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20 #ifndef INCLUDED_SVX_VIEW3D_HXX
21 #define INCLUDED_SVX_VIEW3D_HXX
23 #include <svx/svdview.hxx>
24 #include <svx/def3d.hxx>
25 #include <svx/deflt3d.hxx>
26 #include <basegfx/point/b2dpoint.hxx>
27 #include <svx/svxdllapi.h>
30 * Forward declarations
35 class Impl3DMirrorConstructOverlay
;
38 * Derived class of SdrView to edit 3D objects.
41 class SVX_DLLPUBLIC E3dView
: public SdrView
44 E3dDefaultAttributes a3DDefaultAttr
;
45 MouseEvent aMouseEvent
; // The parameters of the last Events (Mouse, Keyboard)
46 Color aDefaultLightColor
; // The paramaters for the last colors
47 Color aDefaultAmbientColor
;
49 double fDefaultScaleX
; // Scaling
50 double fDefaultScaleY
;
51 double fDefaultScaleZ
;
52 double fDefaultRotateX
; // and Rotation
53 double fDefaultRotateY
;
54 double fDefaultRotateZ
;
55 double fDefaultExtrusionDeepth
; // Extrusion depth
56 double fDefaultLightIntensity
; // Intensity of the two (necessary) light sources.
57 double fDefaultAmbientIntensity
;
58 long nHDefaultSegments
; // Amount of HSegments required by the Lathe object
59 long nVDefaultSegments
; // Amount of VSegments required by the Lathe object
61 E3dDragConstraint eDragConstraint
;
64 Impl3DMirrorConstructOverlay
* mpMirrorOverlay
;
70 void ImpCreate3DObject(E3dScene
* pScene
, SdrObject
* pObj
, bool bExtrude
, double fDepth
, basegfx::B2DHomMatrix
& rLatheMat
);
71 void ImpCreateSingle3DObjectFlat(E3dScene
* pScene
, SdrObject
* pObj
, bool bExtrude
, double fDepth
, basegfx::B2DHomMatrix
& rLatheMat
);
72 void ImpChangeSomeAttributesFor3DConversion(SdrObject
* pObj
);
73 void ImpChangeSomeAttributesFor3DConversion2(SdrObject
* pObj
);
75 void InitScene(E3dScene
* pScene
, double fW
, double fH
, double fCamZ
);
76 void ImpIsConvertTo3DPossible(SdrObject
* pObj
, bool& rAny3D
, bool& rGroupSelected
) const;
77 void BreakSingle3DObj(E3dObject
* pObj
);
81 E3dView(SdrModel
* pModel
, OutputDevice
* pOut
= 0L);
84 // Output all marked Objects on the given OutputDevice.
85 virtual void DrawMarkedObj(OutputDevice
& rOut
) const SAL_OVERRIDE
;
87 // Access to the default attributes.
88 E3dDefaultAttributes
& Get3DDefaultAttributes() { return a3DDefaultAttr
; }
89 virtual bool BegDragObj(const Point
& rPnt
, OutputDevice
* pOut
= NULL
, SdrHdl
* pHdl
= NULL
, short nMinMov
= -3, SdrDragMethod
* pForcedMeth
= NULL
) SAL_OVERRIDE
;
90 virtual void CheckPossibilities() SAL_OVERRIDE
;
93 void SetMouseEvent(const MouseEvent
& rNew
) { aMouseEvent
= rNew
; }
94 const MouseEvent
& GetMouseEvent() { return aMouseEvent
; }
96 // Override getting the model, as we need to supply a Scene together with individual 3D Objects.
97 virtual SdrModel
* GetMarkedObjModel() const SAL_OVERRIDE
;
99 // On Paste: We need to insert the objects of the Scene, but not the Scene itself
100 using SdrView::Paste
;
101 virtual bool Paste(const SdrModel
& rMod
, const Point
& rPos
, SdrObjList
* pLst
=NULL
, sal_uInt32 nOptions
=0) SAL_OVERRIDE
;
103 // #83403# Service routine used from local Clone() and from SdrCreateView::EndCreateObj(...)
104 bool ImpCloneAll3DObjectsToDestScene(E3dScene
* pSrcScene
, E3dScene
* pDstScene
, Point aOffset
);
106 bool IsConvertTo3DObjPossible() const;
107 void ConvertMarkedObjTo3D(bool bExtrude
=true, basegfx::B2DPoint aPnt1
= basegfx::B2DPoint(0.0, 0.0), basegfx::B2DPoint aPnt2
= basegfx::B2DPoint(0.0, 1.0));
109 // Means to create all Extrudes in a certain depth order.
110 void DoDepthArrange(E3dScene
* pScene
, double fDepth
);
111 void ConvertMarkedToPolyObj(bool bLineToArea
);
112 E3dScene
* SetCurrent3DObj(E3dObject
* p3DObj
);
113 void Start3DCreation();
115 // Migration of overlay
116 bool Is3DRotationCreationActive() const { return (0L != mpMirrorOverlay
); }
118 virtual void MovAction(const Point
& rPnt
) SAL_OVERRIDE
;
119 void End3DCreation(bool bUseDefaultValuesForMirrorAxes
=false);
120 void ResetCreationActive();
122 double GetDefaultCamPosZ();
124 double &DefaultScaleX ()
126 return fDefaultScaleX
;
129 double DefaultScaleX () const
131 return fDefaultScaleX
;
134 double &DefaultScaleY ()
136 return fDefaultScaleY
;
139 double DefaultScaleY () const
141 return fDefaultScaleY
;
144 double &DefaultScaleZ ()
146 return fDefaultScaleZ
;
149 double DefaultScaleZ () const
151 return fDefaultScaleZ
;
154 double &DefaultRotateX ()
156 return fDefaultRotateX
;
159 double DefaultRotateX () const
161 return fDefaultRotateX
;
164 double &DefaultRotateY ()
166 return fDefaultRotateY
;
169 double DefaultRotateY () const
171 return fDefaultRotateY
;
174 double &DefaultRotateZ ()
176 return fDefaultRotateZ
;
179 double DefaultRotateZ () const
181 return fDefaultRotateZ
;
184 double &DefaultExtrusionDeepth ()
186 return fDefaultExtrusionDeepth
;
189 double DefaultExtrusionDeepth () const
191 return fDefaultExtrusionDeepth
;
194 double GetDefaultCamFocal();
196 double &DefaultLightIntensity ()
198 return fDefaultLightIntensity
;
201 double DefaultLightIntensity () const
203 return fDefaultLightIntensity
;
206 double &DefaultAmbientIntensity ()
208 return fDefaultAmbientIntensity
;
211 double DefaultAmbientIntensity () const
213 return fDefaultAmbientIntensity
;
216 const Color
&DefaultLightColor () const
218 return aDefaultLightColor
;
221 Color
DefaultLightColor ()
223 return aDefaultLightColor
;
226 const Color
&DefaultAmbientColor () const
228 return aDefaultAmbientColor
;
231 Color
DefaultAmbientColor ()
233 return aDefaultAmbientColor
;
236 long GetHDefaultSegments() const { return nHDefaultSegments
; }
237 void SetHDefaultSegments(long nSegs
) { nHDefaultSegments
= nSegs
; }
239 long GetVDefaultSegments() const { return nVDefaultSegments
; }
240 void SetVDefaultSegments(long nSegs
) { nVDefaultSegments
= nSegs
; }
242 bool IsBreak3DObjPossible() const;
245 bool DoubleSided () const { return bDoubleSided
; }
247 bool &DoubleSided () { return bDoubleSided
; }
249 SfxItemSet
Get3DAttributes(E3dScene
* pInScene
= NULL
, bool bOnly3DAttr
=false) const;
250 void Set3DAttributes(const SfxItemSet
& rAttr
, E3dScene
* pInScene
= NULL
, bool bOnly3DAttr
=false);
253 #endif // INCLUDED_SVX_VIEW3D_HXX
255 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */