1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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20 #ifndef INCLUDED_SVX_EXTRUD3D_HXX
21 #define INCLUDED_SVX_EXTRUD3D_HXX
23 #include <svx/obj3d.hxx>
24 #include <svx/svxdllapi.h>
26 /*************************************************************************
28 |* 3D extrusion object created from the provided 2D polygon
30 \************************************************************************/
32 class SVX_DLLPUBLIC SAL_WARN_UNUSED E3dExtrudeObj
: public E3dCompoundObject
35 // to allow sdr::properties::E3dExtrudeProperties access to SetGeometryValid()
36 friend class sdr::properties::E3dExtrudeProperties
;
38 // geometry, which determines the object
39 basegfx::B2DPolyPolygon maExtrudePolygon
;
42 virtual sdr::contact::ViewContact
* CreateObjectSpecificViewContact() SAL_OVERRIDE
;
43 virtual sdr::properties::BaseProperties
* CreateObjectSpecificProperties() SAL_OVERRIDE
;
44 void SetDefaultAttributes(E3dDefaultAttributes
& rDefault
);
49 E3dExtrudeObj(E3dDefaultAttributes
& rDefault
, const basegfx::B2DPolyPolygon
& rPP
, double fDepth
);
52 // PercentDiagonal: 0..100, before 0.0..0.5
53 sal_uInt16
GetPercentDiagonal() const
54 { return static_cast<const SfxUInt16Item
&>(GetObjectItemSet().Get(SDRATTR_3DOBJ_PERCENT_DIAGONAL
)).GetValue(); }
56 // BackScale: 0..100, before 0.0..1.0
57 sal_uInt16
GetPercentBackScale() const
58 { return static_cast<const SfxUInt16Item
&>(GetObjectItemSet().Get(SDRATTR_3DOBJ_BACKSCALE
)).GetValue(); }
60 // BackScale: 0..100, before 0.0..1.0
61 sal_uInt32
GetExtrudeDepth() const
62 { return static_cast<const SfxUInt32Item
&>(GetObjectItemSet().Get(SDRATTR_3DOBJ_DEPTH
)).GetValue(); }
64 // #107245# GetSmoothNormals() for bExtrudeSmoothed
65 bool GetSmoothNormals() const
66 { return static_cast<const Svx3DSmoothNormalsItem
&>(GetObjectItemSet().Get(SDRATTR_3DOBJ_SMOOTH_NORMALS
)).GetValue(); }
68 // #107245# GetSmoothLids() for bExtrudeSmoothFrontBack
69 bool GetSmoothLids() const
70 { return static_cast<const Svx3DSmoothLidsItem
&>(GetObjectItemSet().Get(SDRATTR_3DOBJ_SMOOTH_LIDS
)).GetValue(); }
72 // #107245# GetCharacterMode() for bExtrudeCharacterMode
73 bool GetCharacterMode() const
74 { return static_cast<const Svx3DCharacterModeItem
&>(GetObjectItemSet().Get(SDRATTR_3DOBJ_CHARACTER_MODE
)).GetValue(); }
76 // #107245# GetCloseFront() for bExtrudeCloseFront
77 bool GetCloseFront() const
78 { return static_cast<const Svx3DCloseFrontItem
&>(GetObjectItemSet().Get(SDRATTR_3DOBJ_CLOSE_FRONT
)).GetValue(); }
80 // #107245# GetCloseBack() for bExtrudeCloseBack
81 bool GetCloseBack() const
82 { return static_cast<const Svx3DCloseBackItem
&>(GetObjectItemSet().Get(SDRATTR_3DOBJ_CLOSE_BACK
)).GetValue(); }
84 virtual sal_uInt16
GetObjIdentifier() const SAL_OVERRIDE
;
86 virtual E3dExtrudeObj
* Clone() const SAL_OVERRIDE
;
88 // TakeObjName...() is for the display in the UI (for example "3 frames selected")
89 virtual OUString
TakeObjNameSingul() const SAL_OVERRIDE
;
90 virtual OUString
TakeObjNamePlural() const SAL_OVERRIDE
;
92 // set/get local parameters with geometry regeneration
93 void SetExtrudePolygon(const basegfx::B2DPolyPolygon
&rNew
);
94 const basegfx::B2DPolyPolygon
&GetExtrudePolygon() const { return maExtrudePolygon
; }
96 virtual bool IsBreakObjPossible() SAL_OVERRIDE
;
97 virtual SdrAttrObj
* GetBreakObj() SAL_OVERRIDE
;
100 #endif // INCLUDED_SVX_EXTRUD3D_HXX
102 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */