Bump version to 6.4-15
[LibreOffice.git] / svx / source / table / tablehandles.cxx
blob776768affc531b0fe57d4a4a6802837afbd112b2
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
21 #include "tablehandles.hxx"
23 #include <vcl/svapp.hxx>
24 #include <vcl/outdev.hxx>
25 #include <vcl/canvastools.hxx>
26 #include <vcl/hatch.hxx>
27 #include <vcl/ptrstyle.hxx>
28 #include <basegfx/polygon/b2dpolygon.hxx>
29 #include <basegfx/polygon/b2dpolypolygontools.hxx>
30 #include <basegfx/range/b2drectangle.hxx>
31 #include <basegfx/polygon/b2dpolygontools.hxx>
32 #include <svx/sdr/overlay/overlayobject.hxx>
33 #include <svx/sdr/overlay/overlaymanager.hxx>
34 #include <svx/sdrpagewindow.hxx>
35 #include <svx/sdrpaintwindow.hxx>
36 #include <svx/svdmrkv.hxx>
37 #include <svx/svdpagv.hxx>
38 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
39 #include <sdr/overlay/overlayrectangle.hxx>
40 #include <drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx>
42 namespace sdr { namespace table {
45 class OverlayTableEdge : public sdr::overlay::OverlayObject
47 protected:
48 basegfx::B2DPolyPolygon const maPolyPolygon;
49 bool const mbVisible;
51 // geometry creation for OverlayObject
52 virtual drawinglayer::primitive2d::Primitive2DContainer createOverlayObjectPrimitive2DSequence() override;
54 public:
55 OverlayTableEdge( const basegfx::B2DPolyPolygon& rPolyPolygon, bool bVisible );
59 TableEdgeHdl::TableEdgeHdl( const Point& rPnt, bool bHorizontal, sal_Int32 nMin, sal_Int32 nMax, sal_Int32 nEdges )
60 : SdrHdl( rPnt, SdrHdlKind::User )
61 , mbHorizontal( bHorizontal )
62 , mnMin( nMin )
63 , mnMax( nMax )
64 , maEdges(nEdges)
68 void TableEdgeHdl::SetEdge( sal_Int32 nEdge, sal_Int32 nStart, sal_Int32 nEnd, TableEdgeState eState )
70 if( (nEdge >= 0) && (nEdge <= sal::static_int_cast<sal_Int32>(maEdges.size())) )
72 maEdges[nEdge].mnStart = nStart;
73 maEdges[nEdge].mnEnd = nEnd;
74 maEdges[nEdge].meState = eState;
76 else
78 OSL_FAIL( "sdr::table::TableEdgeHdl::SetEdge(), invalid edge!" );
82 PointerStyle TableEdgeHdl::GetPointer() const
84 if( mbHorizontal )
85 return PointerStyle::VSplit;
86 else
87 return PointerStyle::HSplit;
90 sal_Int32 TableEdgeHdl::GetValidDragOffset( const SdrDragStat& rDrag ) const
92 return std::min( std::max( static_cast<sal_Int32>(mbHorizontal ? rDrag.GetDY() : rDrag.GetDX()), mnMin ), mnMax );
95 basegfx::B2DPolyPolygon TableEdgeHdl::getSpecialDragPoly(const SdrDragStat& rDrag) const
97 basegfx::B2DPolyPolygon aVisible;
98 basegfx::B2DPolyPolygon aInvisible;
100 // create and return visible and non-visible parts for drag
101 getPolyPolygon(aVisible, aInvisible, &rDrag);
102 aVisible.append(aInvisible);
104 return aVisible;
107 void TableEdgeHdl::getPolyPolygon(basegfx::B2DPolyPolygon& rVisible, basegfx::B2DPolyPolygon& rInvisible, const SdrDragStat* pDrag) const
109 // changed method to create visible and invisible partial polygons in one run in
110 // separate PolyPolygons; both kinds are used
111 basegfx::B2DPoint aOffset(aPos.X(), aPos.Y());
112 rVisible.clear();
113 rInvisible.clear();
115 if( pDrag )
117 int n = mbHorizontal ? 1 : 0;
118 aOffset[n] = aOffset[n] + GetValidDragOffset( *pDrag );
121 basegfx::B2DPoint aStart(aOffset), aEnd(aOffset);
122 int nPos = mbHorizontal ? 0 : 1;
124 for( const TableEdge& aEdge : maEdges )
126 aStart[nPos] = aOffset[nPos] + aEdge.mnStart;
127 aEnd[nPos] = aOffset[nPos] + aEdge.mnEnd;
129 basegfx::B2DPolygon aPolygon;
130 aPolygon.append( aStart );
131 aPolygon.append( aEnd );
133 if(aEdge.meState == Visible)
135 rVisible.append(aPolygon);
137 else
139 rInvisible.append(aPolygon);
144 void TableEdgeHdl::CreateB2dIAObject()
146 GetRidOfIAObject();
148 if(pHdlList && pHdlList->GetView() && !pHdlList->GetView()->areMarkHandlesHidden())
150 SdrMarkView* pView = pHdlList->GetView();
151 SdrPageView* pPageView = pView->GetSdrPageView();
153 if(pPageView)
155 basegfx::B2DPolyPolygon aVisible;
156 basegfx::B2DPolyPolygon aInvisible;
158 // get visible and invisible parts
159 getPolyPolygon(aVisible, aInvisible, nullptr);
161 if(aVisible.count() || aInvisible.count())
163 for(sal_uInt32 nWindow = 0; nWindow < pPageView->PageWindowCount(); nWindow++)
165 const SdrPageWindow& rPageWindow = *pPageView->GetPageWindow(nWindow);
167 if(rPageWindow.GetPaintWindow().OutputToWindow())
169 const rtl::Reference< sdr::overlay::OverlayManager >& xManager = rPageWindow.GetOverlayManager();
170 if (xManager.is())
172 if(aVisible.count())
174 // create overlay object for visible parts
175 std::unique_ptr<sdr::overlay::OverlayObject> pOverlayObject(new OverlayTableEdge(aVisible, true));
177 // OVERLAYMANAGER
178 insertNewlyCreatedOverlayObjectForSdrHdl(
179 std::move(pOverlayObject),
180 rPageWindow.GetObjectContact(),
181 *xManager);
184 if(aInvisible.count())
186 // also create overlay object for invisible parts to allow
187 // a standard HitTest using the primitives from that overlay object
188 // (see OverlayTableEdge implementation)
189 std::unique_ptr<sdr::overlay::OverlayObject> pOverlayObject(new OverlayTableEdge(aInvisible, false));
191 // OVERLAYMANAGER
192 insertNewlyCreatedOverlayObjectForSdrHdl(
193 std::move(pOverlayObject),
194 rPageWindow.GetObjectContact(),
195 *xManager);
206 OverlayTableEdge::OverlayTableEdge( const basegfx::B2DPolyPolygon& rPolyPolygon, bool bVisible )
207 : OverlayObject(COL_GRAY)
208 , maPolyPolygon( rPolyPolygon )
209 , mbVisible(bVisible)
213 drawinglayer::primitive2d::Primitive2DContainer OverlayTableEdge::createOverlayObjectPrimitive2DSequence()
215 drawinglayer::primitive2d::Primitive2DContainer aRetval;
217 if(maPolyPolygon.count())
219 // Discussed with CL. Currently i will leave the transparence out since this
220 // a little bit expensive. We may check the look with drag polygons later
221 const drawinglayer::primitive2d::Primitive2DReference aReference(
222 new drawinglayer::primitive2d::PolyPolygonHairlinePrimitive2D(
223 maPolyPolygon,
224 getBaseColor().getBColor()));
226 if(mbVisible)
228 // visible, just return as sequence
229 aRetval = drawinglayer::primitive2d::Primitive2DContainer { aReference };
231 else
233 // embed in HiddenGeometryPrimitive2D to support HitTest of this invisible
234 // overlay object
235 const drawinglayer::primitive2d::Primitive2DContainer aSequence { aReference };
236 const drawinglayer::primitive2d::Primitive2DReference aNewReference(
237 new drawinglayer::primitive2d::HiddenGeometryPrimitive2D(aSequence));
238 aRetval = drawinglayer::primitive2d::Primitive2DContainer { aNewReference };
242 return aRetval;
246 TableBorderHdl::TableBorderHdl(
247 const tools::Rectangle& rRect,
248 bool bAnimate)
249 : SdrHdl(rRect.TopLeft(), SdrHdlKind::Move),
250 maRectangle(rRect),
251 mbAnimate(bAnimate)
255 PointerStyle TableBorderHdl::GetPointer() const
257 return PointerStyle::Move;
260 // create marker for this kind
261 void TableBorderHdl::CreateB2dIAObject()
263 GetRidOfIAObject();
265 if (pHdlList && pHdlList->GetView() && !pHdlList->GetView()->areMarkHandlesHidden())
267 SdrMarkView* pView = pHdlList->GetView();
268 SdrPageView* pPageView = pView->GetSdrPageView();
270 if (!pPageView)
271 return;
273 for(sal_uInt32 nWindow = 0; nWindow < pPageView->PageWindowCount(); nWindow++)
275 const SdrPageWindow& rPageWindow = *pPageView->GetPageWindow(nWindow);
277 if (rPageWindow.GetPaintWindow().OutputToWindow())
279 const rtl::Reference<sdr::overlay::OverlayManager>& xManager = rPageWindow.GetOverlayManager();
281 if (xManager.is())
283 const basegfx::B2DRange aRange = vcl::unotools::b2DRectangleFromRectangle(maRectangle);
284 const SvtOptionsDrawinglayer aSvtOptionsDrawinglayer;
285 const Color aHilightColor(aSvtOptionsDrawinglayer.getHilightColor());
286 const double fTransparence(aSvtOptionsDrawinglayer.GetTransparentSelectionPercent() * 0.01);
287 // make animation dependent from text edit active, because for tables
288 // this handle is also used when text edit *is* active for it. This
289 // interferes too much concerning repaint stuff (at least as long as
290 // text edit is not yet on the overlay)
291 const bool bAnimate = getAnimate();
293 OutputDevice& rOutDev = rPageWindow.GetPaintWindow().GetOutputDevice();
294 float fScaleFactor = rOutDev.GetDPIScaleFactor();
295 double fWidth = fScaleFactor * 6.0;
297 std::unique_ptr<sdr::overlay::OverlayObject> pOverlayObject(
298 new sdr::overlay::OverlayRectangle(aRange.getMinimum(), aRange.getMaximum(),
299 aHilightColor, fTransparence,
300 fWidth, 0.0, 0.0, bAnimate));
302 // OVERLAYMANAGER
303 insertNewlyCreatedOverlayObjectForSdrHdl(
304 std::move(pOverlayObject),
305 rPageWindow.GetObjectContact(),
306 *xManager);
314 } // end of namespace table
315 } // end of namespace sdr
317 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */