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20 #ifndef INCLUDED_DRAWINGLAYER_PROCESSOR3D_DEFAULTPROCESSOR3D_HXX
21 #define INCLUDED_DRAWINGLAYER_PROCESSOR3D_DEFAULTPROCESSOR3D_HXX
23 #include <drawinglayer/drawinglayerdllapi.h>
25 #include <drawinglayer/processor3d/baseprocessor3d.hxx>
26 #include <basegfx/matrix/b3dhommatrix.hxx>
27 #include <basegfx/range/b2drange.hxx>
28 #include <basegfx/color/bcolormodifier.hxx>
29 #include <svtools/optionsdrawinglayer.hxx>
30 #include <boost/shared_ptr.hpp>
32 //////////////////////////////////////////////////////////////////////////////
41 namespace drawinglayer
{ namespace attribute
{
42 class SdrSceneAttribute
;
43 class SdrLightingAttribute
;
44 class MaterialAttribute3D
;
47 namespace drawinglayer
{ namespace primitive3d
{
48 class PolygonHairlinePrimitive3D
;
49 class PolyPolygonMaterialPrimitive3D
;
50 class GradientTexturePrimitive3D
;
51 class HatchTexturePrimitive3D
;
52 class BitmapTexturePrimitive3D
;
53 class TransformPrimitive3D
;
54 class ModifiedColorPrimitive3D
;
57 namespace drawinglayer
{ namespace texture
{
61 //////////////////////////////////////////////////////////////////////////////
63 namespace drawinglayer
67 /** DefaultProcessor3D class
69 This processor renders all feeded primitives to a 2D raster where for all
70 primitives the two basic methods rasterconvertB3DPolygon for hairlines and
71 rasterconvertB3DPolyPolygon for filled geometry is called. It is a beseclass to
72 e.g. base a Z-Buffer supported renderer on the 3D primitive processing.
74 class DefaultProcessor3D
: public BaseProcessor3D
77 /// read-only scene infos (normal handling, etc...)
78 const attribute::SdrSceneAttribute
& mrSdrSceneAttribute
;
80 /// read-only light infos (lights, etc...)
81 const attribute::SdrLightingAttribute
& mrSdrLightingAttribute
;
83 /// renderer range. Need to be correctly set by the derived implementations
84 /// normally the (0, 0, W, H) range from mpBZPixelRaster
85 basegfx::B2DRange maRasterRange
;
87 /// the modifiedColorPrimitive stack
88 basegfx::BColorModifierStack maBColorModifierStack
;
90 /// the current active texture
91 boost::shared_ptr
< texture::GeoTexSvx
> mpGeoTexSvx
;
93 /// the current active transparence texture
94 boost::shared_ptr
< texture::GeoTexSvx
> mpTransparenceGeoTexSvx
;
96 /// SvtOptionsDrawinglayer incarnation to react on diverse settings
97 const SvtOptionsDrawinglayer maDrawinglayerOpt
;
99 /// counter for entered transparence textures
100 sal_uInt32 mnTransparenceCounter
;
103 unsigned mbModulate
: 1;
104 unsigned mbFilter
: 1;
105 unsigned mbSimpleTextureActive
: 1;
107 //////////////////////////////////////////////////////////////////////////////
110 void impRenderGradientTexturePrimitive3D(const primitive3d::GradientTexturePrimitive3D
& rPrimitive
, bool bTransparence
);
111 void impRenderHatchTexturePrimitive3D(const primitive3d::HatchTexturePrimitive3D
& rPrimitive
);
112 void impRenderBitmapTexturePrimitive3D(const primitive3d::BitmapTexturePrimitive3D
& rPrimitive
);
113 void impRenderModifiedColorPrimitive3D(const primitive3d::ModifiedColorPrimitive3D
& rModifiedCandidate
);
114 void impRenderPolygonHairlinePrimitive3D(const primitive3d::PolygonHairlinePrimitive3D
& rPrimitive
);
115 void impRenderPolyPolygonMaterialPrimitive3D(const primitive3d::PolyPolygonMaterialPrimitive3D
& rPrimitive
);
116 void impRenderTransformPrimitive3D(const primitive3d::TransformPrimitive3D
& rTransformCandidate
);
118 //////////////////////////////////////////////////////////////////////////////
119 // rasterconversions for filled and non-filled polygons. These NEED to be
120 // implemented from derivations
122 virtual void rasterconvertB3DPolygon(const attribute::MaterialAttribute3D
& rMaterial
, const basegfx::B3DPolygon
& rHairline
) const = 0;
123 virtual void rasterconvertB3DPolyPolygon(const attribute::MaterialAttribute3D
& rMaterial
, const basegfx::B3DPolyPolygon
& rFill
) const = 0;
125 // the processing method for a single, known primitive
126 virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D
& rBasePrimitive
);
130 const geometry::ViewInformation3D
& rViewInformation
,
131 const attribute::SdrSceneAttribute
& rSdrSceneAttribute
,
132 const attribute::SdrLightingAttribute
& rSdrLightingAttribute
);
133 virtual ~DefaultProcessor3D();
136 const attribute::SdrSceneAttribute
& getSdrSceneAttribute() const { return mrSdrSceneAttribute
; }
137 const attribute::SdrLightingAttribute
& getSdrLightingAttribute() const { return mrSdrLightingAttribute
; }
139 /// data read access renderer stuff
140 const basegfx::BColorModifierStack
& getBColorModifierStack() const { return maBColorModifierStack
; }
141 const boost::shared_ptr
< texture::GeoTexSvx
>& getGeoTexSvx() const { return mpGeoTexSvx
; }
142 const boost::shared_ptr
< texture::GeoTexSvx
>& getTransparenceGeoTexSvx() const { return mpTransparenceGeoTexSvx
; }
143 sal_uInt32
getTransparenceCounter() const { return mnTransparenceCounter
; }
144 bool getModulate() const { return mbModulate
; }
145 bool getFilter() const { return mbFilter
; }
146 bool getSimpleTextureActive() const { return mbSimpleTextureActive
; }
148 /// access to Drawinglayer configuration options
149 const SvtOptionsDrawinglayer
& getOptionsDrawinglayer() const { return maDrawinglayerOpt
; }
151 } // end of namespace processor3d
152 } // end of namespace drawinglayer
154 //////////////////////////////////////////////////////////////////////////////
156 #endif // INCLUDED_DRAWINGLAYER_PROCESSOR3D_DEFAULTPROCESSOR3D_HXX
158 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */