Branch libreoffice-5-0-4
[LibreOffice.git] / include / tools / b3dtrans.hxx
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1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
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6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #ifndef INCLUDED_TOOLS_B3DTRANS_HXX
21 #define INCLUDED_TOOLS_B3DTRANS_HXX
23 #define ZBUFFER_DEPTH_RANGE ((double)(256L * 256L * 256L))
25 #include <basegfx/matrix/b3dhommatrix.hxx>
26 #include <basegfx/range/b3drange.hxx>
27 #include <tools/gen.hxx>
28 #include <basegfx/matrix/b2dhommatrix.hxx>
29 #include <basegfx/point/b2dpoint.hxx>
30 #include <tools/toolsdllapi.h>
32 /// Supported methods for setting the aspect ratio
33 enum Base3DRatio
35 Base3DRatioGrow = 1,
36 Base3DRatioShrink,
37 Base3DRatioMiddle
40 /// Supported projection types
41 enum Base3DProjectionType
43 Base3DProjectionTypeParallel = 1,
44 Base3DProjectionTypePerspective
47 /// Transformation sets for 3D output
48 class TOOLS_DLLPUBLIC B3dTransformationSet
50 private:
51 // Object Matrix Object -> World
52 basegfx::B3DHomMatrix maObjectTrans;
53 basegfx::B3DHomMatrix maInvObjectTrans;
55 // Orientation Matrix
56 basegfx::B3DHomMatrix maOrientation;
57 basegfx::B3DHomMatrix maInvOrientation;
59 // Projection Matrix
60 basegfx::B3DHomMatrix maProjection;
61 basegfx::B3DHomMatrix maInvProjection;
63 // Texture Matrices
64 basegfx::B2DHomMatrix maTexture;
66 // Special transformation set for converting Object -> Device
67 basegfx::B3DHomMatrix maObjectToDevice;
69 // Transposed and inversed matrix for vector transformations
70 basegfx::B3DHomMatrix maInvTransObjectToEye;
72 // Transformation for World->View
73 basegfx::B3DHomMatrix maMatFromWorldToView;
74 basegfx::B3DHomMatrix maInvMatFromWorldToView;
76 // Parameters for ViewportTransformation
77 basegfx::B3DVector maScale;
78 basegfx::B3DVector maTranslate;
80 // ViewPlane DeviceRectangle (user-defined)
81 double mfLeftBound;
82 double mfRightBound;
83 double mfBottomBound;
84 double mfTopBound;
86 // Near and far clipping planes
87 double mfNearBound;
88 double mfFarBound;
90 // Aspect ratio of 3D transformation (Y / X)
91 // default: 1:1 -> 1.0
92 // Disable with value 0.0
93 double mfRatio;
95 // Viewport area in logical coordinates
96 Rectangle maViewportRectangle;
97 // Visible area within viewport
98 Rectangle maVisibleRectangle;
100 // Actual coordinates as set by CalcViewport
101 // of visible viewport area (logical coordinates)
102 Rectangle maSetBound;
104 // Method of keeping defined aspect ratio
105 // default: Base3DRatioGrow
106 Base3DRatio meRatio;
108 // Flags
109 bool mbPerspective : 1;
110 bool mbWorldToViewValid : 1;
111 bool mbInvTransObjectToEyeValid : 1;
112 bool mbObjectToDeviceValid : 1;
113 bool mbProjectionValid : 1;
115 public:
116 B3dTransformationSet();
117 virtual ~B3dTransformationSet();
119 void Reset();
121 // ObjectTrans
122 const basegfx::B3DHomMatrix& GetObjectTrans() { return maObjectTrans; }
123 const basegfx::B3DHomMatrix& GetInvObjectTrans() { return maInvObjectTrans; }
125 // Orientation
126 void SetOrientation(
127 const basegfx::B3DPoint& rVRP = basegfx::B3DPoint(0.0,0.0,1.0),
128 const basegfx::B3DVector& rVPN = basegfx::B3DVector(0.0,0.0,1.0),
129 const basegfx::B3DVector& rVUP = basegfx::B3DVector(0.0,1.0,0.0));
130 const basegfx::B3DHomMatrix& GetOrientation() { return maOrientation; }
131 const basegfx::B3DHomMatrix& GetInvOrientation() { return maInvOrientation; }
133 // Projection
134 void SetProjection(const basegfx::B3DHomMatrix& mProject);
135 const basegfx::B3DHomMatrix& GetProjection();
137 // Texture
138 const basegfx::B2DHomMatrix& GetTexture() { return maTexture; }
140 // aspect ratio accessors and the defined method of keeping defined aspect ratio
141 double GetRatio() { return mfRatio; }
142 void SetRatio(double fNew=1.0);
143 Base3DRatio GetRatioMode() { return meRatio; }
145 // Parameters of ViewportTransformation
146 void SetDeviceRectangle(double fL=-1.0, double fR=1.0,
147 double fB=-1.0, double fT=1.0,
148 bool bBroadCastChange=true);
149 double GetDeviceRectangleWidth() const { return mfRightBound - mfLeftBound; }
150 double GetDeviceRectangleHeight() const { return mfTopBound - mfBottomBound; }
151 double GetFrontClippingPlane() { return mfNearBound; }
152 double GetBackClippingPlane() { return mfFarBound; }
153 void SetPerspective(bool bNew);
154 bool GetPerspective() { return mbPerspective; }
155 void SetViewportRectangle(Rectangle& rRect, Rectangle& rVisible);
156 void SetViewportRectangle(Rectangle& rRect) { SetViewportRectangle(rRect, rRect); }
157 const Rectangle& GetViewportRectangle() { return maViewportRectangle; }
158 void CalcViewport();
160 // Direct accessors for miscellaneous transformations
161 const basegfx::B3DPoint WorldToEyeCoor(const basegfx::B3DPoint& rVec);
162 const basegfx::B3DPoint EyeToWorldCoor(const basegfx::B3DPoint& rVec);
164 static void Frustum(
165 basegfx::B3DHomMatrix& rTarget,
166 double fLeft = -1.0, double fRight = 1.0,
167 double fBottom = -1.0, double fTop = 1.0,
168 double fNear = 0.001, double fFar = 1.0);
169 static void Ortho(
170 basegfx::B3DHomMatrix& rTarget,
171 double fLeft = -1.0, double fRight = 1.0,
172 double fBottom = -1.0, double fTop = 1.0,
173 double fNear = 0.0, double fFar = 1.0);
174 static void Orientation(
175 basegfx::B3DHomMatrix& rTarget,
176 basegfx::B3DPoint aVRP = basegfx::B3DPoint(0.0,0.0,1.0),
177 basegfx::B3DVector aVPN = basegfx::B3DVector(0.0,0.0,1.0),
178 basegfx::B3DVector aVUP = basegfx::B3DVector(0.0,1.0,0.0));
180 protected:
181 void PostSetObjectTrans();
182 void PostSetOrientation();
183 void PostSetProjection();
185 virtual void DeviceRectangleChange();
188 /** Viewport for B3D
190 Uses a simplified model, in which a point is described using a View
191 Reference Point (VRP).
193 class TOOLS_DLLPUBLIC B3dViewport : public B3dTransformationSet
195 private:
196 basegfx::B3DPoint aVRP; // View Reference Point
197 basegfx::B3DVector aVPN; // View Plane Normal
198 basegfx::B3DVector aVUV; // View Up Vector
200 public:
201 B3dViewport();
202 virtual ~B3dViewport();
204 void SetVUV(const basegfx::B3DVector& rNewVUV);
205 void SetViewportValues(
206 const basegfx::B3DPoint& rNewVRP,
207 const basegfx::B3DVector& rNewVPN,
208 const basegfx::B3DVector& rNewVUV);
210 const basegfx::B3DPoint& GetVRP() const { return aVRP; }
211 const basegfx::B3DVector& GetVPN() const { return aVPN; }
212 const basegfx::B3DVector& GetVUV() const { return aVUV; }
214 protected:
215 void CalcOrientation();
218 // B3D camera
220 class TOOLS_DLLPUBLIC B3dCamera : public B3dViewport
222 private:
223 basegfx::B3DPoint aPosition;
224 basegfx::B3DPoint aCorrectedPosition;
225 basegfx::B3DVector aLookAt;
226 double fFocalLength;
227 double fBankAngle;
229 bool bUseFocalLength : 1;
231 public:
232 B3dCamera(
233 const basegfx::B3DPoint& rPos = basegfx::B3DPoint(0.0, 0.0, 1.0),
234 const basegfx::B3DVector& rLkAt = basegfx::B3DVector(0.0, 0.0, 0.0),
235 double fFocLen = 35.0, double fBnkAng = 0.0,
236 bool bUseFocLen = false);
237 virtual ~B3dCamera();
239 const basegfx::B3DPoint& GetPosition() const { return aPosition; }
240 const basegfx::B3DVector& GetLookAt() const { return aLookAt; }
242 // Focal length in mm
243 double GetFocalLength() const { return fFocalLength; }
245 double GetBankAngle() const { return fBankAngle; }
247 bool GetUseFocalLength() const { return (bool)bUseFocalLength; }
249 protected:
250 void CalcNewViewportValues();
251 bool CalcFocalLength();
253 virtual void DeviceRectangleChange() SAL_OVERRIDE;
256 #endif
258 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */