Branch libreoffice-5-0-4
[LibreOffice.git] / vcl / opengl / FixedTextureAtlas.cxx
blob7a9b54e072e0d07ee0e5135ff6f74b894021be49
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 */
11 #include <sal/config.h>
12 #include <vcl/opengl/OpenGLContext.hxx>
13 #include <vcl/opengl/OpenGLHelper.hxx>
15 #include "opengl/framebuffer.hxx"
16 #include "opengl/texture.hxx"
18 #include "opengl/FixedTextureAtlas.hxx"
20 FixedTextureAtlasManager::FixedTextureAtlasManager(int nWidthFactor, int nHeightFactor, int nSubTextureSize)
21 : mWidthFactor(nWidthFactor)
22 , mHeightFactor(nHeightFactor)
23 , mSubTextureSize(nSubTextureSize)
27 void FixedTextureAtlasManager::CreateNewTexture()
29 int nTextureWidth = mWidthFactor * mSubTextureSize;
30 int nTextureHeight = mHeightFactor * mSubTextureSize;
31 mpTextures.push_back(std::move(std::unique_ptr<ImplOpenGLTexture>(new ImplOpenGLTexture(nTextureWidth, nTextureHeight, true))));
32 mpTextures.back()->InitializeSlots(mWidthFactor * mHeightFactor);
35 OpenGLTexture FixedTextureAtlasManager::InsertBuffer(int nWidth, int nHeight, int nFormat, int nType, sal_uInt8* pData)
37 ImplOpenGLTexture* pTexture = nullptr;
39 auto funFreeSlot = [] (std::unique_ptr<ImplOpenGLTexture>& mpTexture)
41 return mpTexture->mnFreeSlots > 0;
44 auto aIterator = std::find_if(mpTextures.begin(), mpTextures.end(), funFreeSlot);
46 if (aIterator != mpTextures.end())
48 pTexture = (*aIterator).get();
50 else
52 CreateNewTexture();
53 pTexture = mpTextures.back().get();
56 int nSlot = pTexture->FindFreeSlot();
58 // Calculate coordinates in texture
59 int nX = (nSlot % mWidthFactor) * mSubTextureSize;
60 int nY = (nSlot / mWidthFactor) * mSubTextureSize;
62 Rectangle aRectangle(Point(nX, nY), Size(nWidth, nHeight));
64 // If available, copy the image data to the texture
65 if (pData)
67 if (!pTexture->InsertBuffer(nX, nY, nWidth, nHeight, nFormat, nType, pData))
68 return OpenGLTexture();
71 return OpenGLTexture(pTexture, aRectangle, nSlot);
74 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */