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20 #ifndef INCLUDED_VCL_INC_SALFRAME_HXX
21 #define INCLUDED_VCL_INC_SALFRAME_HXX
23 #include <tools/solar.h>
24 #include <vcl/dllapi.h>
26 #include <vcl/ptrstyle.hxx>
28 #include <salwtype.hxx>
29 #include <salgeom.hxx>
30 #include <tools/gen.hxx>
31 #include <vcl/region.hxx>
33 #include <vcl/impdel.hxx>
34 #include <rtl/ustring.hxx>
35 #include <vcl/keycod.hxx>
36 #include <vcl/window.hxx>
37 #include <vcl/vclptr.hxx>
39 #include <vcl/window.hxx>
40 // complete vcl::Window for SalFrame::CallCallback under -fsanitize=function
48 struct SalInputContext
;
52 #define SAL_FRAME_TOTOP_RESTOREWHENMIN ((sal_uInt16)0x0001)
53 #define SAL_FRAME_TOTOP_FOREGROUNDTASK ((sal_uInt16)0x0002)
54 #define SAL_FRAME_TOTOP_GRABFOCUS ((sal_uInt16)0x0004)
55 #define SAL_FRAME_TOTOP_GRABFOCUS_ONLY ((sal_uInt16)0x0008)
58 #define SAL_FRAME_STYLE_DEFAULT ((sal_uLong)0x00000001)
59 #define SAL_FRAME_STYLE_MOVEABLE ((sal_uLong)0x00000002)
60 #define SAL_FRAME_STYLE_SIZEABLE ((sal_uLong)0x00000004)
61 #define SAL_FRAME_STYLE_CLOSEABLE ((sal_uLong)0x00000008)
63 // no shadow effect on Windows XP
64 #define SAL_FRAME_STYLE_NOSHADOW ((sal_uLong)0x00000010)
65 // indicate tooltip windows, so they can always be topmost
66 #define SAL_FRAME_STYLE_TOOLTIP ((sal_uLong)0x00000020)
67 // windows without windowmanager decoration, this typically only applies to floating windows
68 #define SAL_FRAME_STYLE_OWNERDRAWDECORATION ((sal_uLong)0x00000040)
70 #define SAL_FRAME_STYLE_DIALOG ((sal_uLong)0x00000080)
71 // partial fullscreen: fullscreen on one monitor of a multimonitor display
72 #define SAL_FRAME_STYLE_PARTIAL_FULLSCREEN ((sal_uLong)0x00800000)
73 // plugged system child window
74 #define SAL_FRAME_STYLE_PLUG ((sal_uLong)0x10000000)
75 // system child window inside another SalFrame
76 #define SAL_FRAME_STYLE_SYSTEMCHILD ((sal_uLong)0x08000000)
78 #define SAL_FRAME_STYLE_FLOAT ((sal_uLong)0x20000000)
79 // floating window that needs to be focusable
80 #define SAL_FRAME_STYLE_FLOAT_FOCUSABLE ((sal_uLong)0x04000000)
81 // toolwindows should be painted with a smaller decoration
82 #define SAL_FRAME_STYLE_TOOLWINDOW ((sal_uLong)0x40000000)
83 // the window containing the intro bitmap, aka splashscreen
84 #define SAL_FRAME_STYLE_INTRO ((sal_uLong)0x80000000)
86 // - extended frame style -
87 // - (sal equivalent to extended WinBits) -
88 typedef sal_uInt64 SalExtStyle
;
89 #define SAL_FRAME_EXT_STYLE_DOCUMENT SalExtStyle(0x00000001)
90 #define SAL_FRAME_EXT_STYLE_DOCMODIFIED SalExtStyle(0x00000002)
92 // Flags for SetPosSize
93 #define SAL_FRAME_POSSIZE_X ((sal_uInt16)0x0001)
94 #define SAL_FRAME_POSSIZE_Y ((sal_uInt16)0x0002)
95 #define SAL_FRAME_POSSIZE_WIDTH ((sal_uInt16)0x0004)
96 #define SAL_FRAME_POSSIZE_HEIGHT ((sal_uInt16)0x0008)
98 struct SystemParentData
;
100 class VCL_PLUGIN_PUBLIC SalFrame
101 : public vcl::DeletionNotifier
102 , public SalGeometryProvider
105 bool m_bPaintsBlocked
;
107 // the VCL window corresponding to this frame
108 VclPtr
<vcl::Window
> m_pWindow
;
109 SALFRAMEPROC m_pProc
;
115 SalFrameGeometry maGeometry
;
117 // SalGeometryProvider
118 virtual long GetWidth() const SAL_OVERRIDE
{ return maGeometry
.nWidth
; }
119 virtual long GetHeight() const SAL_OVERRIDE
{ return maGeometry
.nHeight
; }
120 virtual bool IsOffScreen() const SAL_OVERRIDE
{ return false; }
122 // SalGraphics or NULL, but two Graphics for all SalFrames
124 virtual SalGraphics
* AcquireGraphics() = 0;
125 virtual void ReleaseGraphics( SalGraphics
* pGraphics
) = 0;
127 // Event must be destroyed, when Frame is destroyed
128 // When Event is called, SalInstance::Yield() must be returned
129 virtual bool PostEvent( void* pData
) = 0;
131 virtual void SetTitle( const OUString
& rTitle
) = 0;
132 virtual void SetIcon( sal_uInt16 nIcon
) = 0;
133 virtual void SetRepresentedURL( const OUString
& );
134 virtual void SetMenu( SalMenu
*pSalMenu
) = 0;
135 virtual void DrawMenuBar() = 0;
137 virtual void SetExtendedFrameStyle( SalExtStyle nExtStyle
) = 0;
139 // Before the window is visible, a resize event
140 // must be sent with the correct size
141 virtual void Show( bool bVisible
, bool bNoActivate
= false ) = 0;
143 // Set ClientSize and Center the Window to the desktop
144 // and send/post a resize message
145 virtual void SetMinClientSize( long nWidth
, long nHeight
) = 0;
146 virtual void SetMaxClientSize( long nWidth
, long nHeight
) = 0;
147 virtual void SetPosSize( long nX
, long nY
, long nWidth
, long nHeight
, sal_uInt16 nFlags
) = 0;
148 virtual void GetClientSize( long& rWidth
, long& rHeight
) = 0;
149 virtual void GetWorkArea( Rectangle
& rRect
) = 0;
150 virtual SalFrame
* GetParent() const = 0;
151 // Note: x will be mirrored at parent if UI mirroring is active
152 SalFrameGeometry
GetGeometry();
153 const SalFrameGeometry
& GetUnmirroredGeometry() const { return maGeometry
; }
155 virtual void SetWindowState( const SalFrameState
* pState
) = 0;
156 virtual bool GetWindowState( SalFrameState
* pState
) = 0;
157 virtual void ShowFullScreen( bool bFullScreen
, sal_Int32 nDisplay
) = 0;
159 // Enable/Disable ScreenSaver, SystemAgents, ...
160 virtual void StartPresentation( bool bStart
) = 0;
161 // Show Window over all other Windows
162 virtual void SetAlwaysOnTop( bool bOnTop
) = 0;
164 // Window to top and grab focus
165 virtual void ToTop( sal_uInt16 nFlags
) = 0;
167 // this function can call with the same
169 virtual void SetPointer( PointerStyle ePointerStyle
) = 0;
170 virtual void CaptureMouse( bool bMouse
) = 0;
171 virtual void SetPointerPos( long nX
, long nY
) = 0;
173 // flush output buffer
174 virtual void Flush() = 0;
175 virtual void Flush( const Rectangle
& );
176 // flush output buffer, wait till outstanding operations are done
177 virtual void Sync() = 0;
179 virtual void SetInputContext( SalInputContext
* pContext
) = 0;
180 virtual void EndExtTextInput( sal_uInt16 nFlags
) = 0;
182 virtual OUString
GetKeyName( sal_uInt16 nKeyCode
) = 0;
184 // returns in 'rKeyCode' the single keycode that translates to the given unicode when using a keyboard layout of language 'aLangType'
185 // returns false if no mapping exists or function not supported
186 // this is required for advanced menu support
187 virtual bool MapUnicodeToKeyCode( sal_Unicode aUnicode
, LanguageType aLangType
, vcl::KeyCode
& rKeyCode
) = 0;
189 // returns the input language used for the last key stroke
190 // may be LANGUAGE_DONTKNOW if not supported by the OS
191 virtual LanguageType
GetInputLanguage() = 0;
193 virtual void UpdateSettings( AllSettings
& rSettings
) = 0;
195 virtual void Beep() = 0;
197 // returns system data (most prominent: window handle)
198 virtual const SystemEnvData
*
199 GetSystemData() const = 0;
201 // get current modifier, button mask and mouse position
202 struct SalPointerState
205 Point maPos
; // in frame coordinates
208 virtual SalPointerState
GetPointerState() = 0;
210 virtual KeyIndicatorState
GetIndicatorState() = 0;
212 virtual void SimulateKeyPress( sal_uInt16 nKeyCode
) = 0;
214 // set new parent window
215 virtual void SetParent( SalFrame
* pNewParent
) = 0;
216 // reparent window to act as a plugin; implementation
217 // may choose to use a new system window internally
218 // return false to indicate failure
219 virtual bool SetPluginParent( SystemParentData
* pNewParent
) = 0;
221 // move the frame to a new screen
222 virtual void SetScreenNumber( unsigned int nScreen
) = 0;
224 virtual void SetApplicationID( const OUString
&rApplicationID
) = 0;
226 // shaped system windows
227 // set clip region to none (-> rectangular windows, normal state)
228 virtual void ResetClipRegion() = 0;
229 // start setting the clipregion consisting of nRects rectangles
230 virtual void BeginSetClipRegion( sal_uLong nRects
) = 0;
231 // add a rectangle to the clip region
232 virtual void UnionClipRegion( long nX
, long nY
, long nWidth
, long nHeight
) = 0;
233 // done setting up the clipregion
234 virtual void EndSetClipRegion() = 0;
236 // Callbacks (indepent part in vcl/source/window/winproc.cxx)
237 // for default message handling return 0
238 void SetCallback( vcl::Window
* pWindow
, SALFRAMEPROC pProc
);
240 // returns the instance set
241 vcl::Window
* GetWindow() const { return m_pWindow
; }
243 // Call the callback set; this sometimes necessary for implementation classes
244 // that should not know more than necessary about the SalFrame implementation
245 // (e.g. input methods, printer update handlers).
246 long CallCallback( sal_uInt16 nEvent
, const void* pEvent
) const
247 { return m_pProc
? long(m_pProc( m_pWindow
, const_cast<SalFrame
*>(this), nEvent
, pEvent
)) : 0; }
249 bool PaintsBlocked() const { return m_bPaintsBlocked
; }
252 #endif // INCLUDED_VCL_INC_SALFRAME_HXX
254 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */