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20 #include <sdr/overlay/overlaymanagerbuffered.hxx>
21 #include <svx/sdrpaintwindow.hxx>
22 #include <vcl/outdev.hxx>
23 #include <basegfx/point/b2dpoint.hxx>
24 #include <basegfx/range/b2drange.hxx>
25 #include <vcl/window.hxx>
26 #include <tools/stream.hxx>
27 #include <tools/fract.hxx>
28 #include <basegfx/matrix/b2dhommatrix.hxx>
29 #include <vcl/cursor.hxx>
30 #include <vcl/dibtools.hxx>
37 void OverlayManagerBuffered::ImpPrepareBufferDevice()
39 // compare size of mpBufferDevice with size of visible area
40 if(mpBufferDevice
->GetOutputSizePixel() != getOutputDevice().GetOutputSizePixel())
42 // set new buffer size, copy as much content as possible (use bool parameter for vcl).
43 // Newly uncovered regions will be repainted.
44 mpBufferDevice
->SetOutputSizePixel(getOutputDevice().GetOutputSizePixel(), false);
47 // compare the MapModes for zoom/scroll changes
48 if(mpBufferDevice
->GetMapMode() != getOutputDevice().GetMapMode())
51 mpBufferDevice
->GetMapMode().GetScaleX() != getOutputDevice().GetMapMode().GetScaleX()
52 || mpBufferDevice
->GetMapMode().GetScaleY() != getOutputDevice().GetMapMode().GetScaleY());
56 const Point
& rOriginOld
= mpBufferDevice
->GetMapMode().GetOrigin();
57 const Point
& rOriginNew
= getOutputDevice().GetMapMode().GetOrigin();
58 const bool bScrolled(rOriginOld
!= rOriginNew
);
63 const Point
aOriginOldPixel(mpBufferDevice
->LogicToPixel(rOriginOld
));
64 const Point
aOriginNewPixel(mpBufferDevice
->LogicToPixel(rOriginNew
));
65 const Size
aOutputSizePixel(mpBufferDevice
->GetOutputSizePixel());
67 // remember and switch off MapMode
68 const bool bMapModeWasEnabled(mpBufferDevice
->IsMapModeEnabled());
69 mpBufferDevice
->EnableMapMode(false);
71 // scroll internally buffered stuff
72 const Point
aDestinationOffsetPixel(aOriginNewPixel
- aOriginOldPixel
);
73 mpBufferDevice
->DrawOutDev(
74 aDestinationOffsetPixel
, aOutputSizePixel
, // destination
75 Point(), aOutputSizePixel
); // source
78 mpBufferDevice
->EnableMapMode(bMapModeWasEnabled
);
80 // scroll remembered region, too.
81 if(!maBufferRememberedRangePixel
.isEmpty())
83 const basegfx::B2IPoint
aIPointDestinationOffsetPixel(aDestinationOffsetPixel
.X(), aDestinationOffsetPixel
.Y());
84 const basegfx::B2IPoint
aNewMinimum(maBufferRememberedRangePixel
.getMinimum() + aIPointDestinationOffsetPixel
);
85 const basegfx::B2IPoint
aNewMaximum(maBufferRememberedRangePixel
.getMaximum() + aIPointDestinationOffsetPixel
);
86 maBufferRememberedRangePixel
= basegfx::B2IRange(aNewMinimum
, aNewMaximum
);
92 mpBufferDevice
->SetMapMode(getOutputDevice().GetMapMode());
96 mpBufferDevice
->SetDrawMode(getOutputDevice().GetDrawMode());
97 mpBufferDevice
->SetSettings(getOutputDevice().GetSettings());
98 mpBufferDevice
->SetAntialiasing(getOutputDevice().GetAntialiasing());
101 void OverlayManagerBuffered::ImpRestoreBackground() const
103 const tools::Rectangle
aRegionRectanglePixel(
104 maBufferRememberedRangePixel
.getMinX(), maBufferRememberedRangePixel
.getMinY(),
105 maBufferRememberedRangePixel
.getMaxX(), maBufferRememberedRangePixel
.getMaxY());
106 const vcl::Region
aRegionPixel(aRegionRectanglePixel
);
108 ImpRestoreBackground(aRegionPixel
);
111 void OverlayManagerBuffered::ImpRestoreBackground(const vcl::Region
& rRegionPixel
) const
114 const bool bMapModeWasEnabledDest(getOutputDevice().IsMapModeEnabled());
115 const bool bMapModeWasEnabledSource(mpBufferDevice
->IsMapModeEnabled());
116 getOutputDevice().EnableMapMode(false);
117 const_cast<OverlayManagerBuffered
*>(this)->mpBufferDevice
->EnableMapMode(false);
120 RectangleVector aRectangles
;
121 rRegionPixel
.GetRegionRectangles(aRectangles
);
123 for(const auto& rRect
: aRectangles
)
126 const Point
aTopLeft(rRect
.TopLeft());
127 const Size
aSize(rRect
.GetSize());
129 getOutputDevice().DrawOutDev(
130 aTopLeft
, aSize
, // destination
131 aTopLeft
, aSize
, // source
136 getOutputDevice().EnableMapMode(bMapModeWasEnabledDest
);
137 const_cast<OverlayManagerBuffered
*>(this)->mpBufferDevice
->EnableMapMode(bMapModeWasEnabledSource
);
140 void OverlayManagerBuffered::ImpSaveBackground(const vcl::Region
& rRegion
, OutputDevice
* pPreRenderDevice
)
143 OutputDevice
& rSource
= pPreRenderDevice
? *pPreRenderDevice
: getOutputDevice();
145 // Ensure buffer is valid
146 ImpPrepareBufferDevice();
148 // build region which needs to be copied
149 vcl::Region
aRegion(rSource
.LogicToPixel(rRegion
));
151 // limit to PaintRegion if it's a window. This will be evtl. the expanded one,
152 // but always the exact redraw area
153 if(OUTDEV_WINDOW
== rSource
.GetOutDevType())
155 vcl::Window
& rWindow
= static_cast<vcl::Window
&>(rSource
);
156 vcl::Region aPaintRegionPixel
= rWindow
.LogicToPixel(rWindow
.GetPaintRegion());
157 aRegion
.Intersect(aPaintRegionPixel
);
159 // #i72754# Make sure content is completely rendered, the window
160 // will be used as source of a DrawOutDev soon
164 // also limit to buffer size
165 const tools::Rectangle
aBufferDeviceRectanglePixel(Point(), mpBufferDevice
->GetOutputSizePixel());
166 aRegion
.Intersect(aBufferDeviceRectanglePixel
);
169 const bool bMapModeWasEnabledDest(rSource
.IsMapModeEnabled());
170 const bool bMapModeWasEnabledSource(mpBufferDevice
->IsMapModeEnabled());
171 rSource
.EnableMapMode(false);
172 mpBufferDevice
->EnableMapMode(false);
174 // prepare to iterate over the rectangles from the region in pixels
175 RectangleVector aRectangles
;
176 aRegion
.GetRegionRectangles(aRectangles
);
178 for(const auto& rRect
: aRectangles
)
180 // for each rectangle, save the area
181 const Point
aTopLeft(rRect
.TopLeft());
182 const Size
aSize(rRect
.GetSize());
184 mpBufferDevice
->DrawOutDev(
185 aTopLeft
, aSize
, // destination
186 aTopLeft
, aSize
, // source
191 rSource
.EnableMapMode(bMapModeWasEnabledDest
);
192 mpBufferDevice
->EnableMapMode(bMapModeWasEnabledSource
);
195 IMPL_LINK_NOARG(OverlayManagerBuffered
, ImpBufferTimerHandler
, Timer
*, void)
197 //Resolves: fdo#46728 ensure this exists until end of scope
198 rtl::Reference
<OverlayManager
> xRef(this);
203 if(!maBufferRememberedRangePixel
.isEmpty())
205 // logic size for impDrawMember call
206 basegfx::B2DRange
aBufferRememberedRangeLogic(
207 maBufferRememberedRangePixel
.getMinX(), maBufferRememberedRangePixel
.getMinY(),
208 maBufferRememberedRangePixel
.getMaxX(), maBufferRememberedRangePixel
.getMaxY());
209 aBufferRememberedRangeLogic
.transform(getOutputDevice().GetInverseViewTransformation());
211 // prepare cursor handling
212 const bool bTargetIsWindow(OUTDEV_WINDOW
== mrOutputDevice
.GetOutDevType());
213 bool bCursorWasEnabled(false);
215 // #i80730# switch off VCL cursor during overlay refresh
218 vcl::Window
& rWindow
= static_cast< vcl::Window
& >(mrOutputDevice
);
219 vcl::Cursor
* pCursor
= rWindow
.GetCursor();
221 if(pCursor
&& pCursor
->IsVisible())
224 bCursorWasEnabled
= true;
228 // refresh with prerendering
230 // #i73602# ensure valid and sized mpOutputBufferDevice
231 const Size
aDestinationSizePixel(mpBufferDevice
->GetOutputSizePixel());
232 const Size
aOutputBufferSizePixel(mpOutputBufferDevice
->GetOutputSizePixel());
234 if(aDestinationSizePixel
!= aOutputBufferSizePixel
)
236 mpOutputBufferDevice
->SetOutputSizePixel(aDestinationSizePixel
);
239 mpOutputBufferDevice
->SetMapMode(getOutputDevice().GetMapMode());
240 mpOutputBufferDevice
->EnableMapMode(false);
241 mpOutputBufferDevice
->SetDrawMode(mpBufferDevice
->GetDrawMode());
242 mpOutputBufferDevice
->SetSettings(mpBufferDevice
->GetSettings());
243 mpOutputBufferDevice
->SetAntialiasing(mpBufferDevice
->GetAntialiasing());
246 tools::Rectangle
aRegionRectanglePixel(
247 maBufferRememberedRangePixel
.getMinX(), maBufferRememberedRangePixel
.getMinY(),
248 maBufferRememberedRangePixel
.getMaxX(), maBufferRememberedRangePixel
.getMaxY());
250 // truncate aRegionRectanglePixel to destination pixel size, more does
251 // not need to be prepared since destination is a buffer for a window. So,
252 // maximum size indirectly shall be limited to getOutputDevice().GetOutputSizePixel()
253 if(aRegionRectanglePixel
.Left() < 0)
255 aRegionRectanglePixel
.SetLeft( 0 );
258 if(aRegionRectanglePixel
.Top() < 0)
260 aRegionRectanglePixel
.SetTop( 0 );
263 if(aRegionRectanglePixel
.Right() > aDestinationSizePixel
.getWidth())
265 aRegionRectanglePixel
.SetRight( aDestinationSizePixel
.getWidth() );
268 if(aRegionRectanglePixel
.Bottom() > aDestinationSizePixel
.getHeight())
270 aRegionRectanglePixel
.SetBottom( aDestinationSizePixel
.getHeight() );
274 const Point
aTopLeft(aRegionRectanglePixel
.TopLeft());
275 const Size
aSize(aRegionRectanglePixel
.GetSize());
278 const bool bMapModeWasEnabledDest(mpBufferDevice
->IsMapModeEnabled());
279 mpBufferDevice
->EnableMapMode(false);
281 mpOutputBufferDevice
->DrawOutDev(
282 aTopLeft
, aSize
, // destination
283 aTopLeft
, aSize
, // source
287 mpBufferDevice
->EnableMapMode(bMapModeWasEnabledDest
);
290 // paint overlay content for remembered region, use
291 // method from base class directly
292 mpOutputBufferDevice
->EnableMapMode();
293 OverlayManager::ImpDrawMembers(aBufferRememberedRangeLogic
, *mpOutputBufferDevice
);
294 mpOutputBufferDevice
->EnableMapMode(false);
298 const bool bMapModeWasEnabledDest(getOutputDevice().IsMapModeEnabled());
299 getOutputDevice().EnableMapMode(false);
301 getOutputDevice().DrawOutDev(
302 aTopLeft
, aSize
, // destination
303 aTopLeft
, aSize
, // source
304 *mpOutputBufferDevice
);
307 /*getOutputDevice().SetLineCOL_RED);
308 getOutputDevice().SetFillColor();
309 getOutputDevice().DrawRect(Rectangle(aTopLeft, aSize));*/
312 getOutputDevice().EnableMapMode(bMapModeWasEnabledDest
);
316 // VCL hack for transparent child windows
317 // Problem is e.g. a radiobutton form control in life mode. The used window
318 // is a transparence vcl childwindow. This flag only allows the parent window to
319 // paint into the child windows area, but there is no mechanism which takes
320 // care for a repaint of the child window. A transparent child window is NOT
321 // a window which always keeps it's content consistent over the parent, but it's
322 // more like just a paint flag for the parent.
323 // To get the update, the windows in question are updated manually here.
326 vcl::Window
& rWindow
= static_cast< vcl::Window
& >(mrOutputDevice
);
328 const tools::Rectangle
aRegionRectanglePixel(
329 maBufferRememberedRangePixel
.getMinX(),
330 maBufferRememberedRangePixel
.getMinY(),
331 maBufferRememberedRangePixel
.getMaxX(),
332 maBufferRememberedRangePixel
.getMaxY());
333 PaintTransparentChildren(rWindow
, aRegionRectanglePixel
);
336 // #i80730# restore visibility of VCL cursor
337 if(bCursorWasEnabled
)
339 vcl::Window
& rWindow
= static_cast< vcl::Window
& >(mrOutputDevice
);
340 vcl::Cursor
* pCursor
= rWindow
.GetCursor();
344 // check if cursor still exists. It may have been deleted from someone
349 // forget remembered Region
350 maBufferRememberedRangePixel
.reset();
354 OverlayManagerBuffered::OverlayManagerBuffered(
355 OutputDevice
& rOutputDevice
)
356 : OverlayManager(rOutputDevice
),
357 mpBufferDevice(VclPtr
<VirtualDevice
>::Create()),
358 mpOutputBufferDevice(VclPtr
<VirtualDevice
>::Create()),
359 maBufferIdle("sdr overlay OverlayManagerBuffered Idle")
362 maBufferIdle
.SetPriority( TaskPriority::POST_PAINT
);
363 maBufferIdle
.SetInvokeHandler(LINK(this, OverlayManagerBuffered
, ImpBufferTimerHandler
));
364 maBufferIdle
.SetDebugName( "sdr::overlay::OverlayManagerBuffered maBufferIdle" );
367 rtl::Reference
<OverlayManager
> OverlayManagerBuffered::create(
368 OutputDevice
& rOutputDevice
)
370 return rtl::Reference
<OverlayManager
>(new OverlayManagerBuffered(rOutputDevice
));
373 OverlayManagerBuffered::~OverlayManagerBuffered()
378 if(!maBufferRememberedRangePixel
.isEmpty())
380 // Restore all rectangles for remembered region from buffer
381 ImpRestoreBackground();
385 void OverlayManagerBuffered::completeRedraw(const vcl::Region
& rRegion
, OutputDevice
* pPreRenderDevice
) const
387 if(!rRegion
.IsEmpty())
389 // save new background
390 const_cast<OverlayManagerBuffered
*>(this)->ImpSaveBackground(rRegion
, pPreRenderDevice
);
394 OverlayManager::completeRedraw(rRegion
, pPreRenderDevice
);
397 void OverlayManagerBuffered::flush()
399 // call timer handler direct
400 ImpBufferTimerHandler(nullptr);
403 void OverlayManagerBuffered::invalidateRange(const basegfx::B2DRange
& rRange
)
405 if(!rRange
.isEmpty())
407 // buffered output, do not invalidate but use the timer
408 // to trigger a timer event for refresh
409 maBufferIdle
.Start();
411 // add the discrete range to the remembered region
412 // #i75163# use double precision and floor/ceil rounding to get overlapped pixel region, even
413 // when the given logic region has a width/height of 0.0. This does NOT work with LogicToPixel
414 // since it just transforms the top left and bottom right points equally without taking
415 // discrete pixel coverage into account. An empty B2DRange and thus empty logic Rectangle translated
416 // to an also empty discrete pixel rectangle - what is wrong.
417 basegfx::B2DRange
aDiscreteRange(rRange
);
418 aDiscreteRange
.transform(getOutputDevice().GetViewTransformation());
420 if(maDrawinglayerOpt
.IsAntiAliasing())
422 // assume AA needs one pixel more and invalidate one pixel more
423 const double fDiscreteOne(getDiscreteOne());
424 const basegfx::B2IPoint
aTopLeft(
425 static_cast<sal_Int32
>(floor(aDiscreteRange
.getMinX() - fDiscreteOne
)),
426 static_cast<sal_Int32
>(floor(aDiscreteRange
.getMinY() - fDiscreteOne
)));
427 const basegfx::B2IPoint
aBottomRight(
428 static_cast<sal_Int32
>(ceil(aDiscreteRange
.getMaxX() + fDiscreteOne
)),
429 static_cast<sal_Int32
>(ceil(aDiscreteRange
.getMaxY() + fDiscreteOne
)));
431 maBufferRememberedRangePixel
.expand(aTopLeft
);
432 maBufferRememberedRangePixel
.expand(aBottomRight
);
436 const basegfx::B2IPoint
aTopLeft(static_cast<sal_Int32
>(floor(aDiscreteRange
.getMinX())), static_cast<sal_Int32
>(floor(aDiscreteRange
.getMinY())));
437 const basegfx::B2IPoint
aBottomRight(static_cast<sal_Int32
>(ceil(aDiscreteRange
.getMaxX())), static_cast<sal_Int32
>(ceil(aDiscreteRange
.getMaxY())));
439 maBufferRememberedRangePixel
.expand(aTopLeft
);
440 maBufferRememberedRangePixel
.expand(aBottomRight
);
444 } // end of namespace overlay
445 } // end of namespace sdr
447 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */