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20 #include <Linear3DTransformation.hxx>
23 using namespace ::com::sun::star
;
25 using ::com::sun::star::uno::Sequence
;
30 Linear3DTransformation::Linear3DTransformation( const drawing::HomogenMatrix
& rHomMatrix
, bool bSwapXAndY
)
31 : m_Matrix(rHomMatrix
)
32 , m_bSwapXAndY(bSwapXAndY
)
35 Linear3DTransformation::~Linear3DTransformation()
38 // ____ XTransformation ____
39 Sequence
< double > SAL_CALL
Linear3DTransformation::transform(
40 const Sequence
< double >& rSourceValues
)
42 double fX
= rSourceValues
[0];
43 double fY
= rSourceValues
[1];
44 double fZ
= rSourceValues
[2];
47 Sequence
< double > aNewVec(3);
50 fZwi
= m_Matrix
.Line1
.Column1
* fX
51 + m_Matrix
.Line1
.Column2
* fY
52 + m_Matrix
.Line1
.Column3
* fZ
53 + m_Matrix
.Line1
.Column4
;
56 fZwi
= m_Matrix
.Line2
.Column1
* fX
57 + m_Matrix
.Line2
.Column2
* fY
58 + m_Matrix
.Line2
.Column3
* fZ
59 + m_Matrix
.Line2
.Column4
;
62 fZwi
= m_Matrix
.Line3
.Column1
* fX
63 + m_Matrix
.Line3
.Column2
* fY
64 + m_Matrix
.Line3
.Column3
* fZ
65 + m_Matrix
.Line3
.Column4
;
68 fZwi
= m_Matrix
.Line4
.Column1
* fX
69 + m_Matrix
.Line4
.Column2
* fY
70 + m_Matrix
.Line4
.Column3
* fZ
71 + m_Matrix
.Line4
.Column4
;
72 if(fZwi
!= 1.0 && fZwi
!= 0.0)
81 sal_Int32 SAL_CALL
Linear3DTransformation::getSourceDimension()
86 sal_Int32 SAL_CALL
Linear3DTransformation::getTargetDimension()
93 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */