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20 #ifndef INCLUDED_SVX_SDR_CONTACT_VIEWOBJECTCONTACTREDIRECTOR_HXX
21 #define INCLUDED_SVX_SDR_CONTACT_VIEWOBJECTCONTACTREDIRECTOR_HXX
23 #include <svx/svxdllapi.h>
24 #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
26 namespace sdr
{ namespace contact
{
29 class ViewObjectContact
;
31 // This class provides a mechanism to redirect the paint mechanism for all or
32 // single ViewObjectContacts. An own derivation may be set at single ViewContacts
33 // or at the ObjectContact for redirecting all. If both is used, the one at single
34 // objects will have priority.
35 class SVX_DLLPUBLIC ViewObjectContactRedirector
39 ViewObjectContactRedirector();
42 virtual ~ViewObjectContactRedirector();
44 // all default implementations just call the same methods at the original. To do something
45 // different, override the method and at least do what the method does.
46 virtual drawinglayer::primitive2d::Primitive2DSequence
createRedirectedPrimitive2DSequence(
47 const sdr::contact::ViewObjectContact
& rOriginal
,
48 const sdr::contact::DisplayInfo
& rDisplayInfo
);
53 #endif // INCLUDED_SVX_SDR_CONTACT_VIEWOBJECTCONTACTREDIRECTOR_HXX
55 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */