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20 #ifndef INCLUDED_SVX_SDR_CONTACT_VIEWCONTACT_HXX
21 #define INCLUDED_SVX_SDR_CONTACT_VIEWCONTACT_HXX
23 #include <sal/types.h>
24 #include <svx/svxdllapi.h>
25 #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
31 namespace sdr
{ namespace contact
{
34 class ViewObjectContact
;
36 class SVX_DLLPUBLIC ViewContact
39 // make ViewObjectContact a friend to exclusively allow it to use
40 // AddViewObjectContact/RemoveViewObjectContact
41 friend class ViewObjectContact
;
43 // List of ViewObjectContacts. This contains all VOCs which were constructed
44 // with this VC. Since the VOCs remember a reference to this VC, this list needs
45 // to be kept and is used e.g. at destructor to destroy all VOCs.
46 // Registering and de-registering is done in the VOC constructors/destructors.
47 std::vector
< ViewObjectContact
* > maViewObjectContactVector
;
49 // Primitive2DSequence of the ViewContact. This contains all necessary information
50 // for the graphical visualisation and needs to be supported by all VCs which
52 drawinglayer::primitive2d::Primitive2DSequence mxViewIndependentPrimitive2DSequence
;
54 // A new ViewObjectContact was created and shall be remembered.
55 void AddViewObjectContact(ViewObjectContact
& rVOContact
);
57 // A ViewObjectContact was deleted and shall be forgotten.
58 void RemoveViewObjectContact(ViewObjectContact
& rVOContact
);
60 // internal tooling to delete VOCs
64 // Interface to allow derivates to travel over the registered VOC's
65 sal_uInt32
getViewObjectContactCount() const { return maViewObjectContactVector
.size(); }
66 ViewObjectContact
* getViewObjectContact(sal_uInt32 a
) const { return maViewObjectContactVector
[a
]; }
68 // Create a Object-Specific ViewObjectContact, set ViewContact and
69 // ObjectContact. Always needs to return something. Default is to create
70 // a standard ViewObjectContact containing the given ObjectContact and *this
71 virtual ViewObjectContact
& CreateObjectSpecificViewObjectContact(ObjectContact
& rObjectContact
);
73 // This method is responsible for creating the graphical visualisation data derived ONLY from
74 // the model data. It will be stored/buffered in mxViewIndependentPrimitive2DSequence. The default implementation
75 // creates a yellow replacement rectangle (1000, 1000, 5000, 3000) to visualize missing
76 // implementations. All implementations have to provide basic geometry here, this is the central
77 // visualisation method and will also be used for BoundRect computations in the long run.
78 // This means it's always an error when the default implementation is called and thus gets
80 virtual drawinglayer::primitive2d::Primitive2DSequence
createViewIndependentPrimitive2DSequence() const;
82 // method for flushing View Independent Primitive2DSequence for VOC implementations
83 void flushViewIndependentPrimitive2DSequence() { mxViewIndependentPrimitive2DSequence
.realloc(0); }
85 // basic constructor. Since this is a base class only, it shall
86 // never be called directly
90 // basic destructor with needed cleanups
91 virtual ~ViewContact();
93 // get a Object-specific ViewObjectContact for a specific
94 // ObjectContact (->View). Always needs to return something.
95 ViewObjectContact
& GetViewObjectContact(ObjectContact
& rObjectContact
);
97 // Test if this ViewContact has ViewObjectContacts at all. This can
98 // be used to test if this ViewContact is visualized ATM or not
99 bool HasViewObjectContacts(bool bExcludePreviews
= false) const;
101 // Check if this primitive is animated in any OC (View) which means it has
102 // generated a PrimitiveAnimation in it's VOC
103 bool isAnimatedInAnyViewObjectContact() const;
105 // Access to possible sub-hierarchy and parent. GetObjectCount() default is 0L
106 // and GetViewContact default pops up an assert since it's an error if
107 // GetObjectCount has a result != 0 and it's not overridden.
108 virtual sal_uInt32
GetObjectCount() const;
109 virtual ViewContact
& GetViewContact(sal_uInt32 nIndex
) const;
110 virtual ViewContact
* GetParentContact() const;
112 // React on insertion of a child into DRawHierarchy starting
114 void ActionChildInserted(ViewContact
& rChild
);
116 // React on changes of the object of this ViewContact
117 virtual void ActionChanged();
119 // access to SdrObject and/or SdrPage. May return 0L like the default
120 // implementations do. Override as needed.
121 virtual SdrObject
* TryToGetSdrObject() const;
122 virtual SdrPage
* TryToGetSdrPage() const;
124 // access to the local primitive. This will ensure that the primitive is
125 // current in comparing the local one with a fresh created incarnation
126 drawinglayer::primitive2d::Primitive2DSequence
getViewIndependentPrimitive2DSequence() const;
128 // add Gluepoints (if available)
129 virtual drawinglayer::primitive2d::Primitive2DSequence
createGluePointPrimitive2DSequence() const;
131 // allow embedding if needed (e.g. for SdrObjects, evtl. Name, Title and description get added). This
132 // is a helper normally used from getViewIndependentPrimitive2DSequence(), but there is one exception
134 virtual drawinglayer::primitive2d::Primitive2DSequence
embedToObjectSpecificInformation(const drawinglayer::primitive2d::Primitive2DSequence
& rSource
) const;
136 virtual basegfx::B2DRange
getRange( const drawinglayer::geometry::ViewInformation2D
& rViewInfo2D
) const;
138 // delete all existing VOCs including DrawHierarchy which will invalidate all
139 // visualisations, too. Used mostly at object removal from DrawHierarchy to
140 // delete all existing VOCs by purpose, but can also be used for other purposes.
141 // It is always possible to delete the VOCs, these are re-created on demand
142 void flushViewObjectContacts(bool bWithHierarchy
= true);
149 #endif // INCLUDED_SVX_SDR_CONTACT_VIEWCONTACT_HXX
151 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */