1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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12 * contributor license agreements. See the NOTICE file distributed
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14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
19 #ifndef INCLUDED_SVX_SVX3DITEMS_HXX
20 #define INCLUDED_SVX_SVX3DITEMS_HXX
22 #include <svl/intitem.hxx>
23 #include <svl/eitem.hxx>
26 #include <editeng/colritem.hxx>
27 #include <svx/e3ditem.hxx>
28 #include <svx/viewpt3d.hxx>
29 #include <svx/svddef.hxx>
30 #include <svx/svxdllapi.h>
32 // Svx3D _3DOBJ_ Items
33 inline SfxUInt16Item
makeSvx3DPercentDiagonalItem(sal_uInt16 nVal
) {
34 return SfxUInt16Item(SDRATTR_3DOBJ_PERCENT_DIAGONAL
, nVal
);
37 inline SfxUInt16Item
makeSvx3DBackscaleItem(sal_uInt16 nVal
) {
38 return SfxUInt16Item(SDRATTR_3DOBJ_BACKSCALE
, nVal
);
41 inline SfxUInt32Item
makeSvx3DDepthItem(sal_uInt32 nVal
) {
42 return SfxUInt32Item(SDRATTR_3DOBJ_DEPTH
, nVal
);
45 inline SfxUInt32Item
makeSvx3DHorizontalSegmentsItem(sal_uInt32 nVal
) {
46 return SfxUInt32Item(SDRATTR_3DOBJ_HORZ_SEGS
, nVal
);
49 inline SfxUInt32Item
makeSvx3DVerticalSegmentsItem(sal_uInt32 nVal
) {
50 return SfxUInt32Item(SDRATTR_3DOBJ_VERT_SEGS
, nVal
);
53 inline SfxUInt32Item
makeSvx3DEndAngleItem(sal_uInt32 nVal
) {
54 return SfxUInt32Item(SDRATTR_3DOBJ_END_ANGLE
, nVal
);
57 inline SfxBoolItem
makeSvx3DDoubleSidedItem(bool bVal
) {
58 return SfxBoolItem(SDRATTR_3DOBJ_DOUBLE_SIDED
, bVal
);
62 // Added extra Item (Bool) for chart2 to be able to show reduced line geometry
63 class Svx3DReducedLineGeometryItem
: public SfxBoolItem
{
65 Svx3DReducedLineGeometryItem(bool bVal
= false);
66 virtual SfxPoolItem
* Create(SvStream
& rIn
, sal_uInt16 nItemVersion
) const SAL_OVERRIDE
;
67 virtual sal_uInt16
GetVersion(sal_uInt16 nFileFormatVersion
) const SAL_OVERRIDE
;
68 SfxPoolItem
* Clone(SfxItemPool
*) const SAL_OVERRIDE
;
71 class SVX_DLLPUBLIC Svx3DNormalsKindItem
: public SfxUInt16Item
{
73 Svx3DNormalsKindItem(sal_uInt16 nVal
= 0);
75 // use drawing::NormalsKind
76 SVX_DLLPRIVATE
virtual bool QueryValue( com::sun::star::uno::Any
& rVal
, sal_uInt8 nMemberId
= 0 ) const SAL_OVERRIDE
;
77 SVX_DLLPRIVATE
virtual bool PutValue( const com::sun::star::uno::Any
& rVal
, sal_uInt8 nMemberId
= 0 ) SAL_OVERRIDE
;
78 SVX_DLLPRIVATE
virtual SfxPoolItem
* Clone(SfxItemPool
* pPool
= NULL
) const SAL_OVERRIDE
;
81 inline SfxBoolItem
makeSvx3DNormalsInvertItem(bool bVal
) {
82 return SfxBoolItem(SDRATTR_3DOBJ_NORMALS_INVERT
, bVal
);
85 class SVX_DLLPUBLIC Svx3DTextureProjectionXItem
: public SfxUInt16Item
{
87 Svx3DTextureProjectionXItem(sal_uInt16 nVal
= 0);
89 // use drawing::TextureProjectionMode
90 SVX_DLLPRIVATE
virtual bool QueryValue( com::sun::star::uno::Any
& rVal
, sal_uInt8 nMemberId
= 0 ) const SAL_OVERRIDE
;
91 SVX_DLLPRIVATE
virtual bool PutValue( const com::sun::star::uno::Any
& rVal
, sal_uInt8 nMemberId
= 0 ) SAL_OVERRIDE
;
92 SVX_DLLPRIVATE
virtual SfxPoolItem
* Clone(SfxItemPool
* pPool
= NULL
) const SAL_OVERRIDE
;
95 class SVX_DLLPUBLIC Svx3DTextureProjectionYItem
: public SfxUInt16Item
{
97 Svx3DTextureProjectionYItem(sal_uInt16 nVal
= 0);
99 // use drawing::TextureProjectionMode
100 virtual bool QueryValue( com::sun::star::uno::Any
& rVal
, sal_uInt8 nMemberId
= 0 ) const SAL_OVERRIDE
;
101 virtual bool PutValue( const com::sun::star::uno::Any
& rVal
, sal_uInt8 nMemberId
= 0 ) SAL_OVERRIDE
;
102 virtual SfxPoolItem
* Clone(SfxItemPool
* pPool
= NULL
) const SAL_OVERRIDE
;
105 inline SfxBoolItem
makeSvx3DShadow3DItem(bool bVal
) {
106 return SfxBoolItem(SDRATTR_3DOBJ_SHADOW_3D
, bVal
);
109 inline SvxColorItem
makeSvx3DMaterialEmissionItem(const Color
& rCol
) {
110 return SvxColorItem(rCol
, SDRATTR_3DOBJ_MAT_EMISSION
);
113 inline SvxColorItem
makeSvx3DMaterialSpecularItem(const Color
& rCol
) {
114 return SvxColorItem(rCol
, SDRATTR_3DOBJ_MAT_SPECULAR
);
117 inline SfxUInt16Item
makeSvx3DMaterialSpecularIntensityItem(sal_uInt16 nVal
) {
118 return SfxUInt16Item(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY
, nVal
);
121 class SVX_DLLPUBLIC Svx3DTextureKindItem
: public SfxUInt16Item
{
123 Svx3DTextureKindItem(sal_uInt16 nVal
= 3);
125 // use drawing::TextureKind
126 SVX_DLLPRIVATE
virtual bool QueryValue( com::sun::star::uno::Any
& rVal
, sal_uInt8 nMemberId
= 0 ) const SAL_OVERRIDE
;
127 SVX_DLLPRIVATE
virtual bool PutValue( const com::sun::star::uno::Any
& rVal
, sal_uInt8 nMemberId
= 0 ) SAL_OVERRIDE
;
128 SVX_DLLPRIVATE
virtual SfxPoolItem
* Clone(SfxItemPool
* pPool
= NULL
) const SAL_OVERRIDE
;
131 class SVX_DLLPUBLIC Svx3DTextureModeItem
: public SfxUInt16Item
{
133 Svx3DTextureModeItem(sal_uInt16 nVal
= 2);
135 // use drawing:TextureMode
136 SVX_DLLPRIVATE
virtual bool QueryValue( com::sun::star::uno::Any
& rVal
, sal_uInt8 nMemberId
= 0 ) const SAL_OVERRIDE
;
137 SVX_DLLPRIVATE
virtual bool PutValue( const com::sun::star::uno::Any
& rVal
, sal_uInt8 nMemberId
= 0 ) SAL_OVERRIDE
;
138 SVX_DLLPRIVATE
virtual SfxPoolItem
* Clone(SfxItemPool
* pPool
= NULL
) const SAL_OVERRIDE
;
141 inline SfxBoolItem
makeSvx3DTextureFilterItem(bool bVal
) {
142 return SfxBoolItem(SDRATTR_3DOBJ_TEXTURE_FILTER
, bVal
);
145 // Svx3D _3DSCENE_ Items
146 class SVX_DLLPUBLIC Svx3DPerspectiveItem
: public SfxUInt16Item
{
148 Svx3DPerspectiveItem(sal_uInt16 nVal
= (sal_uInt16
)PR_PERSPECTIVE
);
150 // use drawing::ProjectionMode
151 SVX_DLLPRIVATE
virtual bool QueryValue( com::sun::star::uno::Any
& rVal
, sal_uInt8 nMemberId
= 0 ) const SAL_OVERRIDE
;
152 SVX_DLLPRIVATE
virtual bool PutValue( const com::sun::star::uno::Any
& rVal
, sal_uInt8 nMemberId
= 0 ) SAL_OVERRIDE
;
153 SVX_DLLPRIVATE
virtual SfxPoolItem
* Clone(SfxItemPool
* pPool
= NULL
) const SAL_OVERRIDE
;
156 inline SfxUInt32Item
makeSvx3DDistanceItem(sal_uInt32 nVal
) {
157 return SfxUInt32Item(SDRATTR_3DSCENE_DISTANCE
, nVal
);
160 inline SfxUInt32Item
makeSvx3DFocalLengthItem(sal_uInt32 nVal
) {
161 return SfxUInt32Item(SDRATTR_3DSCENE_FOCAL_LENGTH
, nVal
);
164 inline SfxBoolItem
makeSvx3DTwoSidedLightingItem(bool bVal
) {
165 return SfxBoolItem(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING
, bVal
);
168 inline SvxColorItem
makeSvx3DLightcolor1Item(const Color
& rCol
) {
169 return SvxColorItem(rCol
, SDRATTR_3DSCENE_LIGHTCOLOR_1
);
172 inline SvxColorItem
makeSvx3DLightcolor2Item(const Color
& rCol
) {
173 return SvxColorItem(rCol
, SDRATTR_3DSCENE_LIGHTCOLOR_2
);
176 inline SvxColorItem
makeSvx3DLightcolor3Item(const Color
& rCol
) {
177 return SvxColorItem(rCol
, SDRATTR_3DSCENE_LIGHTCOLOR_3
);
180 inline SvxColorItem
makeSvx3DLightcolor4Item(const Color
& rCol
) {
181 return SvxColorItem(rCol
, SDRATTR_3DSCENE_LIGHTCOLOR_4
);
184 inline SvxColorItem
makeSvx3DLightcolor5Item(const Color
& rCol
) {
185 return SvxColorItem(rCol
, SDRATTR_3DSCENE_LIGHTCOLOR_5
);
188 inline SvxColorItem
makeSvx3DLightcolor6Item(const Color
& rCol
) {
189 return SvxColorItem(rCol
, SDRATTR_3DSCENE_LIGHTCOLOR_6
);
192 inline SvxColorItem
makeSvx3DLightcolor7Item(const Color
& rCol
) {
193 return SvxColorItem(rCol
, SDRATTR_3DSCENE_LIGHTCOLOR_7
);
196 inline SvxColorItem
makeSvx3DLightcolor8Item(const Color
& rCol
) {
197 return SvxColorItem(rCol
, SDRATTR_3DSCENE_LIGHTCOLOR_8
);
200 inline SvxColorItem
makeSvx3DAmbientcolorItem(const Color
& rCol
) {
201 return SvxColorItem(rCol
, SDRATTR_3DSCENE_AMBIENTCOLOR
);
204 inline SfxBoolItem
makeSvx3DLightOnOff1Item(bool bVal
) {
205 return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_1
, bVal
);
208 inline SfxBoolItem
makeSvx3DLightOnOff2Item(bool bVal
) {
209 return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_2
, bVal
);
212 inline SfxBoolItem
makeSvx3DLightOnOff3Item(bool bVal
) {
213 return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_3
, bVal
);
216 inline SfxBoolItem
makeSvx3DLightOnOff4Item(bool bVal
) {
217 return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_4
, bVal
);
220 inline SfxBoolItem
makeSvx3DLightOnOff5Item(bool bVal
) {
221 return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_5
, bVal
);
224 inline SfxBoolItem
makeSvx3DLightOnOff6Item(bool bVal
) {
225 return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_6
, bVal
);
228 inline SfxBoolItem
makeSvx3DLightOnOff7Item(bool bVal
) {
229 return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_7
, bVal
);
232 inline SfxBoolItem
makeSvx3DLightOnOff8Item(bool bVal
) {
233 return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_8
, bVal
);
236 inline SvxB3DVectorItem
makeSvx3DLightDirection1Item(const basegfx::B3DVector
& rVec
) {
237 return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_1
, rVec
);
240 inline SvxB3DVectorItem
makeSvx3DLightDirection2Item(const basegfx::B3DVector
& rVec
) {
241 return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_2
, rVec
);
244 inline SvxB3DVectorItem
makeSvx3DLightDirection3Item(const basegfx::B3DVector
& rVec
) {
245 return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_3
, rVec
);
248 inline SvxB3DVectorItem
makeSvx3DLightDirection4Item(const basegfx::B3DVector
& rVec
) {
249 return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_4
, rVec
);
252 inline SvxB3DVectorItem
makeSvx3DLightDirection5Item(const basegfx::B3DVector
& rVec
) {
253 return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_5
, rVec
);
256 inline SvxB3DVectorItem
makeSvx3DLightDirection6Item(const basegfx::B3DVector
& rVec
) {
257 return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_6
, rVec
);
260 inline SvxB3DVectorItem
makeSvx3DLightDirection7Item(const basegfx::B3DVector
& rVec
) {
261 return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_7
, rVec
);
264 inline SvxB3DVectorItem
makeSvx3DLightDirection8Item(const basegfx::B3DVector
& rVec
) {
265 return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_8
, rVec
);
268 inline SfxUInt16Item
makeSvx3DShadowSlantItem(sal_uInt16 nVal
) {
269 return SfxUInt16Item(SDRATTR_3DSCENE_SHADOW_SLANT
, nVal
);
272 class SVX_DLLPUBLIC Svx3DShadeModeItem
: public SfxUInt16Item
{
274 Svx3DShadeModeItem(sal_uInt16 nVal
= 2);
276 // use drawing::ShadeMode
277 SVX_DLLPRIVATE
virtual bool QueryValue( com::sun::star::uno::Any
& rVal
, sal_uInt8 nMemberId
= 0 ) const SAL_OVERRIDE
;
278 SVX_DLLPRIVATE
virtual bool PutValue( const com::sun::star::uno::Any
& rVal
, sal_uInt8 nMemberId
= 0 ) SAL_OVERRIDE
;
279 SVX_DLLPRIVATE
virtual SfxPoolItem
* Clone(SfxItemPool
* pPool
= NULL
) const SAL_OVERRIDE
;
283 // #107245# Item to replace bExtrudeSmoothed and bLatheSmoothed
284 class Svx3DSmoothNormalsItem
: public SfxBoolItem
{
286 Svx3DSmoothNormalsItem(bool bVal
= true);
287 virtual SfxPoolItem
* Create(SvStream
& rIn
, sal_uInt16 nItemVersion
) const SAL_OVERRIDE
;
288 virtual sal_uInt16
GetVersion(sal_uInt16 nFileFormatVersion
) const SAL_OVERRIDE
;
289 SfxPoolItem
* Clone(SfxItemPool
*) const SAL_OVERRIDE
;
292 // #107245# Item to replace bExtrudeSmoothFrontBack and bLatheSmoothFrontBack
293 class Svx3DSmoothLidsItem
: public SfxBoolItem
{
295 Svx3DSmoothLidsItem(bool bVal
= false);
296 virtual SfxPoolItem
* Create(SvStream
& rIn
, sal_uInt16 nItemVersion
) const SAL_OVERRIDE
;
297 virtual sal_uInt16
GetVersion(sal_uInt16 nFileFormatVersion
) const SAL_OVERRIDE
;
298 SfxPoolItem
* Clone(SfxItemPool
*) const SAL_OVERRIDE
;
301 // #107245# Item to replace bExtrudeCharacterMode and bLatheCharacterMode
302 class Svx3DCharacterModeItem
: public SfxBoolItem
{
304 Svx3DCharacterModeItem(bool bVal
= false);
305 virtual SfxPoolItem
* Create(SvStream
& rIn
, sal_uInt16 nItemVersion
) const SAL_OVERRIDE
;
306 virtual sal_uInt16
GetVersion(sal_uInt16 nFileFormatVersion
) const SAL_OVERRIDE
;
307 SfxPoolItem
* Clone(SfxItemPool
*) const SAL_OVERRIDE
;
310 // #107245# Item to replace bExtrudeCloseFront and bLatheCloseFront
311 class SVX_DLLPUBLIC Svx3DCloseFrontItem
: public SfxBoolItem
{
313 Svx3DCloseFrontItem(bool bVal
= true);
314 SVX_DLLPRIVATE
virtual SfxPoolItem
* Create(SvStream
& rIn
, sal_uInt16 nItemVersion
) const SAL_OVERRIDE
;
315 SVX_DLLPRIVATE
virtual sal_uInt16
GetVersion(sal_uInt16 nFileFormatVersion
) const SAL_OVERRIDE
;
316 SfxPoolItem
* Clone(SfxItemPool
*) const SAL_OVERRIDE
;
319 // #107245# Item to replace bExtrudeCloseBack and bLatheCloseBack
320 class SVX_DLLPUBLIC Svx3DCloseBackItem
: public SfxBoolItem
{
322 Svx3DCloseBackItem(bool bVal
= true);
323 SVX_DLLPRIVATE
virtual SfxPoolItem
* Create(SvStream
& rIn
, sal_uInt16 nItemVersion
) const SAL_OVERRIDE
;
324 SVX_DLLPRIVATE
virtual sal_uInt16
GetVersion(sal_uInt16 nFileFormatVersion
) const SAL_OVERRIDE
;
325 SfxPoolItem
* Clone(SfxItemPool
*) const SAL_OVERRIDE
;
328 #endif // INCLUDED_SVX_SVX3DITEMS_HXX
330 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */