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20 #ifndef INCLUDED_CPPCANVAS_SPRITE_HXX
21 #define INCLUDED_CPPCANVAS_SPRITE_HXX
31 /* Definition of Sprite class */
41 virtual void setAlpha( const double& rAlpha
) = 0;
43 /** Set the sprite position on screen
45 This method differs from the XSprite::move() insofar, as
46 no viewstate/renderstate transformations are applied to
47 the specified position. The given position is interpreted
48 in device coordinates (i.e. screen pixel)
50 virtual void movePixel( const ::basegfx::B2DPoint
& rNewPos
) = 0;
52 /** Set the sprite position on screen
54 This method sets the sprite position in the view
55 coordinate system of the parent canvas
57 virtual void move( const ::basegfx::B2DPoint
& rNewPos
) = 0;
59 virtual void transform( const ::basegfx::B2DHomMatrix
& rMatrix
) = 0;
61 /** Set output clipping
63 This method differs from the XSprite::clip() insofar, as
64 no viewstate/renderstate transformations are applied to
65 the specified clip polygon. The given polygon is
66 interpreted in device coordinates (i.e. screen pixel)
68 virtual void setClipPixel( const ::basegfx::B2DPolyPolygon
& rClipPoly
) = 0;
70 /** Set output clipping
72 This method applies the clip poly-polygon interpreted in
73 the view coordinate system of the parent canvas.
75 virtual void setClip( const ::basegfx::B2DPolyPolygon
& rClipPoly
) = 0;
77 virtual void setClip() = 0;
79 virtual void show() = 0;
80 virtual void hide() = 0;
82 /** Change the sprite priority
85 New sprite priority. The higher the priority, the further
86 towards the viewer the sprite appears. That is, sprites
87 with higher priority appear before ones with lower
90 virtual void setPriority( double fPriority
) = 0;
94 #endif // INCLUDED_CPPCANVAS_SPRITE_HXX
96 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */