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20 #ifndef INCLUDED_SVX_CAMERA3D_HXX
21 #define INCLUDED_SVX_CAMERA3D_HXX
23 #include <basegfx/point/b3dpoint.hxx>
24 #include <sal/types.h>
25 #include <svx/viewpt3d.hxx>
26 #include <svx/svxdllapi.h>
28 /*************************************************************************
32 \************************************************************************/
34 class SAL_WARN_UNUSED SVX_DLLPUBLIC Camera3D final
: public Viewport3D
36 basegfx::B3DPoint aPosition
;
37 basegfx::B3DPoint aLookAt
;
41 bool bAutoAdjustProjection
;
44 Camera3D(const basegfx::B3DPoint
& rPos
, const basegfx::B3DPoint
& rLookAt
,
45 double fFocalLen
= 35.0);
48 void SetViewWindow(double fX
, double fY
, double fW
, double fH
);
50 void SetPosition(const basegfx::B3DPoint
& rNewPos
);
51 const basegfx::B3DPoint
& GetPosition() const { return aPosition
; }
52 void SetLookAt(const basegfx::B3DPoint
& rNewLookAt
);
53 void SetPosAndLookAt(const basegfx::B3DPoint
& rNewPos
, const basegfx::B3DPoint
& rNewLookAt
);
56 void SetFocalLength(double fLen
);
57 double GetFocalLength() const { return fFocalLength
; }
59 // Bank angle left/right
60 void SetBankAngle(double fAngle
);
62 void SetAutoAdjustProjection(bool bAdjust
)
63 { bAutoAdjustProjection
= bAdjust
; }
66 #endif // INCLUDED_SVX_CAMERA3D_HXX
68 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */