Branch libreoffice-5-0-4
[LibreOffice.git] / include / svx / sdr / contact / viewcontactofe3dscene.hxx
blobac47997c4a4ede26ef665687d7f59af748140366
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #ifndef INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFE3DSCENE_HXX
21 #define INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFE3DSCENE_HXX
23 #include <svx/scene3d.hxx>
24 #include <svx/sdr/contact/viewcontactofsdrobj.hxx>
25 #include <drawinglayer/primitive3d/baseprimitive3d.hxx>
26 #include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
27 #include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
28 #include <drawinglayer/geometry/viewinformation3d.hxx>
29 #include <basegfx/matrix/b2dhommatrix.hxx>
31 namespace basegfx {
32 class B3DRange;
35 namespace sdr { namespace contact {
37 class SVX_DLLPUBLIC ViewContactOfE3dScene : public ViewContactOfSdrObj
39 protected:
40 // Create a Object-Specific ViewObjectContact, set ViewContact and
41 // ObjectContact. Always needs to return something. Default is to create
42 // a standard ViewObjectContact containing the given ObjectContact and *this
43 virtual ViewObjectContact& CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact) SAL_OVERRIDE;
45 public:
46 // basic constructor, used from SdrObject.
47 explicit ViewContactOfE3dScene(E3dScene& rScene);
49 // access to SdrObject
50 const E3dScene& GetE3dScene() const
52 return static_cast<const E3dScene&>(GetSdrObject());
55 // React on changes of the object of this ViewContact
56 virtual void ActionChanged() SAL_OVERRIDE;
58 // access to ViewInformation3D and ObjectTransformation
59 const drawinglayer::geometry::ViewInformation3D& getViewInformation3D(const ::basegfx::B3DRange& rContentRange) const;
60 const drawinglayer::geometry::ViewInformation3D& getViewInformation3D() const;
61 const basegfx::B2DHomMatrix& getObjectTransformation() const;
63 // attribute providers
64 const drawinglayer::attribute::SdrSceneAttribute& getSdrSceneAttribute() const;
65 const drawinglayer::attribute::SdrLightingAttribute& getSdrLightingAttribute() const;
67 // scene primitive creators. If pLayerVisibility is given, a visibility test with the LayerID and the
68 // given SetOfByte is done.
69 drawinglayer::primitive2d::Primitive2DSequence createScenePrimitive2DSequence(const SetOfByte* pLayerVisibility) const;
71 // helpers to get the sequence of all contained 3D primitives and its range,
72 // regardless of layer or visibility constraints and using a neutral ViewInformation3D
73 drawinglayer::primitive3d::Primitive3DSequence getAllPrimitive3DSequence() const;
74 basegfx::B3DRange getAllContentRange3D() const;
76 protected:
77 // the 3d transformation stack
78 drawinglayer::geometry::ViewInformation3D maViewInformation3D;
80 // the object transformation
81 basegfx::B2DHomMatrix maObjectTransformation;
83 // attributes
84 drawinglayer::attribute::SdrSceneAttribute maSdrSceneAttribute;
85 drawinglayer::attribute::SdrLightingAttribute maSdrLightingAttribute;
87 // create methods for ViewInformation3D and ObjectTransformation
88 void createViewInformation3D(const ::basegfx::B3DRange& rContentRange);
89 void createObjectTransformation();
91 // attribute creators
92 void createSdrSceneAttribute();
93 void createSdrLightingAttribute();
95 // This method is responsible for creating the graphical visualisation data
96 // ONLY based on model data
97 virtual drawinglayer::primitive2d::Primitive2DSequence createViewIndependentPrimitive2DSequence() const SAL_OVERRIDE;
102 #endif // INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFE3DSCENE_HXX
104 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */