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20 #ifndef INCLUDED_BASEGFX_TUPLE_B3ITUPLE_HXX
21 #define INCLUDED_BASEGFX_TUPLE_B3ITUPLE_HXX
23 #include <sal/types.h>
24 #include <basegfx/tuple/b3dtuple.hxx>
25 #include <basegfx/basegfxdllapi.h>
29 /** Base class for all Points/Vectors with three sal_Int32 values
31 This class provides all methods common to Point
32 avd Vector classes which are derived from here.
34 @derive Use this class to implement Points or Vectors
35 which are based on three sal_Int32 values
37 class BASEGFX_DLLPUBLIC SAL_WARN_UNUSED B3ITuple
47 The tuple is initialized to (0, 0, 0)
58 This parameter is used to initialize the X-coordinate
62 This parameter is used to initialize the Y-coordinate
66 This parameter is used to initialize the Z-coordinate
69 B3ITuple(sal_Int32 nX
, sal_Int32 nY
, sal_Int32 nZ
)
75 /** Create a copy of a 3D Tuple
78 The 3D Tuple which will be copied.
80 B3ITuple(const B3ITuple
& rTup
)
89 /// get X-Coordinate of 3D Tuple
90 sal_Int32
getX() const
95 /// get Y-Coordinate of 3D Tuple
96 sal_Int32
getY() const
101 /// get Z-Coordinate of 3D Tuple
102 sal_Int32
getZ() const
107 /// set X-Coordinate of 3D Tuple
108 void setX(sal_Int32 nX
)
113 /// set Y-Coordinate of 3D Tuple
114 void setY(sal_Int32 nY
)
119 /// set Z-Coordinate of 3D Tuple
120 void setZ(sal_Int32 nZ
)
125 /// Array-access to 3D Tuple
126 const sal_Int32
& operator[] (int nPos
) const
128 // Here, normally two if(...)'s should be used. In the assumption that
129 // both sal_Int32 members can be accessed as an array a shortcut is used here.
130 // if(0 == nPos) return mnX; if(1 == nPos) return mnY; return mnZ;
131 return *((&mnX
) + nPos
);
134 /// Array-access to 3D Tuple
135 sal_Int32
& operator[] (int nPos
)
137 // Here, normally two if(...)'s should be used. In the assumption that
138 // both sal_Int32 members can be accessed as an array a shortcut is used here.
139 // if(0 == nPos) return mnX; if(1 == nPos) return mnY; return mnZ;
140 return *((&mnX
) + nPos
);
146 B3ITuple
& operator+=( const B3ITuple
& rTup
)
154 B3ITuple
& operator-=( const B3ITuple
& rTup
)
162 B3ITuple
& operator/=( const B3ITuple
& rTup
)
170 B3ITuple
& operator*=( const B3ITuple
& rTup
)
178 B3ITuple
& operator*=(sal_Int32 t
)
186 B3ITuple
& operator/=(sal_Int32 t
)
194 B3ITuple
operator-(void) const
196 return B3ITuple(-mnX
, -mnY
, -mnZ
);
199 bool operator==( const B3ITuple
& rTup
) const
201 return this == &rTup
|| (rTup
.mnX
== mnX
&& rTup
.mnY
== mnY
&& rTup
.mnZ
== mnZ
);
204 bool operator!=( const B3ITuple
& rTup
) const
206 return !(*this == rTup
);
209 B3ITuple
& operator=( const B3ITuple
& rTup
)
218 // external operators
221 inline B3ITuple
minimum(const B3ITuple
& rTupA
, const B3ITuple
& rTupB
)
224 std::min(rTupB
.getX(), rTupA
.getX()),
225 std::min(rTupB
.getY(), rTupA
.getY()),
226 std::min(rTupB
.getZ(), rTupA
.getZ()));
229 inline B3ITuple
maximum(const B3ITuple
& rTupA
, const B3ITuple
& rTupB
)
232 std::max(rTupB
.getX(), rTupA
.getX()),
233 std::max(rTupB
.getY(), rTupA
.getY()),
234 std::max(rTupB
.getZ(), rTupA
.getZ()));
237 inline B3ITuple
absolute(const B3ITuple
& rTup
)
240 (0 > rTup
.getX()) ? -rTup
.getX() : rTup
.getX(),
241 (0 > rTup
.getY()) ? -rTup
.getY() : rTup
.getY(),
242 (0 > rTup
.getZ()) ? -rTup
.getZ() : rTup
.getZ());
246 inline B3ITuple
interpolate(const B3ITuple
& rOld1
, const B3ITuple
& rOld2
, double t
)
263 basegfx::fround(((rOld2
.getX() - rOld1
.getX()) * t
) + rOld1
.getX()),
264 basegfx::fround(((rOld2
.getY() - rOld1
.getY()) * t
) + rOld1
.getY()),
265 basegfx::fround(((rOld2
.getZ() - rOld1
.getZ()) * t
) + rOld1
.getZ()));
269 inline B3ITuple
average(const B3ITuple
& rOld1
, const B3ITuple
& rOld2
)
272 rOld1
.getX() == rOld2
.getX() ? rOld1
.getX() : basegfx::fround((rOld1
.getX() + rOld2
.getX()) * 0.5),
273 rOld1
.getY() == rOld2
.getY() ? rOld1
.getY() : basegfx::fround((rOld1
.getY() + rOld2
.getY()) * 0.5),
274 rOld1
.getZ() == rOld2
.getZ() ? rOld1
.getZ() : basegfx::fround((rOld1
.getZ() + rOld2
.getZ()) * 0.5));
277 inline B3ITuple
average(const B3ITuple
& rOld1
, const B3ITuple
& rOld2
, const B3ITuple
& rOld3
)
280 (rOld1
.getX() == rOld2
.getX() && rOld2
.getX() == rOld3
.getX()) ? rOld1
.getX() : basegfx::fround((rOld1
.getX() + rOld2
.getX() + rOld3
.getX()) * (1.0 / 3.0)),
281 (rOld1
.getY() == rOld2
.getY() && rOld2
.getY() == rOld3
.getY()) ? rOld1
.getX() : basegfx::fround((rOld1
.getY() + rOld2
.getY() + rOld3
.getY()) * (1.0 / 3.0)),
282 (rOld1
.getZ() == rOld2
.getZ() && rOld2
.getZ() == rOld3
.getZ()) ? rOld1
.getX() : basegfx::fround((rOld1
.getZ() + rOld2
.getZ() + rOld3
.getZ()) * (1.0 / 3.0)));
285 inline B3ITuple
operator+(const B3ITuple
& rTupA
, const B3ITuple
& rTupB
)
287 B3ITuple
aSum(rTupA
);
292 inline B3ITuple
operator-(const B3ITuple
& rTupA
, const B3ITuple
& rTupB
)
294 B3ITuple
aSub(rTupA
);
299 inline B3ITuple
operator/(const B3ITuple
& rTupA
, const B3ITuple
& rTupB
)
301 B3ITuple
aDiv(rTupA
);
306 inline B3ITuple
operator*(const B3ITuple
& rTupA
, const B3ITuple
& rTupB
)
308 B3ITuple
aMul(rTupA
);
313 inline B3ITuple
operator*(const B3ITuple
& rTup
, sal_Int32 t
)
320 inline B3ITuple
operator*(sal_Int32 t
, const B3ITuple
& rTup
)
327 inline B3ITuple
operator/(const B3ITuple
& rTup
, sal_Int32 t
)
334 inline B3ITuple
operator/(sal_Int32 t
, const B3ITuple
& rTup
)
336 B3ITuple
aNew(t
, t
, t
);
341 } // end of namespace basegfx
343 #endif // INCLUDED_BASEGFX_TUPLE_B3ITUPLE_HXX
345 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */