1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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20 #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
21 #include <svx/sdr/overlay/overlaybitmapex.hxx>
22 #include <vcl/outdev.hxx>
23 #include <basegfx/matrix/b2dhommatrix.hxx>
24 #include <sdr/overlay/overlaytools.hxx>
31 drawinglayer::primitive2d::Primitive2DContainer
OverlayBitmapEx::createOverlayObjectPrimitive2DSequence()
33 drawinglayer::primitive2d::Primitive2DReference
aReference(
34 new drawinglayer::primitive2d::OverlayBitmapExPrimitive(
42 if(basegfx::fTools::more(mfAlpha
, 0.0))
44 const drawinglayer::primitive2d::Primitive2DContainer aNewTransPrimitiveVector
{ aReference
};
45 aReference
= drawinglayer::primitive2d::Primitive2DReference(
46 new drawinglayer::primitive2d::UnifiedTransparencePrimitive2D(aNewTransPrimitiveVector
, mfAlpha
));
49 return drawinglayer::primitive2d::Primitive2DContainer
{ aReference
};
52 OverlayBitmapEx::OverlayBitmapEx(
53 const basegfx::B2DPoint
& rBasePos
,
54 const BitmapEx
& rBitmapEx
,
60 : OverlayObjectWithBasePosition(rBasePos
, COL_WHITE
),
61 maBitmapEx(rBitmapEx
),
70 OverlayBitmapEx::~OverlayBitmapEx()
73 } // end of namespace overlay
74 } // end of namespace sdr
76 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */