDefaultLatheEndAngle
;
54 bool bDefaultLatheSmoothed
;
55 bool bDefaultLatheSmoothFrontBack
;
56 bool bDefaultLatheCharacterMode
;
57 bool bDefaultLatheCloseFront
;
58 bool bDefaultLatheCloseBack
;
61 bool bDefaultExtrudeSmoothed
;
62 bool bDefaultExtrudeSmoothFrontBack
;
63 bool bDefaultExtrudeCharacterMode
;
64 bool bDefaultExtrudeCloseFront
;
65 bool bDefaultExtrudeCloseBack
;
69 E3dDefaultAttributes();
74 // Getter/Setter for default values of all 3D objects
76 const Color
& GetDefaultAmbientColor() { return aDefaultAmbientColor
; }
77 void SetDefaultAmbientColor(const Color
& rNew
) { aDefaultAmbientColor
= rNew
; }
79 bool GetDefaultCreateNormals() const { return bDefaultCreateNormals
; }
80 void SetDefaultCreateNormals(const bool bNew
) { bDefaultCreateNormals
= bNew
; }
81 bool GetDefaultCreateTexture() const { return bDefaultCreateTexture
; }
82 void SetDefaultCreateTexture(const bool bNew
) { bDefaultCreateTexture
= bNew
; }
85 const basegfx::B3DPoint
& GetDefaultCubePos() { return aDefaultCubePos
; }
86 void SetDefaultCubePos(const basegfx::B3DPoint
& rNew
) { aDefaultCubePos
= rNew
; }
87 const basegfx::B3DVector
& GetDefaultCubeSize() { return aDefaultCubeSize
; }
88 void SetDefaultCubeSize(const basegfx::B3DVector
& rNew
) { aDefaultCubeSize
= rNew
; }
89 sal_uInt16
GetDefaultCubeSideFlags() const { return nDefaultCubeSideFlags
; }
90 void SetDefaultCubeSideFlags(const sal_uInt16 nNew
) { nDefaultCubeSideFlags
= nNew
; }
91 bool GetDefaultCubePosIsCenter() const { return bDefaultCubePosIsCenter
; }
92 void SetDefaultCubePosIsCenter(const bool bNew
) { bDefaultCubePosIsCenter
= bNew
; }
95 const basegfx::B3DPoint
& GetDefaultSphereCenter() { return aDefaultSphereCenter
; }
96 void SetDefaultSphereCenter(const basegfx::B3DPoint
& rNew
) { aDefaultSphereCenter
= rNew
; }
97 const basegfx::B3DVector
& GetDefaultSphereSize() { return aDefaultSphereSize
; }
98 void SetDefaultSphereSize(const basegfx::B3DPoint
& rNew
) { aDefaultSphereSize
= rNew
; }
101 long GetDefaultLatheEndAngle() const { return nDefaultLatheEndAngle
; }
102 void SetDefaultLatheEndAngle(const long nNew
) { nDefaultLatheEndAngle
= nNew
; }
103 bool GetDefaultLatheSmoothed() const { return bDefaultLatheSmoothed
; }
104 void SetDefaultLatheSmoothed(const bool bNew
) { bDefaultLatheSmoothed
= bNew
; }
105 bool GetDefaultLatheSmoothFrontBack() const { return bDefaultLatheSmoothFrontBack
; }
106 void SetDefaultLatheSmoothFrontBack(const bool bNew
) { bDefaultLatheSmoothFrontBack
= bNew
; }
107 bool GetDefaultLatheCharacterMode() const { return bDefaultLatheCharacterMode
; }
108 void SetDefaultLatheCharacterMode(const bool bNew
) { bDefaultLatheCharacterMode
= bNew
; }
109 bool GetDefaultLatheCloseFront() const { return bDefaultLatheCloseFront
; }
110 void SetDefaultLatheCloseFront(const bool bNew
) { bDefaultLatheCloseFront
= bNew
; }
111 bool GetDefaultLatheCloseBack() const { return bDefaultLatheCloseBack
; }
112 void SetDefaultLatheCloseBack(const bool bNew
) { bDefaultLatheCloseBack
= bNew
; }
115 bool GetDefaultExtrudeSmoothed() const { return bDefaultExtrudeSmoothed
; }
116 void SetDefaultExtrudeSmoothed(const bool bNew
) { bDefaultExtrudeSmoothed
= bNew
; }
117 bool GetDefaultExtrudeSmoothFrontBack() const { return bDefaultExtrudeSmoothFrontBack
; }
118 void SetDefaultExtrudeSmoothFrontBack(const bool bNew
) { bDefaultExtrudeSmoothFrontBack
= bNew
; }
119 bool GetDefaultExtrudeCharacterMode() const { return bDefaultExtrudeCharacterMode
; }
120 void SetDefaultExtrudeCharacterMode(const bool bNew
) { bDefaultExtrudeCharacterMode
= bNew
; }
121 bool GetDefaultExtrudeCloseFront() const { return bDefaultExtrudeCloseFront
; }
122 void SetDefaultExtrudeCloseFront(const bool bNew
) { bDefaultExtrudeCloseFront
= bNew
; }
123 bool GetDefaultExtrudeCloseBack() const { return bDefaultExtrudeCloseBack
; }
124 void SetDefaultExtrudeCloseBack(const bool bNew
) { bDefaultExtrudeCloseBack
= bNew
; }
127 #endif // INCLUDED_SVX_DEFLT3D_HXX
129 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */