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20 #ifndef INCLUDED_BASEGFX_POLYGON_B2DPOLYPOLYGONFILLRULE_HXX
21 #define INCLUDED_BASEGFX_POLYGON_B2DPOLYPOLYGONFILLRULE_HXX
23 #include <sal/types.h>
29 /** Fill rule to use for poly-polygon filling.
31 The fill rule determines which areas are inside, and which are
32 outside the poly-polygon.
36 /** Areas, for which a scanline has crossed an odd number of
37 vertices, are regarded 'inside', the remainder 'outside'
42 /** For each edge a scanline crosses, a current winding number
43 is updated. Downward edges count +1, upward edges count
44 -1. If the total accumulated winding number for one area
45 is not zero, this area is regarded 'inside', otherwise,
48 FillRule_NONZERO_WINDING_NUMBER
52 #endif // INCLUDED_BASEGFX_POLYGON_B2DPOLYPOLYGONFILLRULE_HXX
54 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */