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[LibreOffice.git] / include / drawinglayer / primitive2d / shadowprimitive2d.hxx
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1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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20 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_SHADOWPRIMITIVE2D_HXX
21 #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_SHADOWPRIMITIVE2D_HXX
23 #include <drawinglayer/drawinglayerdllapi.h>
25 #include <drawinglayer/primitive2d/groupprimitive2d.hxx>
26 #include <basegfx/matrix/b2dhommatrix.hxx>
27 #include <basegfx/color/bcolor.hxx>
31 namespace drawinglayer
33 namespace primitive2d
35 /** ShadowPrimitive2D class
37 This primitive defines a generic shadow geometry construction
38 for 2D objects. It decomposes to a TransformPrimitive2D embedded
39 into a ModifiedColorPrimitive2D.
41 It's for primtive usage convenience, so that not everyone has
42 to implement the generic shadow construction by himself.
44 The same geometry as sequence of primitives is used as geometry and
45 as shadow. Since these are RefCounted Uno-Api objects, no extra objects
46 are needed for the shadow itself; all the local decompositions of the
47 original geometry can be reused from the renderer for shadow visualisation.
49 class DRAWINGLAYER_DLLPUBLIC ShadowPrimitive2D : public GroupPrimitive2D
51 private:
52 /// the shadow transformation, normally just an offset
53 basegfx::B2DHomMatrix maShadowTransform;
55 /// the shadow color to which all geometry is to be forced
56 basegfx::BColor maShadowColor;
58 public:
59 /// constructor
60 ShadowPrimitive2D(
61 const basegfx::B2DHomMatrix& rShadowTransform,
62 const basegfx::BColor& rShadowColor,
63 const Primitive2DSequence& rChildren);
65 /// data read access
66 const basegfx::B2DHomMatrix& getShadowTransform() const { return maShadowTransform; }
67 const basegfx::BColor& getShadowColor() const { return maShadowColor; }
69 /// compare operator
70 virtual bool operator==(const BasePrimitive2D& rPrimitive) const SAL_OVERRIDE;
72 /// get range
73 virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const SAL_OVERRIDE;
75 /// create decomposition
76 virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const SAL_OVERRIDE;
78 /// provide unique ID
79 DeclPrimitive2DIDBlock()
81 } // end of namespace primitive2d
82 } // end of namespace drawinglayer
86 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_SHADOWPRIMITIVE2D_HXX
88 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */