Branch libreoffice-5-0-4
[LibreOffice.git] / vcl / inc / salframe.hxx
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1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #ifndef INCLUDED_VCL_INC_SALFRAME_HXX
21 #define INCLUDED_VCL_INC_SALFRAME_HXX
23 #include <tools/solar.h>
24 #include <vcl/dllapi.h>
26 #include <vcl/ptrstyle.hxx>
28 #include <salwtype.hxx>
29 #include <salgeom.hxx>
30 #include <tools/gen.hxx>
31 #include <vcl/region.hxx>
33 #include <vcl/impdel.hxx>
34 #include <rtl/ustring.hxx>
35 #include <vcl/keycod.hxx>
36 #include <vcl/window.hxx>
37 #include <vcl/vclptr.hxx>
39 #include <vcl/window.hxx>
40 // complete vcl::Window for SalFrame::CallCallback under -fsanitize=function
42 class AllSettings;
43 class SalGraphics;
44 class SalBitmap;
45 class SalMenu;
47 struct SalFrameState;
48 struct SalInputContext;
49 struct SystemEnvData;
51 // SalFrame types
52 #define SAL_FRAME_TOTOP_RESTOREWHENMIN ((sal_uInt16)0x0001)
53 #define SAL_FRAME_TOTOP_FOREGROUNDTASK ((sal_uInt16)0x0002)
54 #define SAL_FRAME_TOTOP_GRABFOCUS ((sal_uInt16)0x0004)
55 #define SAL_FRAME_TOTOP_GRABFOCUS_ONLY ((sal_uInt16)0x0008)
57 // SalFrame styles
58 #define SAL_FRAME_STYLE_DEFAULT ((sal_uLong)0x00000001)
59 #define SAL_FRAME_STYLE_MOVEABLE ((sal_uLong)0x00000002)
60 #define SAL_FRAME_STYLE_SIZEABLE ((sal_uLong)0x00000004)
61 #define SAL_FRAME_STYLE_CLOSEABLE ((sal_uLong)0x00000008)
63 // no shadow effect on Windows XP
64 #define SAL_FRAME_STYLE_NOSHADOW ((sal_uLong)0x00000010)
65 // indicate tooltip windows, so they can always be topmost
66 #define SAL_FRAME_STYLE_TOOLTIP ((sal_uLong)0x00000020)
67 // windows without windowmanager decoration, this typically only applies to floating windows
68 #define SAL_FRAME_STYLE_OWNERDRAWDECORATION ((sal_uLong)0x00000040)
69 // dialogs
70 #define SAL_FRAME_STYLE_DIALOG ((sal_uLong)0x00000080)
71 // partial fullscreen: fullscreen on one monitor of a multimonitor display
72 #define SAL_FRAME_STYLE_PARTIAL_FULLSCREEN ((sal_uLong)0x00800000)
73 // plugged system child window
74 #define SAL_FRAME_STYLE_PLUG ((sal_uLong)0x10000000)
75 // system child window inside another SalFrame
76 #define SAL_FRAME_STYLE_SYSTEMCHILD ((sal_uLong)0x08000000)
77 // floating window
78 #define SAL_FRAME_STYLE_FLOAT ((sal_uLong)0x20000000)
79 // floating window that needs to be focusable
80 #define SAL_FRAME_STYLE_FLOAT_FOCUSABLE ((sal_uLong)0x04000000)
81 // toolwindows should be painted with a smaller decoration
82 #define SAL_FRAME_STYLE_TOOLWINDOW ((sal_uLong)0x40000000)
83 // the window containing the intro bitmap, aka splashscreen
84 #define SAL_FRAME_STYLE_INTRO ((sal_uLong)0x80000000)
86 // - extended frame style -
87 // - (sal equivalent to extended WinBits) -
88 typedef sal_uInt64 SalExtStyle;
89 #define SAL_FRAME_EXT_STYLE_DOCUMENT SalExtStyle(0x00000001)
90 #define SAL_FRAME_EXT_STYLE_DOCMODIFIED SalExtStyle(0x00000002)
92 // Flags for SetPosSize
93 #define SAL_FRAME_POSSIZE_X ((sal_uInt16)0x0001)
94 #define SAL_FRAME_POSSIZE_Y ((sal_uInt16)0x0002)
95 #define SAL_FRAME_POSSIZE_WIDTH ((sal_uInt16)0x0004)
96 #define SAL_FRAME_POSSIZE_HEIGHT ((sal_uInt16)0x0008)
98 struct SystemParentData;
100 class VCL_PLUGIN_PUBLIC SalFrame
101 : public vcl::DeletionNotifier
102 , public SalGeometryProvider
104 protected:
105 bool m_bPaintsBlocked;
106 private:
107 // the VCL window corresponding to this frame
108 VclPtr<vcl::Window> m_pWindow;
109 SALFRAMEPROC m_pProc;
111 public:
112 SalFrame();
113 virtual ~SalFrame();
115 SalFrameGeometry maGeometry;
117 // SalGeometryProvider
118 virtual long GetWidth() const SAL_OVERRIDE { return maGeometry.nWidth; }
119 virtual long GetHeight() const SAL_OVERRIDE { return maGeometry.nHeight; }
120 virtual bool IsOffScreen() const SAL_OVERRIDE { return false; }
122 // SalGraphics or NULL, but two Graphics for all SalFrames
123 // must be returned
124 virtual SalGraphics* AcquireGraphics() = 0;
125 virtual void ReleaseGraphics( SalGraphics* pGraphics ) = 0;
127 // Event must be destroyed, when Frame is destroyed
128 // When Event is called, SalInstance::Yield() must be returned
129 virtual bool PostEvent( void* pData ) = 0;
131 virtual void SetTitle( const OUString& rTitle ) = 0;
132 virtual void SetIcon( sal_uInt16 nIcon ) = 0;
133 virtual void SetRepresentedURL( const OUString& );
134 virtual void SetMenu( SalMenu *pSalMenu ) = 0;
135 virtual void DrawMenuBar() = 0;
137 virtual void SetExtendedFrameStyle( SalExtStyle nExtStyle ) = 0;
139 // Before the window is visible, a resize event
140 // must be sent with the correct size
141 virtual void Show( bool bVisible, bool bNoActivate = false ) = 0;
143 // Set ClientSize and Center the Window to the desktop
144 // and send/post a resize message
145 virtual void SetMinClientSize( long nWidth, long nHeight ) = 0;
146 virtual void SetMaxClientSize( long nWidth, long nHeight ) = 0;
147 virtual void SetPosSize( long nX, long nY, long nWidth, long nHeight, sal_uInt16 nFlags ) = 0;
148 virtual void GetClientSize( long& rWidth, long& rHeight ) = 0;
149 virtual void GetWorkArea( Rectangle& rRect ) = 0;
150 virtual SalFrame* GetParent() const = 0;
151 // Note: x will be mirrored at parent if UI mirroring is active
152 SalFrameGeometry GetGeometry();
153 const SalFrameGeometry& GetUnmirroredGeometry() const { return maGeometry; }
155 virtual void SetWindowState( const SalFrameState* pState ) = 0;
156 virtual bool GetWindowState( SalFrameState* pState ) = 0;
157 virtual void ShowFullScreen( bool bFullScreen, sal_Int32 nDisplay ) = 0;
159 // Enable/Disable ScreenSaver, SystemAgents, ...
160 virtual void StartPresentation( bool bStart ) = 0;
161 // Show Window over all other Windows
162 virtual void SetAlwaysOnTop( bool bOnTop ) = 0;
164 // Window to top and grab focus
165 virtual void ToTop( sal_uInt16 nFlags ) = 0;
167 // this function can call with the same
168 // pointer style
169 virtual void SetPointer( PointerStyle ePointerStyle ) = 0;
170 virtual void CaptureMouse( bool bMouse ) = 0;
171 virtual void SetPointerPos( long nX, long nY ) = 0;
173 // flush output buffer
174 virtual void Flush() = 0;
175 virtual void Flush( const Rectangle& );
176 // flush output buffer, wait till outstanding operations are done
177 virtual void Sync() = 0;
179 virtual void SetInputContext( SalInputContext* pContext ) = 0;
180 virtual void EndExtTextInput( sal_uInt16 nFlags ) = 0;
182 virtual OUString GetKeyName( sal_uInt16 nKeyCode ) = 0;
184 // returns in 'rKeyCode' the single keycode that translates to the given unicode when using a keyboard layout of language 'aLangType'
185 // returns false if no mapping exists or function not supported
186 // this is required for advanced menu support
187 virtual bool MapUnicodeToKeyCode( sal_Unicode aUnicode, LanguageType aLangType, vcl::KeyCode& rKeyCode ) = 0;
189 // returns the input language used for the last key stroke
190 // may be LANGUAGE_DONTKNOW if not supported by the OS
191 virtual LanguageType GetInputLanguage() = 0;
193 virtual void UpdateSettings( AllSettings& rSettings ) = 0;
195 virtual void Beep() = 0;
197 // returns system data (most prominent: window handle)
198 virtual const SystemEnvData*
199 GetSystemData() const = 0;
201 // get current modifier, button mask and mouse position
202 struct SalPointerState
204 sal_uLong mnState;
205 Point maPos; // in frame coordinates
208 virtual SalPointerState GetPointerState() = 0;
210 virtual KeyIndicatorState GetIndicatorState() = 0;
212 virtual void SimulateKeyPress( sal_uInt16 nKeyCode ) = 0;
214 // set new parent window
215 virtual void SetParent( SalFrame* pNewParent ) = 0;
216 // reparent window to act as a plugin; implementation
217 // may choose to use a new system window internally
218 // return false to indicate failure
219 virtual bool SetPluginParent( SystemParentData* pNewParent ) = 0;
221 // move the frame to a new screen
222 virtual void SetScreenNumber( unsigned int nScreen ) = 0;
224 virtual void SetApplicationID( const OUString &rApplicationID) = 0;
226 // shaped system windows
227 // set clip region to none (-> rectangular windows, normal state)
228 virtual void ResetClipRegion() = 0;
229 // start setting the clipregion consisting of nRects rectangles
230 virtual void BeginSetClipRegion( sal_uLong nRects ) = 0;
231 // add a rectangle to the clip region
232 virtual void UnionClipRegion( long nX, long nY, long nWidth, long nHeight ) = 0;
233 // done setting up the clipregion
234 virtual void EndSetClipRegion() = 0;
236 // Callbacks (indepent part in vcl/source/window/winproc.cxx)
237 // for default message handling return 0
238 void SetCallback( vcl::Window* pWindow, SALFRAMEPROC pProc );
240 // returns the instance set
241 vcl::Window* GetWindow() const { return m_pWindow; }
243 // Call the callback set; this sometimes necessary for implementation classes
244 // that should not know more than necessary about the SalFrame implementation
245 // (e.g. input methods, printer update handlers).
246 long CallCallback( sal_uInt16 nEvent, const void* pEvent ) const
247 { return m_pProc ? long(m_pProc( m_pWindow, const_cast<SalFrame*>(this), nEvent, pEvent )) : 0; }
249 bool PaintsBlocked() const { return m_bPaintsBlocked; }
252 #endif // INCLUDED_VCL_INC_SALFRAME_HXX
254 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */