Bump version to 6.4-15
[LibreOffice.git] / include / svx / e3dsceneupdater.hxx
bloba6049843985cc9f6070fc28f9ea700eeaf88d529
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #ifndef INCLUDED_SVX_E3DSCENEUPDATER_HXX
21 #define INCLUDED_SVX_E3DSCENEUPDATER_HXX
23 #include <svx/svxdllapi.h>
24 #include <memory>
26 class SdrObject;
27 class E3dScene;
29 namespace drawinglayer { namespace geometry {
30 class ViewInformation3D;
33 /** Helper for 3d object changes affecting 2d geometry
35 This class is a helper to encapsulate 3D object changes which shall
36 change the scene's 2D geometry. E.g. when moving one 3D object in a
37 scene, the visualisation would not change since the scene's 2D
38 attributes are defined by its 2D object transformation and the
39 changed content would be projected to the same 2D bounds as
40 before. To reflect the fact that the 2D positions may 'change' for
41 the user's imagination, it is necessary to calculate a new 2D
42 object transformation of the scene (the SnapRect) using the old 3D
43 transformation stack and the possibly modified 3D content and to
44 use it. This is only desirable if changes to the scene's content
45 are intended to change the scene's 2D geometry attributes
47 class SVX_DLLPUBLIC E3DModifySceneSnapRectUpdater
49 // the scene which may be changed. This gets set to the outmost scene
50 // of the to-be-changed 3D object when the scene has a 3d transformation
51 // stack at construction time. In all other cases it's set to zero and
52 // no action needs to be taken
53 E3dScene* mpScene;
55 // the 3d transformation stack at the time of construction, valid when
56 // mpScene is not zero
57 std::unique_ptr<drawinglayer::geometry::ViewInformation3D> mpViewInformation3D;
59 public:
60 // the constructor evaluates and sets the members at construction time
61 E3DModifySceneSnapRectUpdater(const SdrObject* mpObject);
63 // the destructor will take action if mpScene is not zero and modify the
64 // 2D geometry of the target scene
65 ~E3DModifySceneSnapRectUpdater();
68 #endif // INCLUDED_SVX_E3DSCENEUPDATER_HXX
70 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */