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20 #include <svx/sdr/overlay/overlayanimatedbitmapex.hxx>
21 #include <vcl/outdev.hxx>
22 #include <svx/sdr/overlay/overlaymanager.hxx>
23 #include <basegfx/matrix/b2dhommatrix.hxx>
24 #include <sdr/overlay/overlaytools.hxx>
31 drawinglayer::primitive2d::Primitive2DContainer
OverlayAnimatedBitmapEx::createOverlayObjectPrimitive2DSequence()
35 const drawinglayer::primitive2d::Primitive2DReference
aPrimitive(
36 new drawinglayer::primitive2d::OverlayBitmapExPrimitive(
44 return drawinglayer::primitive2d::Primitive2DContainer
{ aPrimitive
};
48 const drawinglayer::primitive2d::Primitive2DReference
aPrimitive(
49 new drawinglayer::primitive2d::OverlayBitmapExPrimitive(
57 return drawinglayer::primitive2d::Primitive2DContainer
{ aPrimitive
};
61 OverlayAnimatedBitmapEx::OverlayAnimatedBitmapEx(
62 const basegfx::B2DPoint
& rBasePos
,
63 const BitmapEx
& rBitmapEx1
,
64 const BitmapEx
& rBitmapEx2
,
65 sal_uInt64 nBlinkTime
,
72 : OverlayObjectWithBasePosition(rBasePos
, COL_WHITE
),
73 maBitmapEx1(rBitmapEx1
),
74 maBitmapEx2(rBitmapEx2
),
75 mnCenterX1(nCenX1
), mnCenterY1(nCenY1
),
76 mnCenterX2(nCenX2
), mnCenterY2(nCenY2
),
77 mnBlinkTime(impCheckBlinkTimeValueRange(nBlinkTime
)),
79 mfRotation(fRotation
),
82 // set AllowsAnimation flag to mark this object as animation capable
83 mbAllowsAnimation
= true;
86 OverlayAnimatedBitmapEx::~OverlayAnimatedBitmapEx()
90 void OverlayAnimatedBitmapEx::Trigger(sal_uInt32 nTime
)
92 if(getOverlayManager())
94 // #i53216# produce event after nTime + x
95 SetTime(nTime
+ mnBlinkTime
);
100 mbOverlayState
= false;
104 mbOverlayState
= true;
107 // re-insert me as event
108 getOverlayManager()->InsertEvent(*this);
110 // register change (after change)
114 } // end of namespace overlay
115 } // end of namespace sdr
117 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */