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20 #ifndef INCLUDED_SVX_DLGCTL3D_HXX
21 #define INCLUDED_SVX_DLGCTL3D_HXX
23 #include <vcl/ctrl.hxx>
24 #include <vcl/scrbar.hxx>
25 #include <vcl/button.hxx>
26 #include <vcl/customweld.hxx>
27 #include <vcl/weld.hxx>
28 #include <svl/itemset.hxx>
29 #include <svx/svxdllapi.h>
30 #include <basegfx/vector/b3dvector.hxx>
39 enum class SvxPreviewObjectType
{ SPHERE
, CUBE
};
41 class SAL_WARN_UNUSED Svx3DPreviewControl
: public Control
44 std::unique_ptr
<FmFormModel
> mpModel
;
46 std::unique_ptr
<E3dView
> mp3DView
;
49 SvxPreviewObjectType mnObjectType
;
54 Svx3DPreviewControl(vcl::Window
* pParent
, WinBits nStyle
= 0);
55 virtual ~Svx3DPreviewControl() override
;
56 virtual void dispose() override
;
58 virtual void Paint( vcl::RenderContext
& rRenderContext
, const tools::Rectangle
& rRect
) override
;
59 virtual void MouseButtonDown( const MouseEvent
& rMEvt
) override
;
60 virtual void Resize() override
;
61 virtual Size
GetOptimalSize() const override
;
63 virtual void SetObjectType(SvxPreviewObjectType nType
);
64 SvxPreviewObjectType
GetObjectType() const { return mnObjectType
; }
65 SfxItemSet
const & Get3DAttributes() const;
66 virtual void Set3DAttributes(const SfxItemSet
& rAttr
);
69 class SAL_WARN_UNUSED SVX_DLLPUBLIC PreviewControl3D
: public weld::CustomWidgetController
72 std::unique_ptr
<FmFormModel
> mpModel
;
74 std::unique_ptr
<E3dView
> mp3DView
;
77 SvxPreviewObjectType mnObjectType
;
83 virtual void SetDrawingArea(weld::DrawingArea
* pDrawingArea
) override
;
84 virtual ~PreviewControl3D() override
;
86 virtual void Paint( vcl::RenderContext
& rRenderContext
, const tools::Rectangle
& rRect
) override
;
87 virtual bool MouseButtonDown( const MouseEvent
& rMEvt
) override
;
88 virtual void Resize() override
;
90 virtual void SetObjectType(SvxPreviewObjectType nType
);
91 SvxPreviewObjectType
GetObjectType() const { return mnObjectType
; }
92 SfxItemSet
const & Get3DAttributes() const;
93 virtual void Set3DAttributes(const SfxItemSet
& rAttr
);
97 class SAL_WARN_UNUSED Svx3DLightControl final
: public Svx3DPreviewControl
99 // Callback for interactive changes
100 Link
<Svx3DLightControl
*,void> maChangeCallback
;
101 Link
<Svx3DLightControl
*,void> maSelectionChangeCallback
;
104 sal_uInt32 maSelectedLight
;
106 // extra objects for light control
107 E3dObject
* mpExpansionObject
;
108 E3dObject
* mpLampBottomObject
;
109 E3dObject
* mpLampShaftObject
;
110 std::vector
< E3dObject
* > maLightObjects
;
112 // 3d rotations of object
117 // interaction parameters
118 Point maActionStartPoint
;
119 double mfSaveActionStartHor
;
120 double mfSaveActionStartVer
;
121 double mfSaveActionStartRotZ
;
123 bool mbMouseMoved
: 1;
124 bool mbGeometrySelected
: 1;
127 void ConstructLightObjects();
128 void AdaptToSelectedLight();
129 void TrySelection(Point aPosPixel
);
132 Svx3DLightControl(vcl::Window
* pParent
, WinBits nStyle
);
134 virtual void Paint(vcl::RenderContext
& rRenderContext
, const tools::Rectangle
& rRect
) override
;
135 virtual void MouseButtonDown(const MouseEvent
& rMEvt
) override
;
136 virtual void Tracking( const TrackingEvent
& rTEvt
) override
;
137 virtual void Resize() override
;
139 virtual void SetObjectType(SvxPreviewObjectType nType
) override
;
141 // register user callback
142 void SetChangeCallback(Link
<Svx3DLightControl
*,void> aNew
) { maChangeCallback
= aNew
; }
143 void SetSelectionChangeCallback(Link
<Svx3DLightControl
*,void> aNew
) { maSelectionChangeCallback
= aNew
; }
146 bool IsSelectionValid();
147 bool IsGeometrySelected() const { return mbGeometrySelected
; }
149 // get/set position of selected lamp in polar coordinates, Hor:[0..360.0[ and Ver:[-90..90] degrees
150 void GetPosition(double& rHor
, double& rVer
);
151 void SetPosition(double fHor
, double fVer
);
153 // get/set rotation of 3D object
154 void SetRotation(double fRotX
, double fRotY
, double fRotZ
);
155 void GetRotation(double& rRotX
, double& rRotY
, double& rRotZ
);
157 void SelectLight(sal_uInt32 nLightNumber
);
158 virtual void Set3DAttributes(const SfxItemSet
& rAttr
) override
;
159 sal_uInt32
GetSelectedLight() const { return maSelectedLight
; }
162 bool GetLightOnOff(sal_uInt32 nNum
) const;
163 Color
GetLightColor(sal_uInt32 nNum
) const;
164 basegfx::B3DVector
GetLightDirection(sal_uInt32 nNum
) const;
167 class SAL_WARN_UNUSED SVX_DLLPUBLIC LightControl3D final
: public PreviewControl3D
169 // Callback for interactive changes
170 Link
<LightControl3D
*,void> maChangeCallback
;
171 Link
<LightControl3D
*,void> maSelectionChangeCallback
;
174 sal_uInt32 maSelectedLight
;
176 // extra objects for light control
177 E3dObject
* mpExpansionObject
;
178 E3dObject
* mpLampBottomObject
;
179 E3dObject
* mpLampShaftObject
;
180 std::vector
< E3dObject
* > maLightObjects
;
182 // 3d rotations of object
187 // interaction parameters
188 Point maActionStartPoint
;
189 double mfSaveActionStartHor
;
190 double mfSaveActionStartVer
;
191 double mfSaveActionStartRotZ
;
193 bool mbMouseMoved
: 1;
194 bool mbMouseCaptured
: 1;
195 bool mbGeometrySelected
: 1;
198 void ConstructLightObjects();
199 void AdaptToSelectedLight();
200 void TrySelection(Point aPosPixel
);
205 virtual void SetDrawingArea(weld::DrawingArea
* pDrawingArea
) override
;
206 virtual void Paint(vcl::RenderContext
& rRenderContext
, const tools::Rectangle
& rRect
) override
;
207 virtual tools::Rectangle
GetFocusRect() override
;
208 virtual bool MouseButtonDown(const MouseEvent
& rMEvt
) override
;
209 virtual bool MouseMove( const MouseEvent
& rMEvt
) override
;
210 virtual bool MouseButtonUp( const MouseEvent
& rMEvt
) override
;
211 virtual void Resize() override
;
213 virtual void SetObjectType(SvxPreviewObjectType nType
) override
;
215 // register user callback
216 void SetChangeCallback(Link
<LightControl3D
*,void> aNew
) { maChangeCallback
= aNew
; }
217 void SetSelectionChangeCallback(Link
<LightControl3D
*,void> aNew
) { maSelectionChangeCallback
= aNew
; }
220 bool IsSelectionValid();
221 bool IsGeometrySelected() const { return mbGeometrySelected
; }
223 // get/set position of selected lamp in polar coordinates, Hor:[0..360.0[ and Ver:[-90..90] degrees
224 void GetPosition(double& rHor
, double& rVer
);
225 void SetPosition(double fHor
, double fVer
);
227 // get/set rotation of 3D object
228 void SetRotation(double fRotX
, double fRotY
, double fRotZ
);
229 void GetRotation(double& rRotX
, double& rRotY
, double& rRotZ
);
231 void SelectLight(sal_uInt32 nLightNumber
);
232 virtual void Set3DAttributes(const SfxItemSet
& rAttr
) override
;
233 sal_uInt32
GetSelectedLight() const { return maSelectedLight
; }
236 bool GetLightOnOff(sal_uInt32 nNum
) const;
237 Color
GetLightColor(sal_uInt32 nNum
) const;
238 basegfx::B3DVector
GetLightDirection(sal_uInt32 nNum
) const;
241 class SAL_WARN_UNUSED SvxLightCtl3D final
: public Control
244 VclPtr
<Svx3DLightControl
> maLightControl
;
245 VclPtr
<ScrollBar
> maHorScroller
;
246 VclPtr
<ScrollBar
> maVerScroller
;
247 VclPtr
<PushButton
> maSwitcher
;
249 // callback for interactive changes
250 Link
<SvxLightCtl3D
*,void> maUserSelectionChangeCallback
;
253 SvxLightCtl3D(vcl::Window
* pParent
);
254 virtual ~SvxLightCtl3D() override
;
255 virtual void dispose() override
;
257 // react to size changes
258 virtual void Resize() override
;
261 // check the selection for validity
262 void CheckSelection();
264 // bring further settings to the outside world
265 Svx3DLightControl
& GetSvx3DLightControl() { return *maLightControl
; }
267 // register user callback
268 void SetUserSelectionChangeCallback(Link
<SvxLightCtl3D
*,void> aNew
) { maUserSelectionChangeCallback
= aNew
; }
270 virtual void KeyInput( const KeyEvent
& rKEvt
) override
;
271 virtual void GetFocus() override
;
272 virtual void LoseFocus() override
;
274 virtual Size
GetOptimalSize() const override
;
278 DECL_LINK( InternalInteractiveChange
, Svx3DLightControl
*, void);
279 DECL_LINK( InternalSelectionChange
, Svx3DLightControl
*, void);
280 DECL_LINK( ScrollBarMove
, ScrollBar
*, void);
281 DECL_LINK( ButtonPress
, Button
*, void);
283 // initialize local parameters
286 void move( double fDeltaHor
, double fDeltaVer
);
289 class SAL_WARN_UNUSED SVX_DLLPUBLIC LightCtl3D
292 LightControl3D
& mrLightControl
;
293 weld::Scale
& mrHorScroller
;
294 weld::Scale
& mrVerScroller
;
295 weld::Button
& mrSwitcher
;
297 // callback for interactive changes
298 Link
<LightCtl3D
*,void> maUserInteractiveChangeCallback
;
299 Link
<LightCtl3D
*,void> maUserSelectionChangeCallback
;
302 LightCtl3D(LightControl3D
& rLightControl
, weld::Scale
& rHori
,
303 weld::Scale
& rVert
, weld::Button
& rButton
);
306 // check the selection for validity
307 void CheckSelection();
309 // bring further settings to the outside world
310 LightControl3D
& GetSvx3DLightControl() { return mrLightControl
; }
312 // register user callback
313 void SetUserInteractiveChangeCallback(Link
<LightCtl3D
*,void> aNew
) { maUserInteractiveChangeCallback
= aNew
; }
314 void SetUserSelectionChangeCallback(Link
<LightCtl3D
*,void> aNew
) { maUserSelectionChangeCallback
= aNew
; }
318 DECL_LINK(InternalInteractiveChange
, LightControl3D
*, void);
319 DECL_LINK(InternalSelectionChange
, LightControl3D
*, void);
320 DECL_LINK(ScrollBarMove
, weld::Scale
&, void);
321 DECL_LINK(ButtonPress
, weld::Button
&, void);
322 DECL_LINK(KeyInput
, const KeyEvent
&, bool);
323 DECL_LINK(FocusIn
, weld::Widget
&, void);
325 // initialize local parameters
328 void move( double fDeltaHor
, double fDeltaVer
);
332 #endif // _SCH_DLGCTL3D_HXX
334 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */