Version 4.3.0.0.beta1, tag libreoffice-4.3.0.0.beta1
[LibreOffice.git] / svx / source / svdraw / sdrhittesthelper.cxx
blob6f027a4a79e80c384ad7f1e1cfaf1d18e538c8c5
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
21 #include <svx/sdrhittesthelper.hxx>
22 #include <svx/obj3d.hxx>
23 #include <svx/helperhittest3d.hxx>
24 #include <svx/sdrpagewindow.hxx>
25 #include <svx/sdr/contact/viewobjectcontact.hxx>
26 #include <svx/sdr/contact/displayinfo.hxx>
27 #include <svx/sdr/contact/objectcontact.hxx>
28 #include <drawinglayer/processor2d/hittestprocessor2d.hxx>
29 #include <svx/svdpagv.hxx>
30 #include <svx/sdr/contact/viewcontact.hxx>
33 // #i101872# new Object HitTest as View-tooling
35 SdrObject* SdrObjectPrimitiveHit(
36 const SdrObject& rObject,
37 const Point& rPnt,
38 sal_uInt16 nTol,
39 const SdrPageView& rSdrPageView,
40 const SetOfByte* pVisiLayer,
41 bool bTextOnly)
43 SdrObject* pResult = 0;
45 if(rObject.GetSubList() && rObject.GetSubList()->GetObjCount())
47 // group or scene with content. Single 3D objects also have a
48 // true == rObject.GetSubList(), but no content
49 pResult = SdrObjListPrimitiveHit(*rObject.GetSubList(), rPnt, nTol, rSdrPageView, pVisiLayer, bTextOnly);
51 else
53 if( rObject.IsVisible() && (!pVisiLayer || pVisiLayer->IsSet(rObject.GetLayer())))
55 // single object, 3d object, empty scene or empty group. Check if
56 // it's a single 3D object
57 const E3dCompoundObject* pE3dCompoundObject = dynamic_cast< const E3dCompoundObject* >(&rObject);
59 if(pE3dCompoundObject)
61 const basegfx::B2DPoint aHitPosition(rPnt.X(), rPnt.Y());
63 if(checkHitSingle3DObject(aHitPosition, *pE3dCompoundObject))
65 pResult = const_cast< E3dCompoundObject* >(pE3dCompoundObject);
68 else
70 // not a single 3D object; Check in first PageWindow using prmitives (only SC
71 // with split views uses multiple PageWindows nowadays)
72 if(rSdrPageView.PageWindowCount())
74 const double fLogicTolerance(nTol);
75 const basegfx::B2DPoint aHitPosition(rPnt.X(), rPnt.Y());
76 const sdr::contact::ViewObjectContact& rVOC = rObject.GetViewContact().GetViewObjectContact(
77 rSdrPageView.GetPageWindow(0)->GetObjectContact());
79 if(ViewObjectContactPrimitiveHit(rVOC, aHitPosition, fLogicTolerance, bTextOnly))
81 pResult = const_cast< SdrObject* >(&rObject);
88 return pResult;
93 SdrObject* SdrObjListPrimitiveHit(
94 const SdrObjList& rList,
95 const Point& rPnt,
96 sal_uInt16 nTol,
97 const SdrPageView& rSdrPageView,
98 const SetOfByte* pVisiLayer,
99 bool bTextOnly)
101 sal_uInt32 nObjNum(rList.GetObjCount());
102 SdrObject* pRetval = 0;
104 while(!pRetval && nObjNum > 0)
106 nObjNum--;
107 SdrObject* pObj = rList.GetObj(nObjNum);
109 pRetval = SdrObjectPrimitiveHit(*pObj, rPnt, nTol, rSdrPageView, pVisiLayer, bTextOnly);
112 return pRetval;
117 bool ViewObjectContactPrimitiveHit(
118 const sdr::contact::ViewObjectContact& rVOC,
119 const basegfx::B2DPoint& rHitPosition,
120 double fLogicHitTolerance,
121 bool bTextOnly)
123 basegfx::B2DRange aObjectRange(rVOC.getObjectRange());
125 if(!aObjectRange.isEmpty())
127 // first do a rough B2DRange based HitTest; do not forget to
128 // include the HitTolerance if given
129 if(basegfx::fTools::more(fLogicHitTolerance, 0.0))
131 aObjectRange.grow(fLogicHitTolerance);
134 if(aObjectRange.isInside(rHitPosition))
136 // get primitive sequence
137 sdr::contact::DisplayInfo aDisplayInfo;
138 const drawinglayer::primitive2d::Primitive2DSequence& rSequence(rVOC.getPrimitive2DSequence(aDisplayInfo));
140 if(rSequence.hasElements())
142 // create a HitTest processor
143 const drawinglayer::geometry::ViewInformation2D& rViewInformation2D = rVOC.GetObjectContact().getViewInformation2D();
144 drawinglayer::processor2d::HitTestProcessor2D aHitTestProcessor2D(
145 rViewInformation2D,
146 rHitPosition,
147 fLogicHitTolerance,
148 bTextOnly);
150 // feed it with the primitives
151 aHitTestProcessor2D.process(rSequence);
153 // deliver result
154 return aHitTestProcessor2D.getHit();
159 return false;
162 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */