1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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20 #ifndef INCLUDED_VCL_INC_SALFRAME_HXX
21 #define INCLUDED_VCL_INC_SALFRAME_HXX
23 #include <tools/solar.h>
24 #include <vcl/dllapi.h>
26 #include <vcl/ptrstyle.hxx>
28 #include <salwtype.hxx>
29 #include <salgeom.hxx>
30 #include <tools/gen.hxx>
31 #include <vcl/region.hxx>
33 #include <vcl/impdel.hxx>
34 #include <rtl/ustring.hxx>
35 #include <vcl/keycod.hxx>
44 struct SalInputContext
;
48 #define SAL_FRAME_TOTOP_RESTOREWHENMIN ((sal_uInt16)0x0001)
49 #define SAL_FRAME_TOTOP_FOREGROUNDTASK ((sal_uInt16)0x0002)
50 #define SAL_FRAME_TOTOP_GRABFOCUS ((sal_uInt16)0x0004)
51 #define SAL_FRAME_TOTOP_GRABFOCUS_ONLY ((sal_uInt16)0x0008)
53 #define SAL_FRAME_ENDEXTTEXTINPUT_COMPLETE ((sal_uInt16)0x0001)
54 #define SAL_FRAME_ENDEXTTEXTINPUT_CANCEL ((sal_uInt16)0x0002)
57 #define SAL_FRAME_STYLE_DEFAULT ((sal_uLong)0x00000001)
58 #define SAL_FRAME_STYLE_MOVEABLE ((sal_uLong)0x00000002)
59 #define SAL_FRAME_STYLE_SIZEABLE ((sal_uLong)0x00000004)
60 #define SAL_FRAME_STYLE_CLOSEABLE ((sal_uLong)0x00000008)
62 // no shadow effect on Windows XP
63 #define SAL_FRAME_STYLE_NOSHADOW ((sal_uLong)0x00000010)
64 // indicate tooltip windows, so they can always be topmost
65 #define SAL_FRAME_STYLE_TOOLTIP ((sal_uLong)0x00000020)
66 // windows without windowmanager decoration, this typically only applies to floating windows
67 #define SAL_FRAME_STYLE_OWNERDRAWDECORATION ((sal_uLong)0x00000040)
69 #define SAL_FRAME_STYLE_DIALOG ((sal_uLong)0x00000080)
70 // partial fullscreen: fullscreen on one monitor of a multimonitor display
71 #define SAL_FRAME_STYLE_PARTIAL_FULLSCREEN ((sal_uLong)0x00800000)
72 // plugged system child window
73 #define SAL_FRAME_STYLE_PLUG ((sal_uLong)0x10000000)
74 // system child window inside another SalFrame
75 #define SAL_FRAME_STYLE_SYSTEMCHILD ((sal_uLong)0x08000000)
77 #define SAL_FRAME_STYLE_FLOAT ((sal_uLong)0x20000000)
78 // floating window that needs to be focusable
79 #define SAL_FRAME_STYLE_FLOAT_FOCUSABLE ((sal_uLong)0x04000000)
80 // toolwindows should be painted with a smaller decoration
81 #define SAL_FRAME_STYLE_TOOLWINDOW ((sal_uLong)0x40000000)
82 // the window containing the intro bitmap, aka splashscreen
83 #define SAL_FRAME_STYLE_INTRO ((sal_uLong)0x80000000)
85 // - extended frame style -
86 // - (sal equivalent to extended WinBits) -
87 typedef sal_uInt64 SalExtStyle
;
88 #define SAL_FRAME_EXT_STYLE_DOCUMENT SalExtStyle(0x00000001)
89 #define SAL_FRAME_EXT_STYLE_DOCMODIFIED SalExtStyle(0x00000002)
91 // Flags for SetPosSize
92 #define SAL_FRAME_POSSIZE_X ((sal_uInt16)0x0001)
93 #define SAL_FRAME_POSSIZE_Y ((sal_uInt16)0x0002)
94 #define SAL_FRAME_POSSIZE_WIDTH ((sal_uInt16)0x0004)
95 #define SAL_FRAME_POSSIZE_HEIGHT ((sal_uInt16)0x0008)
97 struct SystemParentData
;
99 class VCL_PLUGIN_PUBLIC SalFrame
: public vcl::DeletionNotifier
101 // the VCL window corresponding to this frame
103 SALFRAMEPROC m_pProc
;
106 SalFrame() : m_pWindow( NULL
), m_pProc( NULL
) {}
109 SalFrameGeometry maGeometry
;
111 // SalGraphics or NULL, but two Graphics for all SalFrames
113 virtual SalGraphics
* AcquireGraphics() = 0;
114 virtual void ReleaseGraphics( SalGraphics
* pGraphics
) = 0;
116 // Event must be destroyed, when Frame is destroyed
117 // When Event is called, SalInstance::Yield() must be returned
118 virtual bool PostEvent( void* pData
) = 0;
120 virtual void SetTitle( const OUString
& rTitle
) = 0;
121 virtual void SetIcon( sal_uInt16 nIcon
) = 0;
122 virtual void SetRepresentedURL( const OUString
& );
123 virtual void SetMenu( SalMenu
*pSalMenu
) = 0;
124 virtual void DrawMenuBar() = 0;
126 virtual void SetExtendedFrameStyle( SalExtStyle nExtStyle
) = 0;
128 // Before the window is visible, a resize event
129 // must be sent with the correct size
130 virtual void Show( bool bVisible
, bool bNoActivate
= false ) = 0;
131 virtual void Enable( bool bEnable
) = 0;
132 // Set ClientSize and Center the Window to the desktop
133 // and send/post a resize message
134 virtual void SetMinClientSize( long nWidth
, long nHeight
) = 0;
135 virtual void SetMaxClientSize( long nWidth
, long nHeight
) = 0;
136 virtual void SetPosSize( long nX
, long nY
, long nWidth
, long nHeight
, sal_uInt16 nFlags
) = 0;
137 virtual void GetClientSize( long& rWidth
, long& rHeight
) = 0;
138 virtual void GetWorkArea( Rectangle
& rRect
) = 0;
139 virtual SalFrame
* GetParent() const = 0;
140 // Note: x will be mirrored at parent if UI mirroring is active
141 SalFrameGeometry
GetGeometry();
142 const SalFrameGeometry
& GetUnmirroredGeometry() const { return maGeometry
; }
144 virtual void SetWindowState( const SalFrameState
* pState
) = 0;
145 virtual bool GetWindowState( SalFrameState
* pState
) = 0;
146 virtual void ShowFullScreen( bool bFullScreen
, sal_Int32 nDisplay
) = 0;
148 // Enable/Disable ScreenSaver, SystemAgents, ...
149 virtual void StartPresentation( bool bStart
) = 0;
150 // Show Window over all other Windows
151 virtual void SetAlwaysOnTop( bool bOnTop
) = 0;
153 // Window to top and grab focus
154 virtual void ToTop( sal_uInt16 nFlags
) = 0;
156 // this function can call with the same
158 virtual void SetPointer( PointerStyle ePointerStyle
) = 0;
159 virtual void CaptureMouse( bool bMouse
) = 0;
160 virtual void SetPointerPos( long nX
, long nY
) = 0;
162 // flush output buffer
163 virtual void Flush( void) = 0;
164 virtual void Flush( const Rectangle
& );
165 // flush output buffer, wait till outstanding operations are done
166 virtual void Sync() = 0;
168 virtual void SetInputContext( SalInputContext
* pContext
) = 0;
169 virtual void EndExtTextInput( sal_uInt16 nFlags
) = 0;
171 virtual OUString
GetKeyName( sal_uInt16 nKeyCode
) = 0;
173 // returns in 'rKeyCode' the single keycode that translates to the given unicode when using a keyboard layout of language 'aLangType'
174 // returns false if no mapping exists or function not supported
175 // this is required for advanced menu support
176 virtual bool MapUnicodeToKeyCode( sal_Unicode aUnicode
, LanguageType aLangType
, KeyCode
& rKeyCode
) = 0;
178 // returns the input language used for the last key stroke
179 // may be LANGUAGE_DONTKNOW if not supported by the OS
180 virtual LanguageType
GetInputLanguage() = 0;
182 virtual void UpdateSettings( AllSettings
& rSettings
) = 0;
184 virtual void Beep() = 0;
186 // returns system data (most prominent: window handle)
187 virtual const SystemEnvData
*
188 GetSystemData() const = 0;
190 // get current modifier, button mask and mouse position
191 struct SalPointerState
194 Point maPos
; // in frame coordinates
197 virtual SalPointerState
GetPointerState() = 0;
199 struct SalIndicatorState
204 virtual SalIndicatorState
GetIndicatorState() = 0;
206 virtual void SimulateKeyPress( sal_uInt16 nKeyCode
) = 0;
208 // set new parent window
209 virtual void SetParent( SalFrame
* pNewParent
) = 0;
210 // reparent window to act as a plugin; implementation
211 // may choose to use a new system window internally
212 // return false to indicate failure
213 virtual bool SetPluginParent( SystemParentData
* pNewParent
) = 0;
215 // move the frame to a new screen
216 virtual void SetScreenNumber( unsigned int nScreen
) = 0;
218 virtual void SetApplicationID( const OUString
&rApplicationID
) = 0;
220 // shaped system windows
221 // set clip region to none (-> rectangular windows, normal state)
222 virtual void ResetClipRegion() = 0;
223 // start setting the clipregion consisting of nRects rectangles
224 virtual void BeginSetClipRegion( sal_uLong nRects
) = 0;
225 // add a rectangle to the clip region
226 virtual void UnionClipRegion( long nX
, long nY
, long nWidth
, long nHeight
) = 0;
227 // done setting up the clipregion
228 virtual void EndSetClipRegion() = 0;
230 // Callbacks (indepent part in vcl/source/window/winproc.cxx)
231 // for default message handling return 0
232 void SetCallback( Window
* pWindow
, SALFRAMEPROC pProc
)
233 { m_pWindow
= pWindow
; m_pProc
= pProc
; }
235 // returns the instance set
236 Window
* GetWindow() const
237 { return m_pWindow
; }
239 // Call the callback set; this sometimes necessary for implementation classes
240 // that should not know more than necessary about the SalFrame implementation
241 // (e.g. input methods, printer update handlers).
242 long CallCallback( sal_uInt16 nEvent
, const void* pEvent
) const
243 { return m_pProc
? long(m_pProc( m_pWindow
, const_cast<SalFrame
*>(this), nEvent
, pEvent
)) : 0; }
246 #endif // INCLUDED_VCL_INC_SALFRAME_HXX
248 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */