bump product version to 4.2.0.1
[LibreOffice.git] / include / svx / svdglue.hxx
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1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #ifndef INCLUDED_SVX_SVDGLUE_HXX
21 #define INCLUDED_SVX_SVDGLUE_HXX
23 class Window;
24 class OutputDevice;
25 class SvStream;
26 class SdrObject;
28 #include <tools/gen.hxx>
29 #include <svx/svxdllapi.h>
30 #include <vector>
32 ////////////////////////////////////////////////////////////////////////////////////////////////////
34 #define SDRESC_SMART 0x0000
35 #define SDRESC_LEFT 0x0001
36 #define SDRESC_RIGHT 0x0002
37 #define SDRESC_TOP 0x0004
38 #define SDRESC_BOTTOM 0x0008
39 #define SDRESC_LO 0x0010 /* ni */
40 #define SDRESC_LU 0x0020 /* ni */
41 #define SDRESC_RO 0x0040 /* ni */
42 #define SDRESC_RU 0x0080 /* ni */
43 #define SDRESC_HORZ (SDRESC_LEFT|SDRESC_RIGHT)
44 #define SDRESC_VERT (SDRESC_TOP|SDRESC_BOTTOM)
45 #define SDRESC_ALL 0x00FF
47 #define SDRHORZALIGN_CENTER 0x0000
48 #define SDRHORZALIGN_LEFT 0x0001
49 #define SDRHORZALIGN_RIGHT 0x0002
50 #define SDRHORZALIGN_DONTCARE 0x0010
51 #define SDRVERTALIGN_CENTER 0x0000
52 #define SDRVERTALIGN_TOP 0x0100
53 #define SDRVERTALIGN_BOTTOM 0x0200
54 #define SDRVERTALIGN_DONTCARE 0x1000
56 class SVX_DLLPUBLIC SdrGluePoint {
57 // Bezugspunkt ist SdrObject::GetSnapRect().Center()
58 // bNoPercent=FALSE: Position ist -5000..5000 (1/100)% bzw. 0..10000 (je nach Align)
59 // bNoPercent=sal_True : Position ist in log Einh, rel zum Bezugspunkt
60 Point aPos;
61 sal_uInt16 nEscDir;
62 sal_uInt16 nId;
63 sal_uInt16 nAlign;
64 sal_uInt8 bNoPercent:1;
65 sal_uInt8 bReallyAbsolute:1; // Temporaer zu setzen fuer Transformationen am Bezugsobjekt
66 sal_uInt8 bUserDefined:1; // #i38892#
67 public:
68 SdrGluePoint(): nEscDir(SDRESC_SMART),nId(0),nAlign(0) { bNoPercent=sal_False; bReallyAbsolute=sal_False; bUserDefined=sal_True; }
69 SdrGluePoint(const Point& rNewPos, bool bNewPercent= sal_True, sal_uInt16 nNewAlign=0): aPos(rNewPos),nEscDir(SDRESC_SMART),nId(0),nAlign(nNewAlign) { bNoPercent=!bNewPercent; bReallyAbsolute = sal_False; bUserDefined = sal_True; }
70 bool operator==(const SdrGluePoint& rCmpGP) const { return aPos==rCmpGP.aPos && nEscDir==rCmpGP.nEscDir && nId==rCmpGP.nId && nAlign==rCmpGP.nAlign && bNoPercent==rCmpGP.bNoPercent && bReallyAbsolute==rCmpGP.bReallyAbsolute && bUserDefined==rCmpGP.bUserDefined; }
71 bool operator!=(const SdrGluePoint& rCmpGP) const { return !operator==(rCmpGP); }
72 const Point& GetPos() const { return aPos; }
73 void SetPos(const Point& rNewPos) { aPos=rNewPos; }
74 sal_uInt16 GetEscDir() const { return nEscDir; }
75 void SetEscDir(sal_uInt16 nNewEsc) { nEscDir=nNewEsc; }
76 sal_uInt16 GetId() const { return nId; }
77 void SetId(sal_uInt16 nNewId) { nId=nNewId; }
78 bool IsPercent() const { return bNoPercent ? false : true; }
79 void SetPercent(bool bOn) { bNoPercent = !bOn; }
80 // Temporaer zu setzen fuer Transformationen am Bezugsobjekt
81 bool IsReallyAbsolute() const { return bReallyAbsolute ? true : false; }
82 void SetReallyAbsolute(bool bOn, const SdrObject& rObj);
84 // #i38892#
85 bool IsUserDefined() const { return bUserDefined ? true : false; }
86 void SetUserDefined(bool bNew) { bUserDefined = bNew ? true : false; }
88 sal_uInt16 GetAlign() const { return nAlign; }
89 void SetAlign(sal_uInt16 nAlg) { nAlign=nAlg; }
90 sal_uInt16 GetHorzAlign() const { return nAlign&0x00FF; }
91 void SetHorzAlign(sal_uInt16 nAlg) { nAlign=(nAlign&0xFF00)|(nAlg&0x00FF); }
92 sal_uInt16 GetVertAlign() const { return nAlign&0xFF00; }
93 void SetVertAlign(sal_uInt16 nAlg) { nAlign=(nAlign&0x00FF)|(nAlg&0xFF00); }
94 bool IsHit(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj) const;
95 void Invalidate(Window& rWin, const SdrObject* pObj) const;
96 Point GetAbsolutePos(const SdrObject& rObj) const;
97 void SetAbsolutePos(const Point& rNewPos, const SdrObject& rObj);
98 long GetAlignAngle() const;
99 void SetAlignAngle(long nWink);
100 long EscDirToAngle(sal_uInt16 nEsc) const;
101 sal_uInt16 EscAngleToDir(long nWink) const;
102 void Rotate(const Point& rRef, long nWink, double sn, double cs, const SdrObject* pObj);
103 void Mirror(const Point& rRef1, const Point& rRef2, long nWink, const SdrObject* pObj);
104 void Shear (const Point& rRef, long nWink, double tn, bool bVShear, const SdrObject* pObj);
107 #define SDRGLUEPOINT_NOTFOUND 0xFFFF
109 class SVX_DLLPUBLIC SdrGluePointList {
110 std::vector<SdrGluePoint*> aList;
111 protected:
112 SdrGluePoint* GetObject(sal_uInt16 i) const { return aList[i]; }
113 public:
114 SdrGluePointList(): aList() {}
115 SdrGluePointList(const SdrGluePointList& rSrcList): aList() { *this=rSrcList; }
116 ~SdrGluePointList() { Clear(); }
117 void Clear();
118 void operator=(const SdrGluePointList& rSrcList);
119 sal_uInt16 GetCount() const { return sal_uInt16(aList.size()); }
120 // Beim Insert wird dem Objekt (also dem GluePoint) automatisch eine Id zugewiesen.
121 // ReturnCode ist der Index des neuen GluePoints in der Liste
122 sal_uInt16 Insert(const SdrGluePoint& rGP);
123 void Delete(sal_uInt16 nPos)
125 SdrGluePoint* p = aList[nPos];
126 aList.erase(aList.begin()+nPos);
127 delete p;
129 SdrGluePoint& operator[](sal_uInt16 nPos) { return *GetObject(nPos); }
130 const SdrGluePoint& operator[](sal_uInt16 nPos) const { return *GetObject(nPos); }
131 sal_uInt16 FindGluePoint(sal_uInt16 nId) const;
132 sal_uInt16 HitTest(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj, bool bBack = false, bool bNext = false, sal_uInt16 nId0=0) const;
133 void Invalidate(Window& rWin, const SdrObject* pObj) const;
134 // Temporaer zu setzen fuer Transformationen am Bezugsobjekt
135 void SetReallyAbsolute(bool bOn, const SdrObject& rObj);
136 void Rotate(const Point& rRef, long nWink, double sn, double cs, const SdrObject* pObj);
137 void Mirror(const Point& rRef1, const Point& rRef2, const SdrObject* pObj);
138 void Mirror(const Point& rRef1, const Point& rRef2, long nWink, const SdrObject* pObj);
139 void Shear (const Point& rRef, long nWink, double tn, bool bVShear, const SdrObject* pObj);
143 ////////////////////////////////////////////////////////////////////////////////////////////////////
145 #endif // INCLUDED_SVX_SVDGLUE_HXX
147 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */