Branch libreoffice-5-0-4
[LibreOffice.git] / include / svx / sdr / contact / viewobjectcontact.hxx
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1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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20 #ifndef INCLUDED_SVX_SDR_CONTACT_VIEWOBJECTCONTACT_HXX
21 #define INCLUDED_SVX_SDR_CONTACT_VIEWOBJECTCONTACT_HXX
23 #include <sal/types.h>
25 #include <vector>
26 #include <svx/svxdllapi.h>
27 #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
29 namespace vcl { class Region; }
31 namespace sdr { namespace animation {
32 class PrimitiveAnimation;
35 namespace sdr { namespace contact {
37 class DisplayInfo;
38 class ObjectContact;
39 class ViewContact;
40 class ViewObjectContactRedirector;
42 class SVX_DLLPUBLIC ViewObjectContact
44 private:
45 // must-exist and constant contacts
46 ObjectContact& mrObjectContact;
47 ViewContact& mrViewContact;
49 // This range defines the object's BoundRect
50 basegfx::B2DRange maObjectRange;
52 // PrimitiveSequence of the ViewContact. This contains all necessary information
53 // for the graphical visualisation and needs to be supported by all VCs which
54 // can be visualized.
55 drawinglayer::primitive2d::Primitive2DSequence mxPrimitive2DSequence;
57 // the PrimitiveAnimation if Primitive2DSequence contains animations
58 sdr::animation::PrimitiveAnimation* mpPrimitiveAnimation;
60 // bitfield
61 // This bool gets set when the object gets invalidated by ActionChanged() and
62 // can be used from the OC to late-invalidates
63 bool mbLazyInvalidate : 1;
65 protected:
66 // make redirector a protected friend, it needs to call createPrimitives as default action
67 friend class ViewObjectContactRedirector;
69 // Called from getPrimitive2DSequence() when vector has changed. Evaluate object animation
70 // and setup accordingly
71 void checkForPrimitive2DAnimations();
73 // This method is responsible for creating the graphical visualisation data which is
74 // stored/cached in the local primitive. Default gets view-independent Primitive
75 // from the ViewContact using ViewContact::getViewIndependentPrimitive2DSequence(), takes care of
76 // visibility, handles glue and ghosted.
77 // This method will not handle included hierarchies and not check geometric visibility.
78 virtual drawinglayer::primitive2d::Primitive2DSequence createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const;
80 // method for flushing Primitive2DSequence for VOC implementations
81 void flushPrimitive2DSequence() { mxPrimitive2DSequence.realloc(0); }
83 public:
84 // basic constructor.
85 ViewObjectContact(ObjectContact& rObjectContact, ViewContact& rViewContact);
86 virtual ~ViewObjectContact();
88 // access to ObjectContact
89 ObjectContact& GetObjectContact() const { return mrObjectContact; }
91 // access to ViewContact
92 ViewContact& GetViewContact() const { return mrViewContact; }
94 // get the oebject's size range
95 const basegfx::B2DRange& getObjectRange() const;
97 // A ViewObjectContact was deleted and shall be forgotten.
98 void RemoveViewObjectContact(ViewObjectContact& rVOContact);
100 // React on changes of the object of this ViewContact
101 virtual void ActionChanged();
103 // LazyInvalidate handling
104 void triggerLazyInvalidate();
106 // Check if this primitive is animated in any OC (View) which means it has
107 // generated a PrimitiveAnimation
108 bool isAnimated() const { return (0 != mpPrimitiveAnimation); }
110 // Take some action when new objects are inserted
111 void ActionChildInserted(ViewContact& rChild);
113 // access to the local primitive. This will ensure that the local primitive is
114 // current in comparing the local one with a fresh created incarnation
115 // This method will not handle included hierarchies and not check visibility.
116 drawinglayer::primitive2d::Primitive2DSequence getPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const;
118 // test this VOC for visibility concerning model-view stuff like e.g. Layer
119 virtual bool isPrimitiveVisible(const DisplayInfo& rDisplayInfo) const;
121 // test this VOC for ghosted mode
122 virtual bool isPrimitiveGhosted(const DisplayInfo& rDisplayInfo) const;
124 // process this primitive: Eventually also recursively travel an existing hierarchy,
125 // e.g. for group objects, scenes or pages. This method will test geometrical visibility.
126 virtual drawinglayer::primitive2d::Primitive2DSequence getPrimitive2DSequenceHierarchy(DisplayInfo& rDisplayInfo) const;
128 // just process the sub-hierarchy, used as tooling from getPrimitive2DSequenceHierarchy
129 drawinglayer::primitive2d::Primitive2DSequence getPrimitive2DSequenceSubHierarchy(DisplayInfo& rDisplayInfo) const;
136 #endif // INCLUDED_SVX_SDR_CONTACT_VIEWOBJECTCONTACT_HXX
138 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */