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19 #ifndef INCLUDED_SVTOOLS_WIZARDMACHINE_HXX
20 #define INCLUDED_SVTOOLS_WIZARDMACHINE_HXX
22 #include <svtools/svtdllapi.h>
23 #include <svtools/wizdlg.hxx>
24 #include <vcl/button.hxx>
25 #include <vcl/tabpage.hxx>
26 #include <comphelper/stl_types.hxx>
29 //.........................................................................
32 //.........................................................................
35 #define WZB_NONE 0x0000
36 #define WZB_NEXT 0x0001
37 #define WZB_PREVIOUS 0x0002
38 #define WZB_FINISH 0x0004
39 #define WZB_CANCEL 0x0008
40 #define WZB_HELP 0x0010
43 #define WZS_INVALID_STATE ((WizardState)-1)
45 //=====================================================================
47 //=====================================================================
50 typedef sal_Int16 WizardState
;
53 eTravelForward
, // traveling forward (maybe with skipping pages)
54 eTravelBackward
, // traveling backward (maybe with skipping pages)
55 eFinish
, // the wizard is about to be finished
56 eValidate
// the data should be validated only, no traveling wll happen
60 class SAL_NO_VTABLE IWizardPageController
63 //-----------------------------------------------------------------
64 // This methods behave somewhat different than ActivatePage/DeactivatePage
65 // The latter are handled by the base class itself whenever changing the pages is in the offing,
66 // i.e., when it's already decided which page is the next.
67 // We may have situations where the next page depends on the state of the current, which needs
68 // to be committed for this.
69 // So initializePage and commitPage are designated to initialitzing/committing data on the page.
70 virtual void initializePage() = 0;
71 virtual sal_Bool
commitPage( WizardTypes::CommitPageReason _eReason
) = 0;
73 /** determines whether or not it is allowed to advance to a next page
75 You should make this dependent on the current state of the page only, not on
76 states on other pages of the whole dialog.
78 The default implementation always returns <TRUE/>.
80 virtual bool canAdvance() const = 0;
83 ~IWizardPageController() {}
86 //=====================================================================
88 //=====================================================================
90 struct WizardPageImplData
;
92 class SVT_DLLPUBLIC OWizardPage
: public TabPage
, public IWizardPageController
95 WizardPageImplData
* m_pImpl
;
99 if the OWizardPage is used in an OWizardMachine, this parameter
100 must be the OWizardMachine (which is derived from Window)
102 OWizardPage(Window
* _pParent
, const ResId
& _rResId
);
103 OWizardPage(Window
*pParent
, const OString
& rID
, const OUString
& rUIXMLDescription
);
106 // IWizardPageController overridables
107 virtual void initializePage();
108 virtual sal_Bool
commitPage( WizardTypes::CommitPageReason _eReason
);
109 virtual bool canAdvance() const;
112 // TabPage overridables
113 virtual void ActivatePage();
115 /** updates the travel-related UI elements of the OWizardMachine we live in (if any)
117 If the parent of the tab page is a OWizardMachine, then updateTravelUI at this instance
118 is called. Otherwise, nothing happens.
120 void updateDialogTravelUI();
123 //=====================================================================
125 //=====================================================================
126 struct WizardMachineImplData
;
127 /** implements some kind of finite automata, where the states of the automata exactly correlate
130 That is, the machine can have up to n states, where at each point in time exactly one state is
131 the current one. A state being current is represented as one of n tab pages being displayed
134 The class handles the UI for traveling between the states (e.g. it administrates the <em>Next</em> and
135 <em>Previous</em> buttons which you usually find in a wizard.
137 Derived classes have to implement the travel logic by overriding <member>determineNextState</member>,
138 which has to determine the state which follows the current state. Since this may depend
139 on the actual data presented in the wizard (e.g. checkboxes checked, or something like this),
140 they can implement non-linear traveling this way.
143 class SVT_DLLPUBLIC OWizardMachine
: public WizardDialog
, public WizardTypes
146 // restrict access to some aspects of our base class
147 SVT_DLLPRIVATE
void AddPage( TabPage
* pPage
) { WizardDialog::AddPage(pPage
); }
148 SVT_DLLPRIVATE
void RemovePage( TabPage
* pPage
) { WizardDialog::RemovePage(pPage
); }
149 SVT_DLLPRIVATE
void SetPage( sal_uInt16 nLevel
, TabPage
* pPage
) { WizardDialog::SetPage(nLevel
, pPage
); }
150 // TabPage* GetPage( sal_uInt16 nLevel ) const { return WizardDialog::GetPage(nLevel); }
151 // TODO: probably the complete page handling (next, previous etc.) should be prohibited ...
154 // traveling pages should not be done by calling these base class member, some mechanisms of this class
155 // here (e.g. committing page data) depend on having full control over page traveling.
156 // So use the travelXXX methods if you need to travel
160 CancelButton
* m_pCancel
;
161 PushButton
* m_pNextPage
;
162 PushButton
* m_pPrevPage
;
166 WizardMachineImplData
*
168 // hold members in this structure to allow keeping compatible when members are added
170 SVT_DLLPRIVATE
void addButtons(Window
* _pParent
, sal_uInt32 _nButtonFlags
);
175 The ctor does not call FreeResource, this is the resposibility of the derived class.
177 For the button flags, use any combination of the WZB_* flags.
179 OWizardMachine(Window
* _pParent
, const ResId
& _rRes
, sal_uInt32 _nButtonFlags
);
180 OWizardMachine(Window
* _pParent
, const WinBits i_nStyle
, sal_uInt32 _nButtonFlags
);
183 /// enable (or disable) buttons
184 void enableButtons(sal_uInt32 _nWizardButtonFlags
, sal_Bool _bEnable
);
185 /// set the default style for a button
186 void defaultButton(sal_uInt32 _nWizardButtonFlags
);
187 /// set the default style for a button
188 void defaultButton(PushButton
* _pNewDefButton
);
190 /// set the base of the title to use - the title of the current page is appended
191 void setTitleBase(const OUString
& _rTitleBase
);
193 /// determines whether there is a next state to which we can advance
194 virtual bool canAdvance() const;
196 /** updates the user interface which deals with traveling in the wizard
198 The default implementation simply checks whether both the current page and the wizard
199 itself allow to advance to the next state (<code>canAdvance</code>), and enables the "Next"
200 button if and only if this is the case.
202 virtual void updateTravelUI();
205 // WizardDialog overridables
206 virtual void ActivatePage();
207 virtual long DeactivatePage();
209 // our own overridables
211 /// to override to create new pages
212 virtual TabPage
* createPage(WizardState _nState
) = 0;
214 /// will be called when a new page is about to be displayed
215 virtual void enterState(WizardState _nState
);
217 /** will be called when the current state is about to be left for the given reason
219 The base implementation in this class will simply call <member>OWizardPage::commitPage</member>
220 for the current page, and return whatever this call returns.
223 The reason why the state is to be left.
225 <TRUE/> if and only if the page is allowed to be left
227 virtual sal_Bool
prepareLeaveCurrentState( CommitPageReason _eReason
);
229 /** will be called when the given state is left
231 This is the very last possibility for derived classes to veto the deactivation
234 @todo Normally, we would not need the return value here - derived classes now have
235 the possibility to veto page deactivations in <member>prepareLeaveCurrentState</member>. However,
236 changing this return type is too incompatible at the moment ...
239 <TRUE/> if and only if the page is allowed to be left
241 virtual sal_Bool
leaveState( WizardState _nState
);
243 /** determine the next state to travel from the given one
245 The default behaviour is linear traveling, overwrite this to change it
247 Return WZS_INVALID_STATE to prevent traveling.
249 virtual WizardState
determineNextState( WizardState _nCurrentState
) const;
251 /** called when the finish button is pressed
252 <p>By default, only the base class' Finnish method (which is not virtual) is called</p>
254 virtual sal_Bool
onFinish();
256 /// travel to the next state
257 sal_Bool
travelNext();
259 /// travel to the previous state
260 sal_Bool
travelPrevious();
262 /** enables the automatic enabled/disabled state of the "Next" button
264 If this is <TRUE/>, then upon entering a new state, the "Next" button will automatically be
265 enabled if and only if determineNextState does not return WZS_INVALID_STATE.
267 void enableAutomaticNextButtonState( bool _bEnable
= true );
268 bool isAutomaticNextButtonStateEnabled() const;
270 /** removes a page from the history. Should be called when the page is being disabled
272 void removePageFromHistory( WizardState nToRemove
);
276 The method behaves as if from the current state, <arg>_nSteps</arg> <method>travelNext</method>s were
277 called, but without actually creating or displaying the \EDntermediate pages. Only the
278 (<arg>_nSteps</arg> + 1)th page is created.
280 The skipped states appear in the state history, so <method>travelPrevious</method> will make use of them.
282 A very essential precondition for using this method is that your <method>determineNextState</method>
283 method is able to determine the next state without actually having the page of the current state.
286 <TRUE/> if and only if traveling was successful
289 @see skipBackwardUntil
291 sal_Bool
skip( sal_Int32 _nSteps
= 1 );
293 /** skips one or more states, until a given state is reached
295 The method behaves as if from the current state, <method>travelNext</method>s were called
296 successively, until <arg>_nTargetState</arg> is reached, but without actually creating or
297 displaying the \EDntermediate pages.
299 The skipped states appear in the state history, so <method>travelPrevious</method> will make use of them.
302 <TRUE/> if and only if traveling was successful
305 @see skipBackwardUntil
307 sal_Bool
skipUntil( WizardState _nTargetState
);
309 /** moves back one or more states, until a given state is reached
311 This method allows traveling backwards more than one state without actually showing the intermediate
314 For instance, if you want to travel two steps backward at a time, you could used
315 two travelPrevious calls, but this would <em>show</em> both pages, which is not necessary,
316 since you're interested in the target page only. Using <member>skipBackwardUntil</member> reliefs
320 <TRUE/> if and only if traveling was successful
325 sal_Bool
skipBackwardUntil( WizardState _nTargetState
);
327 /** returns the current state of the machine
329 Vulgo, this is the identifier of the current tab page :)
331 WizardState
getCurrentState() const { return WizardDialog::GetCurLevel(); }
333 virtual IWizardPageController
*
334 getPageController( TabPage
* _pCurrentPage
) const;
336 /** retrieves a copy of the state history, i.e. all states we already visited
338 void getStateHistory( ::std::vector
< WizardState
>& _out_rHistory
);
341 class AccessGuard
{ friend class WizardTravelSuspension
; private: AccessGuard() { } };
343 void suspendTraveling( AccessGuard
);
344 void resumeTraveling( AccessGuard
);
345 bool isTravelingSuspended() const;
348 TabPage
* GetOrCreatePage( const WizardState i_nState
);
351 // long OnNextPage( PushButton* );
352 DECL_DLLPRIVATE_LINK(OnNextPage
, void*);
353 DECL_DLLPRIVATE_LINK(OnPrevPage
, void*);
354 DECL_DLLPRIVATE_LINK(OnFinish
, void*);
356 SVT_DLLPRIVATE
void implResetDefault(Window
* _pWindow
);
357 SVT_DLLPRIVATE
void implUpdateTitle();
358 SVT_DLLPRIVATE
void implConstruct( const sal_uInt32 _nButtonFlags
);
361 /// helper class to temporarily suspend any traveling in the wizard
362 class WizardTravelSuspension
365 WizardTravelSuspension( OWizardMachine
& _rWizard
)
366 :m_rWizard( _rWizard
)
368 m_rWizard
.suspendTraveling( OWizardMachine::AccessGuard() );
371 ~WizardTravelSuspension()
373 m_rWizard
.resumeTraveling( OWizardMachine::AccessGuard() );
377 OWizardMachine
& m_rWizard
;
380 //.........................................................................
382 //.........................................................................
384 #endif // INCLUDED_SVTOOLS_WIZARDMACHINE_HXX
386 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */