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20 #ifndef INCLUDED_ANIMATIONS_ANIMATIONNODEHELPER_HXX
21 #define INCLUDED_ANIMATIONS_ANIMATIONNODEHELPER_HXX
23 #include <com/sun/star/uno/Reference.hxx>
24 #include <com/sun/star/animations/XAnimationNode.hpp>
25 #include <com/sun/star/container/XEnumerationAccess.hpp>
26 #include <com/sun/star/container/XEnumeration.hpp>
30 /* Declaration and definition of AnimationNode helper */
34 // TODO(Q1): this could possibly be implemented with a somewhat
35 // more lightweight template, by having the actual worker receive
36 // only a function pointer, and a thin templated wrapper around
37 // that which converts member functions into that.
39 /** pushes the given node to the given vector and recursively calls itself for each child node.
41 inline void create_deep_vector( const css::uno::Reference
< css::animations::XAnimationNode
>& xNode
,
42 std::vector
< css::uno::Reference
< css::animations::XAnimationNode
> >& rVector
)
44 rVector
.push_back( xNode
);
48 // get an XEnumerationAccess to the children
49 css::uno::Reference
< css::container::XEnumerationAccess
>
50 xEnumerationAccess( xNode
, css::uno::UNO_QUERY
);
52 if( xEnumerationAccess
.is() )
54 css::uno::Reference
< css::container::XEnumeration
>
55 xEnumeration
= xEnumerationAccess
->createEnumeration();
57 if( xEnumeration
.is() )
59 while( xEnumeration
->hasMoreElements() )
61 css::uno::Reference
< css::animations::XAnimationNode
>
62 xChildNode( xEnumeration
->nextElement(),
63 css::uno::UNO_QUERY_THROW
);
65 create_deep_vector( xChildNode
, rVector
);
70 catch( css::uno::Exception
& )
76 #endif /* INCLUDED_ANIMATIONS_ANIMATIONNODEHELPER_HXX */
78 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */