Bump version to 6.4-15
[LibreOffice.git] / include / svx / svdglue.hxx
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1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #ifndef INCLUDED_SVX_SVDGLUE_HXX
21 #define INCLUDED_SVX_SVDGLUE_HXX
23 #include <tools/gen.hxx>
24 #include <svx/svxdllapi.h>
25 #include <memory>
26 #include <vector>
27 #include <o3tl/typed_flags_set.hxx>
29 namespace vcl { class Window; }
30 class OutputDevice;
31 class SvStream;
32 class SdrObject;
35 enum class SdrEscapeDirection
37 SMART = 0x0000,
38 LEFT = 0x0001,
39 RIGHT = 0x0002,
40 TOP = 0x0004,
41 BOTTOM = 0x0008,
42 HORZ = LEFT | RIGHT,
43 VERT = TOP | BOTTOM,
44 ALL = 0x00ff,
46 namespace o3tl
48 template<> struct typed_flags<SdrEscapeDirection> : is_typed_flags<SdrEscapeDirection, 0x00ff> {};
51 enum class SdrAlign
53 NONE = 0x0000,
54 HORZ_CENTER = 0x0000,
55 HORZ_LEFT = 0x0001,
56 HORZ_RIGHT = 0x0002,
57 HORZ_DONTCARE = 0x0010,
58 VERT_CENTER = 0x0000,
59 VERT_TOP = 0x0100,
60 VERT_BOTTOM = 0x0200,
61 VERT_DONTCARE = 0x1000,
63 namespace o3tl
65 template<> struct typed_flags<SdrAlign> : is_typed_flags<SdrAlign, 0x1313> {};
68 class SVX_DLLPUBLIC SdrGluePoint {
69 // Reference Point is SdrObject::GetSnapRect().Center()
70 // bNoPercent=false: position is -5000..5000 (1/100)% or 0..10000 (depending on align)
71 // bNoPercent=true : position is in log unit, relative to the reference point
72 Point aPos;
73 SdrEscapeDirection nEscDir;
74 sal_uInt16 nId;
75 SdrAlign nAlign;
76 bool bNoPercent:1;
77 bool bReallyAbsolute:1; // temp for transformations on the reference object
78 bool bUserDefined:1; // #i38892#
79 public:
80 SdrGluePoint(): nEscDir(SdrEscapeDirection::SMART),nId(0),nAlign(SdrAlign::NONE),bNoPercent(false),bReallyAbsolute(false),bUserDefined(true) {}
81 SdrGluePoint(const Point& rNewPos): aPos(rNewPos),nEscDir(SdrEscapeDirection::SMART),nId(0),nAlign(SdrAlign::NONE),bNoPercent(false),bReallyAbsolute(false),bUserDefined(true) {}
82 const Point& GetPos() const { return aPos; }
83 void SetPos(const Point& rNewPos) { aPos=rNewPos; }
84 SdrEscapeDirection GetEscDir() const { return nEscDir; }
85 void SetEscDir(SdrEscapeDirection nNewEsc) { nEscDir=nNewEsc; }
86 sal_uInt16 GetId() const { return nId; }
87 void SetId(sal_uInt16 nNewId) { nId=nNewId; }
88 bool IsPercent() const { return !bNoPercent; }
89 void SetPercent(bool bOn) { bNoPercent = !bOn; }
90 // temp for transformations on the reference object
91 void SetReallyAbsolute(bool bOn, const SdrObject& rObj);
93 // #i38892#
94 bool IsUserDefined() const { return bUserDefined; }
95 void SetUserDefined(bool bNew) { bUserDefined = bNew; }
97 SdrAlign GetAlign() const { return nAlign; }
98 void SetAlign(SdrAlign nAlg) { nAlign=nAlg; }
99 SdrAlign GetHorzAlign() const { return nAlign & static_cast<SdrAlign>(0x00FF); }
100 void SetHorzAlign(SdrAlign nAlg) { assert((nAlg & static_cast<SdrAlign>(0xFF00)) == SdrAlign::NONE); nAlign = SdrAlign(nAlign & static_cast<SdrAlign>(0xFF00)) | (nAlg & static_cast<SdrAlign>(0x00FF)); }
101 SdrAlign GetVertAlign() const { return nAlign & static_cast<SdrAlign>(0xFF00); }
102 void SetVertAlign(SdrAlign nAlg) { assert((nAlg & static_cast<SdrAlign>(0x00FF)) == SdrAlign::NONE); nAlign = SdrAlign(nAlign & static_cast<SdrAlign>(0x00FF)) | (nAlg & static_cast<SdrAlign>(0xFF00)); }
103 bool IsHit(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj) const;
104 void Invalidate(vcl::Window& rWin, const SdrObject* pObj) const;
105 Point GetAbsolutePos(const SdrObject& rObj) const;
106 void SetAbsolutePos(const Point& rNewPos, const SdrObject& rObj);
107 long GetAlignAngle() const;
108 void SetAlignAngle(long nAngle);
109 static long EscDirToAngle(SdrEscapeDirection nEsc);
110 static SdrEscapeDirection EscAngleToDir(long nAngle);
111 void Rotate(const Point& rRef, long nAngle, double sn, double cs, const SdrObject* pObj);
112 void Mirror(const Point& rRef1, const Point& rRef2, long nAngle, const SdrObject* pObj);
113 void Shear (const Point& rRef, double tn, bool bVShear, const SdrObject* pObj);
116 #define SDRGLUEPOINT_NOTFOUND 0xFFFF
118 class SVX_DLLPUBLIC SdrGluePointList {
119 std::vector<std::unique_ptr<SdrGluePoint>> aList;
120 public:
121 SdrGluePointList() {};
122 SdrGluePointList(const SdrGluePointList& rSrcList) { *this=rSrcList; }
124 void Clear();
125 SdrGluePointList& operator=(const SdrGluePointList& rSrcList);
126 sal_uInt16 GetCount() const { return sal_uInt16(aList.size()); }
127 // At insert, the object (GluePoint) automatically gets an ID assigned.
128 // Return value is the index of the new GluePoint in the list.
129 sal_uInt16 Insert(const SdrGluePoint& rGP);
130 void Delete(sal_uInt16 nPos)
132 aList.erase(aList.begin()+nPos);
134 SdrGluePoint& operator[](sal_uInt16 nPos) { return *aList[nPos]; }
135 const SdrGluePoint& operator[](sal_uInt16 nPos) const { return *aList[nPos]; }
136 sal_uInt16 FindGluePoint(sal_uInt16 nId) const;
137 sal_uInt16 HitTest(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj) const;
138 void Invalidate(vcl::Window& rWin, const SdrObject* pObj) const;
139 // temp for transformations on the reference object
140 void SetReallyAbsolute(bool bOn, const SdrObject& rObj);
141 void Rotate(const Point& rRef, long nAngle, double sn, double cs, const SdrObject* pObj);
142 void Mirror(const Point& rRef1, const Point& rRef2, const SdrObject* pObj);
143 void Mirror(const Point& rRef1, const Point& rRef2, long nAngle, const SdrObject* pObj);
144 void Shear (const Point& rRef, double tn, bool bVShear, const SdrObject* pObj);
148 #endif // INCLUDED_SVX_SVDGLUE_HXX
150 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */