Bump version to 6.4-15
[LibreOffice.git] / basegfx / source / raster / rasterconvert3d.cxx
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1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #include <basegfx/raster/rasterconvert3d.hxx>
21 #include <basegfx/vector/b2dvector.hxx>
22 #include <basegfx/polygon/b3dpolygon.hxx>
23 #include <basegfx/polygon/b3dpolypolygon.hxx>
24 #include <basegfx/point/b3dpoint.hxx>
26 // implementations of the 3D raster converter
28 namespace basegfx
30 void RasterConverter3D::addArea(const B3DPolygon& rFill, const B3DHomMatrix* pViewToEye)
32 const sal_uInt32 nPointCount(rFill.count());
34 for(sal_uInt32 a(0); a < nPointCount; a++)
36 addEdge(rFill, a, (a + 1) % nPointCount, pViewToEye);
40 void RasterConverter3D::addArea(const B3DPolyPolygon& rFill, const B3DHomMatrix* pViewToEye)
42 const sal_uInt32 nPolyCount(rFill.count());
44 for(sal_uInt32 a(0); a < nPolyCount; a++)
46 addArea(rFill.getB3DPolygon(a), pViewToEye);
50 RasterConverter3D::RasterConverter3D()
51 : InterpolatorProvider3D(),
52 maLineEntries()
55 RasterConverter3D::~RasterConverter3D()
58 void RasterConverter3D::rasterconvertB3DArea(sal_Int32 nStartLine, sal_Int32 nStopLine)
60 if(!maLineEntries.empty())
62 OSL_ENSURE(nStopLine >= nStartLine, "nStopLine is bigger than nStartLine (!)");
64 // sort global entries by Y, X once. After this, the vector
65 // is seen as frozen. Pointers to its entries will be used in the following code.
66 std::sort(maLineEntries.begin(), maLineEntries.end());
68 // local parameters
69 std::vector< RasterConversionLineEntry3D >::iterator aCurrentEntry(maLineEntries.begin());
70 std::vector< RasterConversionLineEntry3D* > aCurrentLine;
71 std::vector< RasterConversionLineEntry3D* > aNextLine;
72 std::vector< RasterConversionLineEntry3D* >::iterator aRasterConversionLineEntry3D;
74 // get scanlines first LineNumber as start
75 sal_Int32 nLineNumber(std::max(aCurrentEntry->getY(), nStartLine));
77 while((!aCurrentLine.empty() || aCurrentEntry != maLineEntries.end()) && (nLineNumber < nStopLine))
79 // add all entries which start at current line to current scanline
80 while(aCurrentEntry != maLineEntries.end())
82 const sal_Int32 nCurrentLineNumber(aCurrentEntry->getY());
84 if(nCurrentLineNumber > nLineNumber)
86 // line is below current one, done (since array is sorted)
87 break;
89 else
91 // less or equal. Line is above or at current one. Advance it exactly to
92 // current line
93 const sal_uInt32 nStep(nLineNumber - nCurrentLineNumber);
95 if(!nStep || aCurrentEntry->decrementRasterConversionLineEntry3D(nStep))
97 // add when exactly on current line or when increment to it did not
98 // completely consume it
99 if(nStep)
101 aCurrentEntry->incrementRasterConversionLineEntry3D(nStep, *this);
104 aCurrentLine.push_back(&(*aCurrentEntry));
108 ++aCurrentEntry;
111 // sort current scanline using comparator. Only X is used there
112 // since all entries are already in one processed line. This needs to be done
113 // every time since not only new spans may have benn added or old removed,
114 // but incrementing may also have changed the order
115 std::sort(aCurrentLine.begin(), aCurrentLine.end(), lineComparator());
117 // process current scanline
118 aRasterConversionLineEntry3D = aCurrentLine.begin();
119 aNextLine.clear();
120 sal_uInt32 nPairCount(0);
122 while(aRasterConversionLineEntry3D != aCurrentLine.end())
124 RasterConversionLineEntry3D& rPrevScanRasterConversionLineEntry3D(**aRasterConversionLineEntry3D++);
126 // look for 2nd span
127 if(aRasterConversionLineEntry3D != aCurrentLine.end())
129 // work on span from rPrevScanRasterConversionLineEntry3D to aRasterConversionLineEntry3D, fLineNumber is valid
130 processLineSpan(rPrevScanRasterConversionLineEntry3D, **aRasterConversionLineEntry3D, nLineNumber, nPairCount++);
133 // increment to next line
134 if(rPrevScanRasterConversionLineEntry3D.decrementRasterConversionLineEntry3D(1))
136 rPrevScanRasterConversionLineEntry3D.incrementRasterConversionLineEntry3D(1, *this);
137 aNextLine.push_back(&rPrevScanRasterConversionLineEntry3D);
141 // copy back next scanline if count has changed
142 if(aNextLine.size() != aCurrentLine.size())
144 aCurrentLine = aNextLine;
147 // increment fLineNumber
148 nLineNumber++;
153 void RasterConverter3D::addEdge(const B3DPolygon& rFill, sal_uInt32 a, sal_uInt32 b, const B3DHomMatrix* pViewToEye)
155 B3DPoint aStart(rFill.getB3DPoint(a));
156 B3DPoint aEnd(rFill.getB3DPoint(b));
157 sal_Int32 nYStart(fround(aStart.getY()));
158 sal_Int32 nYEnd(fround(aEnd.getY()));
160 if(nYStart != nYEnd)
162 if(nYStart > nYEnd)
164 std::swap(aStart, aEnd);
165 std::swap(nYStart, nYEnd);
166 std::swap(a, b);
169 const sal_uInt32 nYDelta(nYEnd - nYStart);
170 const double fInvYDelta(1.0 / nYDelta);
171 maLineEntries.emplace_back(
172 aStart.getX(), (aEnd.getX() - aStart.getX()) * fInvYDelta,
173 aStart.getZ(), (aEnd.getZ() - aStart.getZ()) * fInvYDelta,
174 nYStart, nYDelta);
176 // if extra interpolation data is used, add it to the last created entry
177 RasterConversionLineEntry3D& rEntry = maLineEntries[maLineEntries.size() - 1];
179 if(rFill.areBColorsUsed())
181 rEntry.setColorIndex(addColorInterpolator(rFill.getBColor(a), rFill.getBColor(b), fInvYDelta));
184 if(rFill.areNormalsUsed())
186 rEntry.setNormalIndex(addNormalInterpolator(rFill.getNormal(a), rFill.getNormal(b), fInvYDelta));
189 if(rFill.areTextureCoordinatesUsed())
191 if(pViewToEye)
193 const double fEyeA(((*pViewToEye) * aStart).getZ());
194 const double fEyeB(((*pViewToEye) * aEnd).getZ());
196 rEntry.setInverseTextureIndex(addInverseTextureInterpolator(
197 rFill.getTextureCoordinate(a),
198 rFill.getTextureCoordinate(b),
199 fEyeA, fEyeB, fInvYDelta));
201 else
203 rEntry.setTextureIndex(addTextureInterpolator(
204 rFill.getTextureCoordinate(a),
205 rFill.getTextureCoordinate(b),
206 fInvYDelta));
212 void RasterConverter3D::rasterconvertB3DEdge(const B3DPolygon& rLine, sal_uInt32 nA, sal_uInt32 nB, sal_Int32 nStartLine, sal_Int32 nStopLine, sal_uInt16 nLineWidth)
214 B3DPoint aStart(rLine.getB3DPoint(nA));
215 B3DPoint aEnd(rLine.getB3DPoint(nB));
216 const double fZBufferLineAdd(0x00ff);
218 if(nLineWidth > 1)
220 // this is not a hairline anymore, in most cases since it's an oversampled
221 // hairline to get e.g. AA for Z-Buffering. Create fill geometry.
222 if(!aStart.equal(aEnd))
224 reset();
225 maLineEntries.clear();
227 B2DVector aVector(aEnd.getX() - aStart.getX(), aEnd.getY() - aStart.getY());
228 aVector.normalize();
229 const B2DVector aPerpend(getPerpendicular(aVector) * ((static_cast<double>(nLineWidth) + 0.5) * 0.5));
230 const double fZStartWithAdd(aStart.getZ() + fZBufferLineAdd);
231 const double fZEndWithAdd(aEnd.getZ() + fZBufferLineAdd);
233 B3DPolygon aPolygon;
234 aPolygon.append(B3DPoint(aStart.getX() + aPerpend.getX(), aStart.getY() + aPerpend.getY(), fZStartWithAdd));
235 aPolygon.append(B3DPoint(aEnd.getX() + aPerpend.getX(), aEnd.getY() + aPerpend.getY(), fZEndWithAdd));
236 aPolygon.append(B3DPoint(aEnd.getX() - aPerpend.getX(), aEnd.getY() - aPerpend.getY(), fZEndWithAdd));
237 aPolygon.append(B3DPoint(aStart.getX() - aPerpend.getX(), aStart.getY() - aPerpend.getY(), fZStartWithAdd));
238 aPolygon.setClosed(true);
240 addArea(aPolygon, nullptr);
243 else
245 // it's a hairline. Use direct RasterConversionLineEntry creation to
246 // rasterconvert lines as similar to areas as possible to avoid Z-Fighting
247 sal_Int32 nYStart(fround(aStart.getY()));
248 sal_Int32 nYEnd(fround(aEnd.getY()));
250 if(nYStart == nYEnd)
252 // horizontal line, check X
253 const sal_Int32 nXStart(static_cast<sal_Int32>(aStart.getX()));
254 const sal_Int32 nXEnd(static_cast<sal_Int32>(aEnd.getX()));
256 if(nXStart != nXEnd)
258 reset();
259 maLineEntries.clear();
261 // horizontal line, create vertical entries. These will be sorted by
262 // X anyways, so no need to distinguish the case here
263 maLineEntries.emplace_back(
264 aStart.getX(), 0.0,
265 aStart.getZ() + fZBufferLineAdd, 0.0,
266 nYStart, 1);
267 maLineEntries.emplace_back(
268 aEnd.getX(), 0.0,
269 aEnd.getZ() + fZBufferLineAdd, 0.0,
270 nYStart, 1);
273 else
275 reset();
276 maLineEntries.clear();
278 if(nYStart > nYEnd)
280 std::swap(aStart, aEnd);
281 std::swap(nYStart, nYEnd);
284 const sal_uInt32 nYDelta(static_cast<sal_uInt32>(nYEnd - nYStart));
285 const double fInvYDelta(1.0 / nYDelta);
287 // non-horizontal line, create two parallel entries. These will be sorted by
288 // X anyways, so no need to distinguish the case here
289 maLineEntries.emplace_back(
290 aStart.getX(), (aEnd.getX() - aStart.getX()) * fInvYDelta,
291 aStart.getZ() + fZBufferLineAdd, (aEnd.getZ() - aStart.getZ()) * fInvYDelta,
292 nYStart, nYDelta);
294 RasterConversionLineEntry3D& rEntry = maLineEntries[maLineEntries.size() - 1];
296 // need to choose a X-Distance for the 2nd edge which guarantees all pixels
297 // of the line to be set. This is exactly the X-Increment for one Y-Step.
298 // Same is true for Z, so in both cases, add one increment to them. To also
299 // guarantee one pixel per line, add a minimum of one for X.
300 const double fDistanceX(fabs(rEntry.getX().getInc()) >= 1.0 ? rEntry.getX().getInc() : 1.0);
302 maLineEntries.emplace_back(
303 rEntry.getX().getVal() + fDistanceX, rEntry.getX().getInc(),
304 rEntry.getZ().getVal() + rEntry.getZ().getInc(), rEntry.getZ().getInc(),
305 nYStart, nYDelta);
309 if(!maLineEntries.empty())
311 rasterconvertB3DArea(nStartLine, nStopLine);
315 void RasterConverter3D::rasterconvertB3DPolyPolygon(const B3DPolyPolygon& rFill, const B3DHomMatrix* pViewToEye, sal_Int32 nStartLine, sal_Int32 nStopLine)
317 reset();
318 maLineEntries.clear();
319 addArea(rFill, pViewToEye);
320 rasterconvertB3DArea(nStartLine, nStopLine);
323 void RasterConverter3D::rasterconvertB3DPolygon(const B3DPolygon& rLine, sal_Int32 nStartLine, sal_Int32 nStopLine, sal_uInt16 nLineWidth)
325 const sal_uInt32 nPointCount(rLine.count());
327 if(nPointCount)
329 const sal_uInt32 nEdgeCount(rLine.isClosed() ? nPointCount : nPointCount - 1);
331 for(sal_uInt32 a(0); a < nEdgeCount; a++)
333 rasterconvertB3DEdge(rLine, a, (a + 1) % nPointCount, nStartLine, nStopLine, nLineWidth);
337 } // end of namespace basegfx
339 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */