1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
21 #include "viewcontactoftableobj.hxx"
22 #include <svx/svdotable.hxx>
23 #include <com/sun/star/table/XTable.hpp>
24 #include <basegfx/polygon/b2dpolygontools.hxx>
25 #include <basegfx/polygon/b2dpolygon.hxx>
26 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
27 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
28 #include <drawinglayer/primitive2d/groupprimitive2d.hxx>
29 #include <svx/sdr/primitive2d/sdrdecompositiontools.hxx>
30 #include <basegfx/matrix/b2dhommatrix.hxx>
31 #include <svx/sdr/attribute/sdrtextattribute.hxx>
32 #include <svx/sdr/primitive2d/svx_primitivetypes2d.hxx>
33 #include <editeng/borderline.hxx>
34 #include <drawinglayer/primitive2d/borderlineprimitive2d.hxx>
35 #include <sdr/attribute/sdrfilltextattribute.hxx>
36 #include <drawinglayer/attribute/sdrlineattribute.hxx>
37 #include <drawinglayer/attribute/sdrshadowattribute.hxx>
38 #include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx>
39 #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
40 #include <basegfx/matrix/b2dhommatrixtools.hxx>
41 #include <svx/framelink.hxx>
42 #include <svx/framelinkarray.hxx>
43 #include <vcl/canvastools.hxx>
46 #include "tablelayouter.hxx"
49 using editeng::SvxBorderLine
;
50 using namespace com::sun::star
;
53 namespace drawinglayer
57 class SdrCellPrimitive2D
: public BufferedDecompositionPrimitive2D
60 basegfx::B2DHomMatrix
const maTransform
;
61 attribute::SdrFillTextAttribute
const maSdrFTAttribute
;
64 // local decomposition.
65 virtual void create2DDecomposition(Primitive2DContainer
& rContainer
, const geometry::ViewInformation2D
& aViewInformation
) const override
;
69 const basegfx::B2DHomMatrix
& rTransform
,
70 const attribute::SdrFillTextAttribute
& rSdrFTAttribute
)
71 : BufferedDecompositionPrimitive2D(),
72 maTransform(rTransform
),
73 maSdrFTAttribute(rSdrFTAttribute
)
78 const basegfx::B2DHomMatrix
& getTransform() const { return maTransform
; }
79 const attribute::SdrFillTextAttribute
& getSdrFTAttribute() const { return maSdrFTAttribute
; }
82 virtual bool operator==(const BasePrimitive2D
& rPrimitive
) const override
;
85 DeclPrimitive2DIDBlock()
88 void SdrCellPrimitive2D::create2DDecomposition(Primitive2DContainer
& rContainer
, const geometry::ViewInformation2D
& /*aViewInformation*/) const
90 // prepare unit polygon
91 const basegfx::B2DPolyPolygon
aUnitPolyPolygon(basegfx::utils::createUnitPolygon());
94 if(!getSdrFTAttribute().getFill().isDefault())
96 basegfx::B2DPolyPolygon
aTransformed(aUnitPolyPolygon
);
98 aTransformed
.transform(getTransform());
100 createPolyPolygonFillPrimitive(
102 getSdrFTAttribute().getFill(),
103 getSdrFTAttribute().getFillFloatTransGradient()));
107 // if no fill create one for HitTest and BoundRect fallback
108 rContainer
.push_back(
109 createHiddenGeometryPrimitives2D(
116 if(!getSdrFTAttribute().getText().isDefault())
118 rContainer
.push_back(
122 getSdrFTAttribute().getText(),
123 attribute::SdrLineAttribute(),
129 bool SdrCellPrimitive2D::operator==(const BasePrimitive2D
& rPrimitive
) const
131 if(BufferedDecompositionPrimitive2D::operator==(rPrimitive
))
133 const SdrCellPrimitive2D
& rCompare
= static_cast<const SdrCellPrimitive2D
&>(rPrimitive
);
135 return (getTransform() == rCompare
.getTransform()
136 && getSdrFTAttribute() == rCompare
.getSdrFTAttribute());
143 ImplPrimitive2DIDBlock(SdrCellPrimitive2D
, PRIMITIVE2D_ID_SDRCELLPRIMITIVE2D
)
145 } // end of namespace primitive2d
146 } // end of namespace drawinglayer
152 static svx::frame::Style
impGetLineStyle(
153 const sdr::table::TableLayouter
& rLayouter
,
161 if(nX
>= 0 && nX
<= nColCount
&& nY
>= 0 && nY
<= nRowCount
)
163 const SvxBorderLine
* pLine
= rLayouter
.getBorderLine(nX
, nY
, bHorizontal
);
168 SvxBorderLine
aLine(*pLine
);
170 // check for mirroring. This shall always be done when it is
171 // not a top- or rightmost line
172 bool bMirror(aLine
.isDouble());
178 // mirror all bottom lines
183 // mirror all left lines
184 bMirror
= (bIsRTL
? 0 != nX
: nX
!= nColCount
);
190 aLine
.SetMirrorWidths( );
193 const double fTwipsToMM(127.0 / 72.0);
194 return svx::frame::Style(&aLine
, fTwipsToMM
);
198 // no success, copy empty line
199 return svx::frame::Style();
202 drawinglayer::primitive2d::Primitive2DContainer
ViewContactOfTableObj::createViewIndependentPrimitive2DSequence() const
204 const sdr::table::SdrTableObj
& rTableObj
= static_cast<const sdr::table::SdrTableObj
&>(GetSdrObject());
205 const uno::Reference
< css::table::XTable
> xTable
= rTableObj
.getTable();
209 // create primitive representation for table. Cell info goes
210 // directly to aRetval, Border info to aBorderSequence and added
211 // later to get the correct overlapping
212 drawinglayer::primitive2d::Primitive2DContainer aRetval
;
213 const sal_Int32
nRowCount(xTable
->getRowCount());
214 const sal_Int32
nColCount(xTable
->getColumnCount());
215 const sal_Int32
nAllCount(nRowCount
* nColCount
);
219 const sdr::table::TableLayouter
& rTableLayouter(rTableObj
.getTableLayouter());
220 const bool bIsRTL(css::text::WritingMode_RL_TB
== rTableObj
.GetWritingMode());
221 sdr::table::CellPos aCellPos
;
222 sdr::table::CellRef xCurrentCell
;
223 basegfx::B2IRectangle aCellArea
;
225 // create range using the model data directly. This is in SdrTextObj::aRect which i will access using
226 // GetGeoRect() to not trigger any calculations. It's the unrotated geometry.
227 const basegfx::B2DRange aObjectRange
= vcl::unotools::b2DRectangleFromRectangle(rTableObj
.GetGeoRect());
229 // To create the CellBorderPrimitives, use the tolling from svx::frame::Array
230 // which is capable of creating the needed visualization. Fill it during the
231 // anyways needed run over the table.
232 svx::frame::Array aArray
;
234 // initialize CellBorderArray for primitive creation
235 aArray
.Initialize(nColCount
, nRowCount
);
237 // create single primitives per cell
238 for(aCellPos
.mnRow
= 0; aCellPos
.mnRow
< nRowCount
; aCellPos
.mnRow
++)
240 // add RowHeight to CellBorderArray for primitive creation
241 aArray
.SetRowHeight(aCellPos
.mnRow
, rTableLayouter
.getRowHeight(aCellPos
.mnRow
));
243 for(aCellPos
.mnCol
= 0; aCellPos
.mnCol
< nColCount
; aCellPos
.mnCol
++)
245 // add ColWidth to CellBorderArray for primitive creation, only
246 // needs to be done in the 1st run
247 if(0 == aCellPos
.mnRow
)
249 aArray
.SetColWidth(aCellPos
.mnCol
, rTableLayouter
.getColumnWidth(aCellPos
.mnCol
));
253 xCurrentCell
.set(dynamic_cast< sdr::table::Cell
* >(xTable
->getCellByPosition(aCellPos
.mnCol
, aCellPos
.mnRow
).get()));
255 if(xCurrentCell
.is())
257 // copy styles for current cell to CellBorderArray for primitive creation
258 aArray
.SetCellStyleLeft(aCellPos
.mnCol
, aCellPos
.mnRow
, impGetLineStyle(rTableLayouter
, aCellPos
.mnCol
, aCellPos
.mnRow
, false, nColCount
, nRowCount
, bIsRTL
));
259 aArray
.SetCellStyleRight(aCellPos
.mnCol
, aCellPos
.mnRow
, impGetLineStyle(rTableLayouter
, aCellPos
.mnCol
+ 1, aCellPos
.mnRow
, false, nColCount
, nRowCount
, bIsRTL
));
260 aArray
.SetCellStyleTop(aCellPos
.mnCol
, aCellPos
.mnRow
, impGetLineStyle(rTableLayouter
, aCellPos
.mnCol
, aCellPos
.mnRow
, true, nColCount
, nRowCount
, bIsRTL
));
261 aArray
.SetCellStyleBottom(aCellPos
.mnCol
, aCellPos
.mnRow
, impGetLineStyle(rTableLayouter
, aCellPos
.mnCol
, aCellPos
.mnRow
+ 1, true, nColCount
, nRowCount
, bIsRTL
));
263 // ignore merged cells (all except the top-left of a merged cell)
264 if(!xCurrentCell
->isMerged())
266 // check if we are the top-left of a merged cell
267 const sal_Int32
nXSpan(xCurrentCell
->getColumnSpan());
268 const sal_Int32
nYSpan(xCurrentCell
->getRowSpan());
270 if(nXSpan
> 1 || nYSpan
> 1)
272 // if merged, set so at CellBorderArray for primitive creation
273 aArray
.SetMergedRange(aCellPos
.mnCol
, aCellPos
.mnRow
, aCellPos
.mnCol
+ nXSpan
- 1, aCellPos
.mnRow
+ nYSpan
- 1);
278 if(xCurrentCell
.is() && !xCurrentCell
->isMerged())
280 if(rTableLayouter
.getCellArea(xCurrentCell
, aCellPos
, aCellArea
))
282 // create cell transformation matrix
283 basegfx::B2DHomMatrix aCellMatrix
;
284 aCellMatrix
.set(0, 0, static_cast<double>(aCellArea
.getWidth()));
285 aCellMatrix
.set(1, 1, static_cast<double>(aCellArea
.getHeight()));
286 aCellMatrix
.set(0, 2, static_cast<double>(aCellArea
.getMinX()) + aObjectRange
.getMinX());
287 aCellMatrix
.set(1, 2, static_cast<double>(aCellArea
.getMinY()) + aObjectRange
.getMinY());
289 // handle cell fillings and text
290 const SfxItemSet
& rCellItemSet
= xCurrentCell
->GetItemSet();
291 const sal_uInt32
nTextIndex(nColCount
* aCellPos
.mnRow
+ aCellPos
.mnCol
);
292 const SdrText
* pSdrText
= rTableObj
.getText(nTextIndex
);
293 drawinglayer::attribute::SdrFillTextAttribute aAttribute
;
297 // #i101508# take cell's local text frame distances into account
298 const sal_Int32
nLeft(xCurrentCell
->GetTextLeftDistance());
299 const sal_Int32
nRight(xCurrentCell
->GetTextRightDistance());
300 const sal_Int32
nUpper(xCurrentCell
->GetTextUpperDistance());
301 const sal_Int32
nLower(xCurrentCell
->GetTextLowerDistance());
303 aAttribute
= drawinglayer::primitive2d::createNewSdrFillTextAttribute(
313 aAttribute
= drawinglayer::primitive2d::createNewSdrFillTextAttribute(
318 // always create cell primitives for BoundRect and HitTest
320 const drawinglayer::primitive2d::Primitive2DReference
xCellReference(
321 new drawinglayer::primitive2d::SdrCellPrimitive2D(
322 aCellMatrix
, aAttribute
));
323 aRetval
.append(xCellReference
);
330 // now create all CellBorderPrimitives
331 const drawinglayer::primitive2d::Primitive2DContainer
aCellBorderPrimitives(aArray
.CreateB2DPrimitiveArray());
333 if(!aCellBorderPrimitives
.empty())
335 // this is already scaled (due to Table in non-uniform coordinates), so
336 // first transform removing scale
337 basegfx::B2DHomMatrix
aTransform(
338 basegfx::utils::createScaleB2DHomMatrix(
339 1.0 / aObjectRange
.getWidth(),
340 1.0 / aObjectRange
.getHeight()));
342 // If RTL, mirror the whole unified table in X and move right.
343 // This is much easier than taking this into account for the whole
344 // index calculations
347 aTransform
.scale(-1.0, 1.0);
348 aTransform
.translate(1.0, 0.0);
351 // create object matrix
352 const GeoStat
& rGeoStat(rTableObj
.GetGeoStat());
353 const double fShearX(rGeoStat
.nShearAngle
? tan((36000 - rGeoStat
.nShearAngle
) * F_PI18000
) : 0.0);
354 const double fRotate(rGeoStat
.nRotationAngle
? (36000 - rGeoStat
.nRotationAngle
) * F_PI18000
: 0.0);
355 const basegfx::B2DHomMatrix
aObjectMatrix(basegfx::utils::createScaleShearXRotateTranslateB2DHomMatrix(
356 aObjectRange
.getWidth(), aObjectRange
.getHeight(), fShearX
, fRotate
,
357 aObjectRange
.getMinX(), aObjectRange
.getMinY()));
359 // add object matrix to transform. By doing so theoretically
360 // CellBorders could be also rotated/sheared for the first time ever.
361 // To completely make that work, the primitives already created in
362 // aRetval would also have to be based on ObjectMatrix, not only on
363 // ObjectRange as it currently is.
364 aTransform
*= aObjectMatrix
;
366 // create a transform primitive with this and embed CellBorders
367 // and append to retval
369 new drawinglayer::primitive2d::TransformPrimitive2D(
371 aCellBorderPrimitives
));
377 // check and create evtl. shadow for created content
378 const SfxItemSet
& rObjectItemSet
= rTableObj
.GetMergedItemSet();
379 const drawinglayer::attribute::SdrShadowAttribute
aNewShadowAttribute(
380 drawinglayer::primitive2d::createNewSdrShadowAttribute(rObjectItemSet
));
382 if(!aNewShadowAttribute
.isDefault())
384 aRetval
= drawinglayer::primitive2d::createEmbeddedShadowPrimitive(aRetval
, aNewShadowAttribute
);
392 // take unrotated snap rect (direct model data) for position and size
393 const basegfx::B2DRange aObjectRange
= vcl::unotools::b2DRectangleFromRectangle(rTableObj
.GetGeoRect());
395 // create object matrix
396 const GeoStat
& rGeoStat(rTableObj
.GetGeoStat());
397 const double fShearX(rGeoStat
.nShearAngle
? tan((36000 - rGeoStat
.nShearAngle
) * F_PI18000
) : 0.0);
398 const double fRotate(rGeoStat
.nRotationAngle
? (36000 - rGeoStat
.nRotationAngle
) * F_PI18000
: 0.0);
399 const basegfx::B2DHomMatrix
aObjectMatrix(basegfx::utils::createScaleShearXRotateTranslateB2DHomMatrix(
400 aObjectRange
.getWidth(), aObjectRange
.getHeight(), fShearX
, fRotate
,
401 aObjectRange
.getMinX(), aObjectRange
.getMinY()));
403 // created an invisible outline for the cases where no visible content exists
404 const drawinglayer::primitive2d::Primitive2DReference
xReference(
405 drawinglayer::primitive2d::createHiddenGeometryPrimitives2D(
408 return drawinglayer::primitive2d::Primitive2DContainer
{ xReference
};
412 ViewContactOfTableObj::ViewContactOfTableObj(sdr::table::SdrTableObj
& rTableObj
)
413 : ViewContactOfSdrObj(rTableObj
)
417 ViewContactOfTableObj::~ViewContactOfTableObj()
420 } // end of namespace contact
421 } // end of namespace sdr
423 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */