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20 #ifndef INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFE3DSCENE_HXX
21 #define INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFE3DSCENE_HXX
23 #include <svx/scene3d.hxx>
24 #include <svx/sdr/contact/viewcontactofsdrobj.hxx>
25 #include <drawinglayer/primitive3d/baseprimitive3d.hxx>
26 #include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
27 #include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
28 #include <drawinglayer/geometry/viewinformation3d.hxx>
29 #include <basegfx/matrix/b2dhommatrix.hxx>
35 namespace sdr
{ namespace contact
{
37 class SVX_DLLPUBLIC ViewContactOfE3dScene
: public ViewContactOfSdrObj
40 // Create a Object-Specific ViewObjectContact, set ViewContact and
41 // ObjectContact. Always needs to return something. Default is to create
42 // a standard ViewObjectContact containing the given ObjectContact and *this
43 virtual ViewObjectContact
& CreateObjectSpecificViewObjectContact(ObjectContact
& rObjectContact
) SAL_OVERRIDE
;
46 // basic constructor, used from SdrObject.
47 explicit ViewContactOfE3dScene(E3dScene
& rScene
);
49 // access to SdrObject
50 const E3dScene
& GetE3dScene() const
52 return static_cast<const E3dScene
&>(GetSdrObject());
55 // React on changes of the object of this ViewContact
56 virtual void ActionChanged() SAL_OVERRIDE
;
58 // access to ViewInformation3D and ObjectTransformation
59 const drawinglayer::geometry::ViewInformation3D
& getViewInformation3D(const ::basegfx::B3DRange
& rContentRange
) const;
60 const drawinglayer::geometry::ViewInformation3D
& getViewInformation3D() const;
61 const basegfx::B2DHomMatrix
& getObjectTransformation() const;
63 // attribute providers
64 const drawinglayer::attribute::SdrSceneAttribute
& getSdrSceneAttribute() const;
65 const drawinglayer::attribute::SdrLightingAttribute
& getSdrLightingAttribute() const;
67 // scene primitive creators. If pLayerVisibility is given, a visibility test with the LayerID and the
68 // given SetOfByte is done.
69 drawinglayer::primitive2d::Primitive2DSequence
createScenePrimitive2DSequence(const SetOfByte
* pLayerVisibility
) const;
71 // helpers to get the sequence of all contained 3D primitives and its range,
72 // regardless of layer or visibility constraints and using a neutral ViewInformation3D
73 drawinglayer::primitive3d::Primitive3DSequence
getAllPrimitive3DSequence() const;
74 basegfx::B3DRange
getAllContentRange3D() const;
77 // the 3d transformation stack
78 drawinglayer::geometry::ViewInformation3D maViewInformation3D
;
80 // the object transformation
81 basegfx::B2DHomMatrix maObjectTransformation
;
84 drawinglayer::attribute::SdrSceneAttribute maSdrSceneAttribute
;
85 drawinglayer::attribute::SdrLightingAttribute maSdrLightingAttribute
;
87 // create methods for ViewInformation3D and ObjectTransformation
88 void createViewInformation3D(const ::basegfx::B3DRange
& rContentRange
);
89 void createObjectTransformation();
92 void createSdrSceneAttribute();
93 void createSdrLightingAttribute();
95 // This method is responsible for creating the graphical visualisation data
96 // ONLY based on model data
97 virtual drawinglayer::primitive2d::Primitive2DSequence
createViewIndependentPrimitive2DSequence() const SAL_OVERRIDE
;
102 #endif // INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFE3DSCENE_HXX
104 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */